if not $game_party.actors.include?($game_actors[1]) and $game_party.actors.include?($game_actors[2])
$game_variables[5000] += 1
if $game_player.moving?
$game_variables[5000] = 0
@step_anime = false
if Input.press?(Input::CTRL)
@move_speed = 5 #按下CTRL时的移动速度
@character_name = ("旅行者") #按下CTRL键 跑步的行走图
else
@character_name = ("旅行者") #无按下CTRL键 走路的行走图
@move_speed = 4 #无按下CTRL时的移动速度
end
else
if $game_variables[5000] >= 5 #等待20帧开始播放待机行走图
@move_speed = 2
@step_anime = true
@character_name = ("旅行者") #不走路时 待机行走图
else
end
end
end
#==============第三个角色===============#
if not $game_party.actors.include?($game_actors[1])and not $game_party.actors.include?($game_actors[2]) and $game_party.actors.include?($game_actors[3])
$game_variables[5000] += 1
if $game_player.moving?
$game_variables[5000] = 0
@step_anime = false
if Input.press?(Input::CTRL)
@move_speed = 5 #按下CTRL时的移动速度
@character_name = ("旅行者") #按下CTRL键 跑步的行走图
else
@character_name = ("旅行者") #无按下CTRL键 走路的行走图
@move_speed = 4 #无按下CTRL时的移动速度
end
else
if $game_variables[5000] >= 5 #等待20帧开始播放待机行走图
@move_speed = 2
@step_anime = true
@character_name = ("旅行者") #不走路时 待机行走图
else
end
end
end
#==============第四个角色===============#
if not $game_party.actors.include?($game_actors[1])and not $game_party.actors.include?($game_actors[2])and not $game_party.actors.include?($game_actors[3]) and $game_party.actors.include?($game_actors[4])