Project1
标题:
求各位帮忙找个脚本~
[打印本页]
作者:
冲啊小笼包
时间:
2014-5-11 13:04
标题:
求各位帮忙找个脚本~
就是用在事件标题上,然后有流星或者是萤火虫的动态标题。。。。一时间找不到了,谁能帮忙
作者:
VIPArcher
时间:
2014-5-11 21:21
本帖最后由 VIPArcher 于 2014-5-11 21:23 编辑
=begin
RGSS3
★ 光拡散エフェクト ★
光が広がったり、集まったり、降ったりします。
天候と似た使い方を想定しています。
イベントコマンドのスクリプトから起動させてください。
● コマンド一覧 ●==================================================
start_effect(type)
--------------------------------------------------------------------
光拡散エフェクトを開始します。
引数の値によってエフェクトの種類が決定します
1 => 中心から発散
2 => 中心へ収束
3 => 中央上部から下へ
4 => 上部全体から下へ
5 => 右上から左下へ
21 => 不規則な螺旋を描いて上昇
22 => ゆらゆらと上昇
23 => 規則正しい螺旋を描いて上昇
31 => 雪
====================================================================
end_effect
--------------------------------------------------------------------
エフェクトの終了。画面上のエフェクトをすべて一気に開放します。
====================================================================
end_effect_fade
--------------------------------------------------------------------
エフェクトの終了。画面上のエフェクトを少しづつ開放します。
====================================================================
ver1.10
Last Update : 2012/03/24
03/24 : 雪エフェクトの追加
----------------------2012--------------------------
12/17 : RGSS2からの移植
----------------------2011--------------------------
ろかん http://kaisou-ryouiki.sakura.ne.jp/
=end
$rsi ||= {}
$rsi["光拡散エフェクト"] = true
module Reffect
@@span = false
def initialize(viewport)
@sp = [0, 0] # 初期座標
@ma = [0.0, 0.0] # 移動角度(ラジアン)
@rd = 0.0 # 初期座標からの半径
super(viewport)
self.blend_type = 1
@@span ^= true
end
def width
Graphics.width
end
def height
Graphics.height
end
def zoom=(value)
self.zoom_x = self.zoom_y = value
end
def setGraphic(filename)
self.bitmap = Cache.system(filename)
self.ox = self.bitmap.width / 2
self.oy = self.bitmap.height / 2
end
def setStartPosition(typeX, typeY)
case typeX
when 0 # ランダム
@sp[0] = rand(width + 100) - 50
when 1 # 画面外(左)
@sp[0] = -30
when 2 # 中央
@sp[0] = width / 2
when 3 # 画面外(右)
@sp[0] = width + 30
end
case typeY
when 0 # ランダム
@sp[1] = rand(height + 50) - 25
when 1 # 画面外(上)
@sp[1] = -30
when 2 # 中央
@sp[1] = height / 2
when 3 # 画面外(下)
@sp[1] = height + 30
end
self.x = @sp[0]
self.y = @sp[1]
end
def setMoveAngle(ax, ay = ax)
@ma[0] = Math.cos(ax * 0.01)
@ma[1] = Math.sin(ay * 0.01)
end
def getX
@sp[0] + @rd * @ma[0]
end
def getY
@sp[1] + @rd * @ma[1]
end
def getZoom
(@rd * @ma[1] / width / 1.5 + 0.8) * (self.opacity / 200.0)
end
end
class Game_Temp
#--------------------------------------------------------------------------
# ● 公開インスタンス変数
#--------------------------------------------------------------------------
attr_accessor :r_effect_sprites # 特殊効果スプライト群
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
alias r_effect_initialize initialize
def initialize
r_effect_initialize
@r_effect_sprites = []
end
#--------------------------------------------------------------------------
# ● 特殊効果スプライトの解放
#--------------------------------------------------------------------------
def dispose_r_effect
@r_effect_sprites.each{|sprite| sprite.dispose}
@r_effect_sprites = []
end
end
class Game_System
#--------------------------------------------------------------------------
# ● 公開インスタンス変数
#--------------------------------------------------------------------------
attr_accessor :r_effect_type # 特殊効果の種類
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
alias r_effect_initialize initialize
def initialize
r_effect_initialize
@r_effect_type = 0
end
#--------------------------------------------------------------------------
# ● 特殊効果の開始
#--------------------------------------------------------------------------
def start_effect(type)
$game_temp.dispose_r_effect if @r_effect_type != type
@r_effect_type = type
end
#--------------------------------------------------------------------------
# ● 特殊効果の終了(瞬時)
#--------------------------------------------------------------------------
def end_effect
$game_temp.dispose_r_effect
@r_effect_type = 0
end
#--------------------------------------------------------------------------
# ● 特殊効果の終了(フェード)
#--------------------------------------------------------------------------
def end_effect_fade
@r_effect_type = 0
end
end
class Game_Interpreter
#--------------------------------------------------------------------------
# ● 特殊効果の開始
#--------------------------------------------------------------------------
def start_effect(type)
$game_system.start_effect(type)
end
#--------------------------------------------------------------------------
# ● 特殊効果の終了(瞬時)
#--------------------------------------------------------------------------
def end_effect
$game_system.end_effect
end
#--------------------------------------------------------------------------
# ● 特殊効果の終了(フェード)
#--------------------------------------------------------------------------
def end_effect_fade
$game_system.end_effect_fade
end
end
class Sprite_Reffect_Diffusion < Sprite
#--------------------------------------------------------------------------
# ● インクルード Reffect
#--------------------------------------------------------------------------
include Reffect
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
def initialize(viewport)
super(viewport)
case $game_system.r_effect_type
when 1
@rd = rand(width / 3).to_f
@moveSpeed = rand(50).next * 0.01 + 0.5
@existCount = rand(100) + 80
setStartPosition(2, 2)
setMoveAngle(rand(2 * Math::PI * 100))
setGraphic("RE_001")
when 2
@rd = rand(width / 3).to_f + 30.0
@moveSpeed = rand(50).next * -0.01 - 0.5
@existCount = rand(100) + 90
setStartPosition(2, 2)
setMoveAngle(rand(2 * Math::PI * 100))
setGraphic("RE_001")
when 3
@rd = rand(width / 2).to_f
@moveSpeed = rand(50).next * 0.01 + 0.5
@existCount = rand(100) + 80
setStartPosition(2, 1)
setMoveAngle(rand(2 * Math::PI * 100), rand(Math::PI * 100))
setGraphic("RE_001")
when 4
@rd = rand(width / 2).to_f
@moveSpeed = rand(50).next * 0.01 + 0.5
@existCount = rand(100) + 80
setStartPosition(0, 1)
setMoveAngle(rand(2 * Math::PI * 100), rand(Math::PI * 100))
setGraphic("RE_001")
when 5
@rd = rand(width / 2).to_f
@moveSpeed = rand(50).next * 0.01 + 0.5
@existCount = rand(100) + 120
setStartPosition(3, 1)
setMoveAngle(rand(Math::PI * 100) + 90, rand(Math::PI * 100))
setGraphic("RE_001")
end
@maxOpacity = rand(160) + 40
self.opacity = 1
end
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
def update
if self.opacity.zero?
dispose
$game_temp.r_effect_sprites.delete(self)
else
@existCount -= 1
@rd = [@rd + @moveSpeed, 0.0].max
self.x = getX
self.y = getY
self.zoom = getZoom
self.opacity = [self.opacity + (@existCount > 0 ? 1 : -1), @maxOpacity].min
end
end
end
class Sprite_Reffect_Spiral < Sprite
#--------------------------------------------------------------------------
# ● インクルード Reffect
#--------------------------------------------------------------------------
include Reffect
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
def initialize(viewport)
super(viewport)
case $game_system.r_effect_type
when 21
@rd = rand(200).next.to_f
@moveSpeed = 5.0 - @rd / 50.0
@nextAngle = rand(360).to_f
@collapseSpeed = 1
setStartPosition(2, 3)
setGraphic("RE_002")
when 22
@rd = rand(40).next.to_f
@moveSpeed = rand(100).next * 0.01 + 1.0
@nextAngle = rand(360).to_f
@collapseSpeed = rand(3).zero? ? 2 : 1
setStartPosition(0, 3)
setGraphic("RE_002")
when 23
@rd = 180
@moveSpeed = 1.7
@nextAngle = @@span ? 0.0 : 180.0
@collapseSpeed = 0
setStartPosition(2, 3)
setGraphic("RE_002")
end
@floteY = self.y.to_f
end
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
def update
if self.y <= -self.oy || self.opacity.zero?
dispose
$game_temp.r_effect_sprites.delete(self)
else
@nextAngle += [@moveSpeed, 2].min
@nextAngle = 0.0 if @nextAngle >= 360
setMoveAngle(@nextAngle * 1.74533)
self.x = getX
self.y = (@floteY -= @moveSpeed).round
self.zoom = getZoom
self.opacity -= @collapseSpeed
end
end
end
class Sprite_Reffect_Snow < Sprite
#--------------------------------------------------------------------------
# ● インクルード Reffect
#--------------------------------------------------------------------------
include Reffect
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
def initialize(viewport)
super(viewport)
setStartPosition(0, 1)
setGraphic("RE_003")
case rand(100)
when 0..49
self.zoom = (3 + rand(2)) / 10.0
when 50..89
self.zoom = (6 + rand(2)) / 10.0
when 90..99
self.zoom = (9 + rand(2)) / 10.0
end
self.z = self.zoom_x * 10
@moveSpeed = self.zoom_x * 1.6
@floteY = self.y.to_f
@rd = rand(10).next.to_f
@nextAngle = rand(360).to_f
@existCount = 1500
end
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
def update
if self.y > height || self.opacity.zero?
dispose
$game_temp.r_effect_sprites.delete(self)
else
@existCount -= 3
@nextAngle += [@moveSpeed, 2].min
@nextAngle = 0.0 if @nextAngle >= 360
setMoveAngle(@nextAngle * 1.74533)
self.x = getX
self.y = (@floteY += @moveSpeed).round
self.opacity = @existCount
end
end
end
class Spriteset_Map
@@re_add_count = 0
#--------------------------------------------------------------------------
# ● 解放
#--------------------------------------------------------------------------
alias r_effect_dispose dispose
def dispose
r_effect_dispose
$game_temp.dispose_r_effect
end
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
alias r_effect_update update
def update
r_effect_update
update_r_effect
end
#--------------------------------------------------------------------------
# ● 特殊エフェクトの更新
#--------------------------------------------------------------------------
def update_r_effect
unless $game_system.r_effect_type.zero?
if @@re_add_count.zero?
case $game_system.r_effect_type
when 1..10
sprite = Sprite_Reffect_Diffusion.new(@viewport3)
@@re_add_count = 10
when 21..30
sprite = Sprite_Reffect_Spiral.new(@viewport3)
@@re_add_count = 10
when 31..40
sprite = Sprite_Reffect_Snow.new(@viewport3)
@@re_add_count = 20
end
$game_temp.r_effect_sprites << sprite
end
@@re_add_count -= 1
end
$game_temp.r_effect_sprites.each{|sprite| sprite.update}
end
end
复制代码
System.zip
2014-5-11 21:23 上传
点击文件名下载附件
4.05 KB, 下载次数: 5
必要的素材
作者:
VIPArcher
时间:
2014-5-11 21:25
或者这个效果也不错
#-------------------------------------------------------------------------------
# MAWS - Modified Advanced Weather Script for RPG Maker VX
# Version: 1.1.
# Based on Advanced Weather Script VX by Ccoa
# Modifications created by Agckuu Coceg
#-------------------------------------------------------------------------------
# Thanks DerWulfman to his help with VX version of script.
#-------------------------------------------------------------------------------
# Weather Types:
# 1 - 雨 (Ccoa)
# 2 - 风暴 (Ccoa)
# 3 - 雪 (Ccoa)
# 4 - 冰雹 (Ccoa)
# 5 - 雷阵雨 (Ccoa)
# 6 - 下降棕色叶子 (Ccoa)
# 7 - 吹棕色叶子 (Ccoa)
# 8 - 袅袅棕色叶子 (Ccoa)
# 9 - 下降绿色叶子 (Ccoa)
# 10 - 樱花(樱)花瓣 (Ccoa)
# 11 - 玫瑰花瓣 (Ccoa)
# 12 - 羽毛 (Ccoa)
# 13 - 血雨 (Ccoa)
# 14 - 火花 (Ccoa)
# 15 - 用户自定义
# 16 - 吹雪 (Ccoa)
# 17 - 流星雨 (Ccoa)
# 18 - 落灰 (Ccoa)
# 19 - 气泡 (Ccoa)
# 20 - 气泡 2 (Ccoa)
# 21 - 火花上升 (Ccoa)
#-------------------------------------------------------------------------------
# Version 1.0 addons
#-------------------------------------------------------------------------------
# Leaves effects:
# 22 - 吹绿叶 (Agckuu Coceg)
# 23 - 袅袅的绿叶 (Agckuu Coceg)
# 24 - 下降的黄叶 (Agckuu Coceg)
# 25 - 吹黄叶 (Agckuu Coceg)
# 26 - 袅袅的黄叶 (Agckuu Coceg)
# Rain effects:
# 27 - 石油雨 (Agckuu Coceg)
# 28 - 金雨 (Agckuu Coceg)
# Special effects:
# 29 - 火焰流星雨 (Agckuu Coceg)
#-------------------------------------------------------------------------------
# Version 1.1 addons
#-------------------------------------------------------------------------------
# Starburst effects addons:
# 30 - 彩色星暴 v.2 (replaced Color Starburst)(Agckuu Coceg)
# 31 - 升级版彩色星暴 v.2 (replaced Uprising color Starburst)
# (Agckuu Coceg)
# 32 - 彩色星暴雨 v.2 (replaced Color Starburst rain)(Agckuu Coceg)
# 33 - 单色暴 (Agckuu Coceg)
# 34 - 升级版单色暴 (Agckuu Coceg)
# 35 - 单色暴雨 (Agckuu Coceg)
# Rain effects:
# 36 - 金雨雷电和闪光 (Agckuu Coceg)
# 37 - 金色风暴 (Agckuu Coceg)
# 38 - 石油风暴 (Agckuu Coceg)
# 39 - 酸雨 (Agckuu Coceg)
# 40 - 酸雨闪电和闪光 (Agckuu Coceg)
# 41 - 酸雨风暴 (Agckuu Coceg)
# 42 - 棕褐色雨 (Agckuu Coceg)
# 43 - 棕褐色雨闪电和闪光 (Agckuu Coceg)
# 44 - 棕褐色雨风暴 (Agckuu Coceg)
# 45 - 现实风暴 (Agckuu Coceg)
# 46 - 血雨赤红的闪电和雷声 (Agckuu Coceg)
# 47 - 血雨风暴 (Agckuu Coceg)
# 48 - 血暴雪 (Agckuu Coceg)
# New leaves effects:
# 49 - 下降红枫叶 (Agckuu Coceg)
# 50 - 吹红枫叶 (Agckuu Coceg)
# 51 - 袅袅的红枫叶 (Agckuu Coceg)
# Special effects:
# 52 - 水弹 (Agckuu Coceg)
# 53 - 冰弹 (Agckuu Coceg)
# 54 - 照明弹 (Agckuu Coceg)
#-------------------------------------------------------------------------------
# Weather Power:
# An integer from 0-40. 0 = no weather, 40 = 400 sprites
#-------------------------------------------------------------------------------
# Usage:
# Create a call script with the following: screen.weather(type, power, hue)
#-------------------------------------------------------------------------------
# Usage of user-defined weather. Look at the following globals:
$WEATHER_UPDATE = false # the $WEATHER_IMAGES array has changed, please update
$WEATHER_IMAGES = [] # the array of picture names to use
$WEATHER_X = 0 # the number of pixels the image should move horizontally (positive = right, negative = left)
$WEATHER_Y = 0 # the number of pizels the image should move vertically (positive = down, negative = up)
$WEATHER_FADE = 0 # how much the image should fade each update (0 = no fade, 255 = fade instantly)
$WEATHER_ANIMATED = true # whether or not the image should cycle through all the images
# Take these out if you are using screen resolution script of Ccoa.
HEIGHT = 416
WIDTH = 544
#==============================================================================
# ** Spriteset_Weather
#------------------------------------------------------------------------------
class Spriteset_Weather
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_reader :type
attr_reader :power
attr_reader :ox
attr_reader :oy
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(viewport = nil)
@type = 0
[url=home.php?mod=space&uid=28342]@power[/url] = 0
@ox = 0
@oy = 0
@count = 0
@current_pose = []
@info = []
@countarray = []
make_bitmaps
@sprites = []
for i in 1..500
sprite = Sprite.new(viewport)
sprite.visible = false
sprite.opacity = 0
@sprites.push(sprite)
@current_pose.push(0)
@info.push(rand(50))
@countarray.push(rand(15))
end
end
#--------------------------------------------------------------------------
# * Dispose
#--------------------------------------------------------------------------
def dispose
for sprite in @sprites
sprite.dispose
end
@rain_bitmap.dispose
@storm_bitmap.dispose
@snow_bitmap.dispose
@hail_bitmap.dispose
@petal_bitmap.dispose
@blood_rain_bitmap.dispose
@oil_rain_bitmap.dispose
@golden_rain_bitmap.dispose
@golden_storm_bitmap.dispose
@acid_rain_bitmap.dispose
@acid_storm_bitmap.dispose
@sepia_rain_bitmap.dispose
@sepia_storm_bitmap.dispose
@blood_storm_bitmap.dispose
@bloodblizz_bitmap.dispose
@meteor_bitmap.dispose
@flame_meteor_bitmap.dispose
@waterbomb_bitmap.dispose
@icybomb_bitmap.dispose
@flarebomb_bitmap.dispose
for image in @autumn_leaf_bitmaps
image.dispose
end
for image in @green_leaf_bitmaps
image.dispose
end
for image in @yellow_leaf_bitmaps
image.dispose
end
for image in @redmaple_leaf_bitmaps
image.dispose
end
for image in @rose_bitmaps
image.dispose
end
for image in @feather_bitmaps
image.dispose
end
for image in @sparkle_bitmaps
image.dispose
end
for image in @starburst_bitmaps
image.dispose
end
for image in @monostarburst_bitmaps
image.dispose
end
for image in @user_bitmaps
image.dispose
end
$WEATHER_UPDATE = true
end
#--------------------------------------------------------------------------
# * Set weather type
# type : new weather type
#--------------------------------------------------------------------------
def type=(type)
return if @type == type
@type = type
case @type
when 1 # rain
bitmap = @rain_bitmap
when 2 # storm
bitmap = @storm_bitmap
when 3 # snow
bitmap = @snow_bitmap
when 4 # hail
bitmap = @hail_bitmap
when 5 # rain w/ thunder and lightning
bitmap = @rain_bitmap
[url=home.php?mod=space&uid=34616]@thunder[/url] = true
when 6 # falling autumn leaves
bitmap = @autumn_leaf_bitmaps[0]
when 7 # blowing autumn leaves
bitmap = @autumn_leaf_bitmaps[0]
when 8 # swirling autumn leaves
bitmap = @autumn_leaf_bitmaps[0]
when 9 # falling green leaves
bitmap = @green_leaf_bitmaps[0]
when 10 # sakura petals
bitmap = @petal_bitmap
when 11 # rose petals
bitmap = @rose_bitmaps[0]
when 12 # feathers
bitmap = @feather_bitmaps[0]
when 13 # blood rain
bitmap = @blood_rain_bitmap
when 14 # sparkles
bitmap = @sparkle_bitmaps[0]
when 15 # user-defined
bitmap = @user_bitmaps[rand(@user_bitmaps.size)]
when 16 # blowing snow
bitmap = @snow_bitmap
when 17 # meteors
bitmap = @meteor_bitmap
when 18 # falling ash
bitmap = @ash_bitmaps[rand(@ash_bitmaps.size)]
when 19 # bubbles
bitmap = @bubble_bitmaps[rand(@bubble_bitmaps.size)]
when 21 # sparkles up
bitmap = @sparkle_bitmaps[0]
when 22 # blowing green leaves
bitmap = @green_leaf_bitmaps[0]
when 23 # swirling green leaves
bitmap = @green_leaf_bitmaps[0]
when 24 # falling yellow leaves
bitmap = @yellow_leaf_bitmaps[0]
when 25 # blowing yellow leaves
bitmap = @yellow_leaf_bitmaps[0]
when 26 # swirling yellow leaves
bitmap = @yellow_leaf_bitmaps[0]
when 27 # oil rain
bitmap = @oil_rain_bitmap
when 28 # golden rain
bitmap = @golden_rain_bitmap
when 29 # flame meteors
bitmap = @flame_meteor_bitmap
when 30 # starburst
bitmap = @starburst_bitmaps[0]
when 31 # uprising starburst
bitmap = @starburst_bitmaps[0]
when 32 # starburst rain
bitmap = @starburst_bitmaps[0]
when 33 # mono-starburst
bitmap = @monostarburst_bitmaps[0]
when 34 # uprising mono-starburst
bitmap = @monostarburst_bitmaps[0]
when 35 # mono-starburst rain
bitmap = @monostarburst_bitmaps[0]
when 36 # Golden rain w\ thunder and ligthning
bitmap = @golden_rain_bitmap
@golden_thunder = true
when 37 # Golden storm
bitmap = @golden_storm_bitmap
when 38 # Oil storm
bitmap = @oil_storm_bitmap
when 39 # # Acid rain
bitmap = @acid_rain_bitmap
when 40 # Acid rain w\thunder and lightning
bitmap = @acid_rain_bitmap
@acid_thunder = true
when 41 # Acid storm
bitmap = @acid_storm_bitmap
when 42 # Sepia rain
bitmap = @sepia_rain_bitmap
when 43 # Sepia rain w\ thunder and lightning
bitmap = @sepia_rain_bitmap
@sepia_thunder = true
when 44 # Sepia storm
bitmap = @sepia_storm_bitmap
when 45 # Realistic storm
bitmap = @storm_bitmap
@real_storm = true
when 46 # Blood rain w\ thunder and lightning
bitmap = @blood_rain_bitmap
@crimson_thunder = true
when 47 # Blood storm
bitmap = @blood_storm_bitmap
when 48 # Blood blizzard
bitmap = @bloodblizz_bitmap
when 49 # Falling red maple leaves
bitmap = @redmaple_leaf_bitmaps[0]
when 50 # Blowing red maple leaves
bitmap = @redmaple_leaf_bitmaps[0]
when 51 # Swirling red maple leaves
bitmap = @redmaple_leaf_bitmaps[0]
when 52
bitmap = @waterbomb_bitmaps
when 53
bitmap = @icybomb_bitmaps
when 54
bitmap = @flarebomb_bitmaps
else
bitmap = nil
end
if @type != 5
@thunder = false
end
if @type != 36
@golden_thunder = false
end
if @type != 40
@acid_thunder = false
end
if @type != 43
@sepia_thunder = false
end
if @type != 45
@real_storm = false
end
if @type != 46
@crimson_thunder = false
end
for i in
[email protected]
sprite = @sprites[i]
sprite.visible = (i <= @power)
if @type == 19
sprite.bitmap = @bubble_bitmaps[rand(@bubble_bitmaps.size)]
elsif @type == 20
sprite.bitmap = @bubble2_bitmaps[rand(@bubble2_bitmaps.size)]
elsif @type == 3
r = rand(@snow_bitmaps.size)
@info[i] = r
sprite.bitmap = @snow_bitmaps[r]
else
sprite.bitmap = bitmap
end
end
end
#--------------------------------------------------------------------------
# * Set starting point X coordinate
# ox : starting point X coordinate
#--------------------------------------------------------------------------
def ox=(ox)
return if @ox == ox;
@ox = ox
for sprite in @sprites
sprite.ox = @ox
end
end
#--------------------------------------------------------------------------
# * Set starting point Y coordinate
# oy : starting point Y coordinate
#--------------------------------------------------------------------------
def oy=(oy)
return if @oy == oy;
@oy = oy
for sprite in @sprites
sprite.oy = @oy
end
end
#--------------------------------------------------------------------------
# * Set maximum number of sprites
# max : maximum number of sprites
#--------------------------------------------------------------------------
def power=(power)
@power = power
for i in 1..40
sprite = @sprites[i]
sprite.visible = (i <= @power) if sprite != nil
if @type == 19
sprite.bitmap = @bubble_bitmaps[rand(@bubble_bitmaps.size)]
elsif @type == 20
sprite.bitmap = @bubble2_bitmaps[rand(@bubble2_bitmaps.size)]
elsif @type == 3
r = rand(@snow_bitmaps.size)
@info[i] = r
sprite.bitmap = @snow_bitmaps[r]
end
end
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
return if @type == 0
for i in 1..@power
sprite = @sprites[i]
if @type == 1 or @type == 5 or @type == 13 or @type == 27 or @type == 28 or @type == 36 or @type == 39 or @type == 40 or @type == 42 or @type == 43 or @type == 46 #rain
if sprite.opacity <= 150
if @current_pose[i] == 0
sprite.y += @rain_bitmap.height
sprite.x -= @rain_bitmap.width
if @type == 1 or @type == 5
sprite.bitmap = @rain_splash
else
sprite.bitmap = @blood_rain_splash
end
if @type == 27
sprite.bitmap = @oil_rain_splash
end
if @type == 28
sprite.bitmap = @golden_rain_splash
end
if @type == 36
sprite.bitmap = @golden_rain_splash
end
if @type == 39
sprite.bitmap = @acid_rain_splash
end
if @type == 40
sprite.bitmap = @acid_rain_splash
end
if @type == 42
sprite.bitmap = @sepia_rain_splash
end
if @type == 43
sprite.bitmap = @sepia_rain_splash
end
if @type == 46
sprite.bitmap = @blood_rain_splash
end
@current_pose[i] = 1
end
else
if @current_pose[i] == 1
if @type == 1 or @type == 5
sprite.bitmap = @rain_bitmap
else
sprite.bitmap = @blood_rain_bitmap
end
if @type == 27
sprite.bitmap = @oil_rain_bitmap
end
if @type == 28
sprite.bitmap = @golden_rain_bitmap
end
if @type == 36
sprite.bitmap = @golden_rain_bitmap
end
if @type == 39
sprite.bitmap = @acid_rain_bitmap
end
if @type == 40
sprite.bitmap = @acid_rain_bitmap
end
if @type == 42
sprite.bitmap = @sepia_rain_bitmap
end
if @type == 43
sprite.bitmap = @sepia_rain_bitmap
end
if @type == 46
sprite.bitmap = @blood_rain_bitmap
end
@current_pose[i] = 0
end
sprite.x -= 2
sprite.y += 16
if @thunder and (rand(8000 - @power) == 0)
$game_map.screen.start_flash(Color.new(255, 255, 255, 255), 5)
Audio.se_play("Audio/SE/Thunder1")
end
if @golden_thunder and (rand(8000 - @power) == 0)
$game_map.screen.start_flash(Color.new(255, 255, 255, 255), 5)
Audio.se_play("Audio/SE/Thunder1")
end
if @acid_thunder and (rand(5000 - @power) == 0)
$game_map.screen.start_flash(Color.new(255, 255, 255, 255), 5)
Audio.se_play("Audio/SE/Thunder1")
end
if @sepia_thunder and (rand(8000 - @power) == 0)
$game_map.screen.start_flash(Color.new(169, 152, 142, 255), 5)
Audio.se_play("Audio/SE/Thunder1")
end
if @sepia_thunder and (rand(8000 - @power) == 0)
$game_map.screen.start_flash(Color.new(169, 152, 142, 255), 5)
Audio.se_play("Audio/SE/Thunder1")
end
if @crimson_thunder and (rand(8000 - @power) == 0)
$game_map.screen.start_flash(Color.new(141, 9, 9, 255), 5)
Audio.se_play("Audio/SE/Thunder1")
end
end
sprite.opacity -= 8
end
if @type == 2 or @type == 37 or @type == 38 or @type == 41 or @type == 44 or @type == 45 or @type == 47 # storm
sprite.x -= 8
sprite.y += 16
sprite.opacity -= 12
end
if @real_storm and (rand(5000 - @power) == 0)
$game_map.screen.start_flash(Color.new(255, 255, 255, 255), 5)
$game_map.screen.start_shake(9, 4, 5)
Audio.se_play("Audio/SE/Thunder9")
end
if @type == 3 # snow
case @info[i]
when 0 # smallest flake, fall the slowest
sprite.y += 1
when 1
sprite.y += 3
when 2
sprite.y += 5
when 3
sprite.y += 7
end
sprite.opacity -= 3
end
if @type == 4 # hail
sprite.x -= 1
sprite.y += 18
sprite.opacity -= 15
end
if @type == 6 # falling autumn leaves
@count = rand(20)
if @count == 0
sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]]
@current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size
end
sprite.x -= 1
sprite.y += 1
end
if @type == 7 # blowing autumn leaves
@count = rand(20)
if @count == 0
sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]]
@current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size
end
sprite.x -= 10
sprite.y += (rand(4) - 2)
end
if @type == 8 # swirling autumn leaves
@count = rand(20)
if @count == 0
sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]]
@current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size
end
if @info[i] != 0
if @info[i] >= 1 and @info[i] <= 10
sprite.x -= 3
sprite.y -= 1
elsif @info[i] >= 11 and @info[i] <= 16
sprite.x -= 1
sprite.y -= 2
elsif @info[i] >= 17 and @info[i] <= 20
sprite.y -= 3
elsif @info[i] >= 21 and @info[i] <= 30
sprite.y -= 2
sprite.x += 1
elsif @info[i] >= 31 and @info[i] <= 36
sprite.y -= 1
sprite.x += 3
elsif @info[i] >= 37 and @info[i] <= 40
sprite.x += 5
elsif @info[i] >= 41 and @info[i] <= 46
sprite.y += 1
sprite.x += 3
elsif @info[i] >= 47 and @info[i] <= 58
sprite.y += 2
sprite.x += 1
elsif @info[i] >= 59 and @info[i] <= 64
sprite.y += 3
elsif @info[i] >= 65 and @info[i] <= 70
sprite.x -= 1
sprite.y += 2
elsif @info[i] >= 71 and @info[i] <= 81
sprite.x -= 3
sprite.y += 1
elsif @info[i] >= 82 and @info[i] <= 87
sprite.x -= 5
end
@info[i] = (@info[i] + 1) % 88
else
if rand(200) == 0
@info[i] = 1
end
sprite.x -= 5
sprite.y += 1
end
end
if @type == 49 # falling red maple leaves
@count = rand(20)
if @count == 0
sprite.bitmap = @redmaple_leaf_bitmaps[@current_pose[i]]
@current_pose[i] = (@current_pose[i] + 1) % @redmaple_leaf_bitmaps.size
end
sprite.x -= 1
sprite.y += 1
end
if @type == 50 # blowing red maple leaves
@count = rand(20)
if @count == 0
sprite.bitmap = @redmaple_leaf_bitmaps[@current_pose[i]]
@current_pose[i] = (@current_pose[i] + 1) % @redmaple_leaf_bitmaps.size
end
sprite.x -= 10
sprite.y += (rand(4) - 2)
end
if @type == 51 # swirling red maple leaves
@count = rand(20)
if @count == 0
sprite.bitmap = @redmaple_leaf_bitmaps[@current_pose[i]]
@current_pose[i] = (@current_pose[i] + 1) % @redmaple_leaf_bitmaps.size
end
if @info[i] != 0
if @info[i] >= 1 and @info[i] <= 10
sprite.x -= 3
sprite.y -= 1
elsif @info[i] >= 11 and @info[i] <= 16
sprite.x -= 1
sprite.y -= 2
elsif @info[i] >= 17 and @info[i] <= 20
sprite.y -= 3
elsif @info[i] >= 21 and @info[i] <= 30
sprite.y -= 2
sprite.x += 1
elsif @info[i] >= 31 and @info[i] <= 36
sprite.y -= 1
sprite.x += 3
elsif @info[i] >= 37 and @info[i] <= 40
sprite.x += 5
elsif @info[i] >= 41 and @info[i] <= 46
sprite.y += 1
sprite.x += 3
elsif @info[i] >= 47 and @info[i] <= 58
sprite.y += 2
sprite.x += 1
elsif @info[i] >= 59 and @info[i] <= 64
sprite.y += 3
elsif @info[i] >= 65 and @info[i] <= 70
sprite.x -= 1
sprite.y += 2
elsif @info[i] >= 71 and @info[i] <= 81
sprite.x -= 3
sprite.y += 1
elsif @info[i] >= 82 and @info[i] <= 87
sprite.x -= 5
end
@info[i] = (@info[i] + 1) % 88
else
if rand(200) == 0
@info[i] = 1
end
sprite.x -= 5
sprite.y += 1
end
end
if @type == 9 # falling green leaves
if @countarray[i] == 0
@current_pose[i] = (@current_pose[i] + 1) % @green_leaf_bitmaps.size
sprite.bitmap = @green_leaf_bitmaps[@current_pose[i]]
@countarray[i] = rand(15)
end
@countarray[i] = (@countarray[i] + 1) % 15
sprite.y += 1
end
if @type == 10 # sakura petals
if @info[i] < 25
sprite.x -= 1
else
sprite.x += 1
end
@info[i] = (@info[i] + 1) % 50
sprite.y += 1
end
if @type == 11 # rose petals
@count = rand(20)
if @count == 0
sprite.bitmap = @rose_bitmaps[@current_pose[i]]
@current_pose[i] = (@current_pose[i] + 1) % @rose_bitmaps.size
end
if @info[i] % 2 == 0
if @info[i] < 10
sprite.x -= 1
elsif
sprite.x += 1
end
end
sprite.y += 1
end
if @type == 12 # feathers
if @countarray[i] == 0
@current_pose[i] = (@current_pose[i] + 1) % @feather_bitmaps.size
sprite.bitmap = @feather_bitmaps[@current_pose[i]]
end
@countarray[i] = (@countarray[i] + 1) % 15
if rand(100) == 0
sprite.x -= 1
end
if rand(100) == 0
sprite.y -= 1
end
if @info[i] < 50
if rand(2) == 0
sprite.x -= 1
else
sprite.y -= 1
end
else
if rand(2) == 0
sprite.x += 1
else
sprite.y += 1
end
end
@info[i] = (@info[i] + 1) % 100
end
if @type == 30 # starburst
if @countarray[i] == 0
@current_pose[i] = (@current_pose[i] + 1) % @starburst_bitmaps.size
sprite.bitmap = @starburst_bitmaps[@current_pose[i]]
end
@countarray[i] = (@countarray[i] + 1) % 15
sprite.y += 1
sprite.opacity -= 1
end
if @type == 31 # starburst up
if @countarray[i] == 0
@current_pose[i] = (@current_pose[i] + 1) % @starburst_bitmaps.size
sprite.bitmap = @starburst_bitmaps[@current_pose[i]]
end
@countarray[i] = (@countarray[i] + 1) % 15
sprite.y -= 1
sprite.opacity -= 1
end
if @type == 32 # starburst up
if @countarray[i] == 0
@current_pose[i] = (@current_pose[i] + 1) % @starburst_bitmaps.size
sprite.bitmap = @starburst_bitmaps[@current_pose[i]]
end
@countarray[i] = (@countarray[i] + 1) % 15
sprite.x -= 2
sprite.y += 8
sprite.opacity -= 1
end
if @type == 33 # mono-starburst
if @countarray[i] == 0
@current_pose[i] = (@current_pose[i] + 1) % @monostarburst_bitmaps.size
sprite.bitmap = @monostarburst_bitmaps[@current_pose[i]]
end
@countarray[i] = (@countarray[i] + 1) % 15
sprite.y += 1
sprite.opacity -= 1
end
if @type == 34 # mono-starburst up
if @countarray[i] == 0
@current_pose[i] = (@current_pose[i] + 1) % @monostarburst_bitmaps.size
sprite.bitmap = @monostarburst_bitmaps[@current_pose[i]]
end
@countarray[i] = (@countarray[i] + 1) % 15
sprite.y -= 1
sprite.opacity -= 1
end
if @type == 35 # mono-starburst rain
if @countarray[i] == 0
@current_pose[i] = (@current_pose[i] + 1) % @monostarburst_bitmaps.size
sprite.bitmap = @monostarburst_bitmaps[@current_pose[i]]
end
@countarray[i] = (@countarray[i] + 1) % 15
sprite.x -= 2
sprite.y += 8
sprite.opacity -= 1
end
if @type == 29 # meteors
if @countarray[i] > 0
if rand(20) == 0
sprite.bitmap = @flame_impact_bitmap
@countarray[i] = -5
else
sprite.x -= 6
sprite.y += 10
end
else
@countarray[i] += 1
if @countarray[i] == 0
sprite.bitmap = @flame_meteor_bitmap
sprite.opacity = 0
@count_array = 1
end
end
end
if @type == 18 # ash
sprite.y += 2
case @countarray[i] % 3
when 0
sprite.x -= 1
when 1
sprite.x += 1
end
end
if @type == 14 # sparkles
if @countarray[i] == 0
@current_pose[i] = (@current_pose[i] + 1) % @sparkle_bitmaps.size
sprite.bitmap = @sparkle_bitmaps[@current_pose[i]]
end
@countarray[i] = (@countarray[i] + 1) % 15
sprite.y += 1
sprite.opacity -= 1
end
if @type == 15 # user-defined
if $WEATHER_UPDATE
update_user_defined
$WEATHER_UPDATE = false
end
if $WEATHER_ANIMATED and @countarray[i] == 0
@current_pose[i] = (@current_pose[i] + 1) % @user_bitmaps.size
sprite.bitmap = @user_bitmaps[@current_pose[i]]
end
sprite.x += $WEATHER_X
sprite.y += $WEATHER_Y
sprite.opacity -= $WEATHER_FADE
end
if @type == 16 # blowing snow
sprite.x -= 10
sprite.y += 6
sprite.opacity -= 4
end
if @type == 48 # blood blizzard
sprite.x -= 10
sprite.y += 6
sprite.opacity -= 4
end
if @type == 52 # water bombs
if @countarray[i] > 0
if rand(20) == 0
sprite.bitmap = @waterbomb_impact_bitmap
@countarray[i] = -5
else
sprite.x -= 3
sprite.y += 5
end
else
@countarray[i] += 1
if @countarray[i] == 0
sprite.bitmap = @waterbomb_bitmap
sprite.opacity = 0
@count_array = 1
end
end
end
if @type == 53 # icy bombs
if @countarray[i] > 0
if rand(20) == 0
sprite.bitmap = @icybomb_impact_bitmap
@countarray[i] = -5
else
sprite.x -= 3
sprite.y += 5
end
else
@countarray[i] += 1
if @countarray[i] == 0
sprite.bitmap = @icybomb_bitmap
sprite.opacity = 0
@count_array = 1
end
end
end
if @type == 54 # flare bombs
if @countarray[i] > 0
if rand(20) == 0
sprite.bitmap = @flarebomb_impact_bitmap
@countarray[i] = -5
else
sprite.x -= 3
sprite.y += 5
end
else
@countarray[i] += 1
if @countarray[i] == 0
sprite.bitmap = @flarebomb_bitmap
sprite.opacity = 0
@count_array = 1
end
end
end
if @type == 17 # meteors
if @countarray[i] > 0
if rand(20) == 0
sprite.bitmap = @impact_bitmap
@countarray[i] = -5
else
sprite.x -= 6
sprite.y += 10
end
else
@countarray[i] += 1
if @countarray[i] == 0
sprite.bitmap = @meteor_bitmap
sprite.opacity = 0
@count_array = 1
end
end
end
if @type == 18 # ash
sprite.y += 2
case @countarray[i] % 3
when 0
sprite.x -= 1
when 1
sprite.x += 1
end
end
if @type == 19 or @type == 20 # bubbles
switch = rand(75) + rand(75) + 1
if @info[i] < switch / 2
sprite.x -= 1
else
sprite.x += 1
end
@info[i] = (@info[i] + 1) % switch
sprite.y -= 1
if switch % 2 == 0
sprite.opacity -= 1
end
end
if @type == 21 # sparkles up
if @countarray[i] == 0
@current_pose[i] = (@current_pose[i] + 1) % @sparkle_bitmaps.size
sprite.bitmap = @sparkle_bitmaps[@current_pose[i]]
end
@countarray[i] = (@countarray[i] + 1) % 15
sprite.y -= 1
sprite.opacity -= 1
end
if @type == 24 # falling yellow leaves
@count = rand(20)
if @count == 0
sprite.bitmap = @yellow_leaf_bitmaps[@current_pose[i]]
@current_pose[i] = (@current_pose[i] + 1) % @yellow_leaf_bitmaps.size
end
sprite.x -= 1
sprite.y += 1
end
if @type == 22 # blowing green leaves
@count = rand(20)
if @count == 0
sprite.bitmap = @green_leaf_bitmaps[@current_pose[i]]
@current_pose[i] = (@current_pose[i] + 1) % @green_leaf_bitmaps.size
end
sprite.x -= 10
sprite.y += (rand(4) - 2)
end
if @type == 23 # swirling green leaves
@count = rand(20)
if @count == 0
sprite.bitmap = @green_leaf_bitmaps[@current_pose[i]]
@current_pose[i] = (@current_pose[i] + 1) % @green_leaf_bitmaps.size
end
if @info[i] != 0
if @info[i] >= 1 and @info[i] <= 10
sprite.x -= 3
sprite.y -= 1
elsif @info[i] >= 11 and @info[i] <= 16
sprite.x -= 1
sprite.y -= 2
elsif @info[i] >= 17 and @info[i] <= 20
sprite.y -= 3
elsif @info[i] >= 21 and @info[i] <= 30
sprite.y -= 2
sprite.x += 1
elsif @info[i] >= 31 and @info[i] <= 36
sprite.y -= 1
sprite.x += 3
elsif @info[i] >= 37 and @info[i] <= 40
sprite.x += 5
elsif @info[i] >= 41 and @info[i] <= 46
sprite.y += 1
sprite.x += 3
elsif @info[i] >= 47 and @info[i] <= 58
sprite.y += 2
sprite.x += 1
elsif @info[i] >= 59 and @info[i] <= 64
sprite.y += 3
elsif @info[i] >= 65 and @info[i] <= 70
sprite.x -= 1
sprite.y += 2
elsif @info[i] >= 71 and @info[i] <= 81
sprite.x -= 3
sprite.y += 1
elsif @info[i] >= 82 and @info[i] <= 87
sprite.x -= 5
end
@info[i] = (@info[i] + 1) % 88
else
if rand(200) == 0
@info[i] = 1
end
sprite.x -= 5
sprite.y += 1
end
end
if @type == 24 # falling yellow leaves
@count = rand(20)
if @count == 0
sprite.bitmap = @yellow_leaf_bitmaps[@current_pose[i]]
@current_pose[i] = (@current_pose[i] + 1) % @yellow_leaf_bitmaps.size
end
sprite.x -= 1
sprite.y += 1
end
if @type == 25 # blowing yellow leaves
@count = rand(20)
if @count == 0
sprite.bitmap = @yellow_leaf_bitmaps[@current_pose[i]]
@current_pose[i] = (@current_pose[i] + 1) % @yellow_leaf_bitmaps.size
end
sprite.x -= 10
sprite.y += (rand(4) - 2)
end
if @type == 26 # swirling yellow leaves
@count = rand(20)
if @count == 0
sprite.bitmap = @yellow_leaf_bitmaps[@current_pose[i]]
@current_pose[i] = (@current_pose[i] + 1) % @yellow_leaf_bitmaps.size
end
if @info[i] != 0
if @info[i] >= 1 and @info[i] <= 10
sprite.x -= 3
sprite.y -= 1
elsif @info[i] >= 11 and @info[i] <= 16
sprite.x -= 1
sprite.y -= 2
elsif @info[i] >= 17 and @info[i] <= 20
sprite.y -= 3
elsif @info[i] >= 21 and @info[i] <= 30
sprite.y -= 2
sprite.x += 1
elsif @info[i] >= 31 and @info[i] <= 36
sprite.y -= 1
sprite.x += 3
elsif @info[i] >= 37 and @info[i] <= 40
sprite.x += 5
elsif @info[i] >= 41 and @info[i] <= 46
sprite.y += 1
sprite.x += 3
elsif @info[i] >= 47 and @info[i] <= 58
sprite.y += 2
sprite.x += 1
elsif @info[i] >= 59 and @info[i] <= 64
sprite.y += 3
elsif @info[i] >= 65 and @info[i] <= 70
sprite.x -= 1
sprite.y += 2
elsif @info[i] >= 71 and @info[i] <= 81
sprite.x -= 3
sprite.y += 1
elsif @info[i] >= 82 and @info[i] <= 87
sprite.x -= 5
end
@info[i] = (@info[i] + 1) % 88
else
if rand(200) == 0
@info[i] = 1
end
sprite.x -= 5
sprite.y += 1
end
end
x = sprite.x - @ox
y = sprite.y - @oy
if sprite.opacity < 64 or x < -50 or x > 750 or y < -300 or y > 500
sprite.x = rand(800) - 50 + @ox
sprite.y = rand(800) - 200 + @oy
sprite.opacity = 255
end
end
end
#-------------------------------------------------------------------------------
def make_bitmaps
color1 = Color.new(255, 255, 255, 255)
color2 = Color.new(255, 255, 255, 128)
@rain_bitmap = Bitmap.new(7, 56)
for i in 0..6
@rain_bitmap.fill_rect(6-i, i*8, 1, 8, color1)
end
@rain_splash = Bitmap.new(8, 5)
@rain_splash.fill_rect(1, 0, 6, 1, color2)
@rain_splash.fill_rect(1, 4, 6, 1, color2)
@rain_splash.fill_rect(0, 1, 1, 3, color2)
@rain_splash.fill_rect(7, 1, 1, 3, color2)
@rain_splash.set_pixel(1, 0, color1)
@rain_splash.set_pixel(0, 1, color1)
#-------------------------------------------------------------------------------
@storm_bitmap = Bitmap.new(34, 64)
for i in 0..31
@storm_bitmap.fill_rect(33-i, i*2, 1, 2, color2)
@storm_bitmap.fill_rect(32-i, i*2, 1, 2, color1)
@storm_bitmap.fill_rect(31-i, i*2, 1, 2, color2)
end
#-------------------------------------------------------------------------------
@snow_bitmap = Bitmap.new(6, 6)
@snow_bitmap.fill_rect(0, 1, 6, 4, color2)
@snow_bitmap.fill_rect(1, 0, 4, 6, color2)
@snow_bitmap.fill_rect(1, 2, 4, 2, color1)
@snow_bitmap.fill_rect(2, 1, 2, 4, color1)
@sprites = []
@snow_bitmaps = []
color3 = Color.new(255, 255, 255, 204)
@snow_bitmaps[0] = Bitmap.new(3, 3)
@snow_bitmaps[0].fill_rect(0, 0, 3, 3, color2)
@snow_bitmaps[0].fill_rect(0, 1, 3, 1, color3)
@snow_bitmaps[0].fill_rect(1, 0, 1, 3, color3)
@snow_bitmaps[0].set_pixel(1, 1, color1)
@snow_bitmaps[1] = Bitmap.new(4, 4)
@snow_bitmaps[1].fill_rect(0, 1, 4, 2, color2)
@snow_bitmaps[1].fill_rect(1, 0, 2, 4, color2)
@snow_bitmaps[1].fill_rect(1, 1, 2, 2, color1)
@snow_bitmaps[2] = Bitmap.new(5, 5)
@snow_bitmaps[1].fill_rect(0, 1, 5, 3, color3)
@snow_bitmaps[1].fill_rect(1, 0, 3, 5, color3)
@snow_bitmaps[1].fill_rect(1, 1, 3, 3, color2)
@snow_bitmaps[1].fill_rect(2, 1, 3, 1, color1)
@snow_bitmaps[1].fill_rect(1, 2, 1, 3, color1)
@snow_bitmaps[3] = Bitmap.new(7, 7)
@snow_bitmaps[1].fill_rect(1, 1, 5, 5, color3)
@snow_bitmaps[1].fill_rect(2, 0, 7, 3, color3)
@snow_bitmaps[1].fill_rect(0, 2, 3, 7, color3)
@snow_bitmaps[1].fill_rect(2, 1, 5, 3, color2)
@snow_bitmaps[1].fill_rect(1, 2, 3, 5, color2)
@snow_bitmaps[1].fill_rect(2, 2, 3, 3, color1)
@snow_bitmaps[1].fill_rect(3, 1, 5, 1, color1)
@snow_bitmaps[1].fill_rect(1, 3, 1, 5, color1)
#-------------------------------------------------------------------------------
#hail
blueGrey = Color.new(215, 227, 227, 150)
grey = Color.new(214, 217, 217, 150)
lightGrey = Color.new(233, 233, 233, 250)
lightBlue = Color.new(222, 239, 243, 250)
@hail_bitmap = Bitmap.new(4, 4)
@hail_bitmap.fill_rect(1, 0, 2, 1, blueGrey)
@hail_bitmap.fill_rect(0, 1, 1, 2, blueGrey)
@hail_bitmap.fill_rect(3, 1, 1, 2, grey)
@hail_bitmap.fill_rect(1, 3, 2, 1, grey)
@hail_bitmap.fill_rect(1, 1, 2, 2, lightGrey)
@hail_bitmap.set_pixel(1, 1, lightBlue)
#-------------------------------------------------------------------------------
#sakura petals
color3 = Color.new(255, 167, 192, 255) # light pink
color4 = Color.new(213, 106, 136, 255) # dark pink
@petal_bitmap = Bitmap.new(4, 4) #This creates a new bitmap that is 4 x 4 pixels
@petal_bitmap.fill_rect(0, 3, 1, 1, color3) # this makes a 1x1 pixel "rectangle" at the 0, 3 pixel of the image (upper left corner is 0, 0)
@petal_bitmap.fill_rect(1, 2, 1, 1, color3)
@petal_bitmap.fill_rect(2, 1, 1, 1, color3)
@petal_bitmap.fill_rect(3, 0, 1, 1, color3)
@petal_bitmap.fill_rect(1, 3, 1, 1, color4)
@petal_bitmap.fill_rect(2, 2, 1, 1, color4)
@petal_bitmap.fill_rect(3, 1, 1, 1, color4)
#-------------------------------------------------------------------------------
#autumn brown leaves
brightOrange = Color.new(248, 88, 0, 255)
orangeBrown = Color.new(144, 80, 56, 255)
burntRed = Color.new(152, 0, 0, 255)
paleOrange = Color.new(232, 160, 128, 255)
darkBrown = Color.new(72, 40, 0, 255)
@autumn_leaf_bitmaps = []
@autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
# draw the first of the leaf1 bitmaps
@autumn_leaf_bitmaps[0].set_pixel(5, 1, orangeBrown)
@autumn_leaf_bitmaps[0].set_pixel(6, 1, brightOrange)
@autumn_leaf_bitmaps[0].set_pixel(7, 1, paleOrange)
@autumn_leaf_bitmaps[0].set_pixel(3, 2, orangeBrown)
@autumn_leaf_bitmaps[0].fill_rect(4, 2, 2, 1, brightOrange)
@autumn_leaf_bitmaps[0].set_pixel(6, 2, paleOrange)
@autumn_leaf_bitmaps[0].set_pixel(2, 3, orangeBrown)
@autumn_leaf_bitmaps[0].set_pixel(3, 3, brightOrange)
@autumn_leaf_bitmaps[0].fill_rect(4, 3, 2, 1, paleOrange)
@autumn_leaf_bitmaps[0].set_pixel(1, 4, orangeBrown)
@autumn_leaf_bitmaps[0].set_pixel(2, 4, brightOrange)
@autumn_leaf_bitmaps[0].set_pixel(3, 4, paleOrange)
@autumn_leaf_bitmaps[0].set_pixel(1, 5, brightOrange)
@autumn_leaf_bitmaps[0].set_pixel(2, 5, paleOrange)
@autumn_leaf_bitmaps[0].set_pixel(0, 6, orangeBrown)
@autumn_leaf_bitmaps[0].set_pixel(1, 6, paleOrange)
@autumn_leaf_bitmaps[0].set_pixel(0, 7, paleOrange)
# draw the 2nd of the leaf1 bitmaps
@autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
@autumn_leaf_bitmaps[1].set_pixel(3, 0, brightOrange)
@autumn_leaf_bitmaps[1].set_pixel(7, 0, brightOrange)
@autumn_leaf_bitmaps[1].set_pixel(3, 1, orangeBrown)
@autumn_leaf_bitmaps[1].set_pixel(4, 1, burntRed)
@autumn_leaf_bitmaps[1].set_pixel(6, 1, brightOrange)
@autumn_leaf_bitmaps[1].set_pixel(0, 2, paleOrange)
@autumn_leaf_bitmaps[1].set_pixel(1, 2, brightOrange)
@autumn_leaf_bitmaps[1].set_pixel(2, 2, orangeBrown)
@autumn_leaf_bitmaps[1].set_pixel(3, 2, burntRed)
@autumn_leaf_bitmaps[1].set_pixel(4, 2, orangeBrown)
@autumn_leaf_bitmaps[1].set_pixel(5, 2, brightOrange)
@autumn_leaf_bitmaps[1].fill_rect(1, 3, 3, 1, orangeBrown)
@autumn_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, brightOrange)
@autumn_leaf_bitmaps[1].set_pixel(6, 3, orangeBrown)
@autumn_leaf_bitmaps[1].set_pixel(2, 4, burntRed)
@autumn_leaf_bitmaps[1].fill_rect(3, 4, 3, 1, brightOrange)
@autumn_leaf_bitmaps[1].set_pixel(6, 4, burntRed)
@autumn_leaf_bitmaps[1].set_pixel(7, 4, darkBrown)
@autumn_leaf_bitmaps[1].set_pixel(1, 5, orangeBrown)
@autumn_leaf_bitmaps[1].fill_rect(2, 5, 2, 1, brightOrange)
@autumn_leaf_bitmaps[1].set_pixel(4, 5, orangeBrown)
@autumn_leaf_bitmaps[1].set_pixel(5, 5, burntRed)
@autumn_leaf_bitmaps[1].fill_rect(1, 6, 2, 1, brightOrange)
@autumn_leaf_bitmaps[1].fill_rect(4, 6, 2, 1, burntRed)
@autumn_leaf_bitmaps[1].set_pixel(0, 7, brightOrange)
@autumn_leaf_bitmaps[1].set_pixel(5, 7, darkBrown)
# draw the 3rd of the leaf1 bitmaps
@autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
@autumn_leaf_bitmaps[2].set_pixel(7, 1, paleOrange)
@autumn_leaf_bitmaps[2].set_pixel(6, 2, paleOrange)
@autumn_leaf_bitmaps[2].set_pixel(7, 2, orangeBrown)
@autumn_leaf_bitmaps[2].set_pixel(5, 3, paleOrange)
@autumn_leaf_bitmaps[2].set_pixel(6, 3, brightOrange)
@autumn_leaf_bitmaps[2].set_pixel(4, 4, paleOrange)
@autumn_leaf_bitmaps[2].set_pixel(5, 4, brightOrange)
@autumn_leaf_bitmaps[2].set_pixel(6, 4, orangeBrown)
@autumn_leaf_bitmaps[2].fill_rect(2, 5, 2, 1, paleOrange)
@autumn_leaf_bitmaps[2].set_pixel(4, 5, brightOrange)
@autumn_leaf_bitmaps[2].set_pixel(5, 5, orangeBrown)
@autumn_leaf_bitmaps[2].set_pixel(1, 6, paleOrange)
@autumn_leaf_bitmaps[2].fill_rect(2, 6, 2, 1, brightOrange)
@autumn_leaf_bitmaps[2].set_pixel(4, 6, orangeBrown)
@autumn_leaf_bitmaps[2].set_pixel(0, 7, paleOrange)
@autumn_leaf_bitmaps[2].set_pixel(1, 7, brightOrange)
@autumn_leaf_bitmaps[2].set_pixel(2, 7, orangeBrown)
# draw the 4th of the leaf1 bitmaps
@autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
@autumn_leaf_bitmaps[3].set_pixel(3, 0, brightOrange)
@autumn_leaf_bitmaps[3].set_pixel(7, 0, brightOrange)
@autumn_leaf_bitmaps[3].set_pixel(3, 1, orangeBrown)
@autumn_leaf_bitmaps[3].set_pixel(4, 1, burntRed)
@autumn_leaf_bitmaps[3].set_pixel(6, 1, brightOrange)
@autumn_leaf_bitmaps[3].set_pixel(0, 2, paleOrange)
@autumn_leaf_bitmaps[3].set_pixel(1, 2, brightOrange)
@autumn_leaf_bitmaps[3].set_pixel(2, 2, orangeBrown)
@autumn_leaf_bitmaps[3].set_pixel(3, 2, burntRed)
@autumn_leaf_bitmaps[3].set_pixel(4, 2, orangeBrown)
@autumn_leaf_bitmaps[3].set_pixel(5, 2, brightOrange)
@autumn_leaf_bitmaps[3].fill_rect(1, 3, 3, 1, orangeBrown)
@autumn_leaf_bitmaps[3].fill_rect(4, 3, 2, 1, brightOrange)
@autumn_leaf_bitmaps[3].set_pixel(6, 3, orangeBrown)
@autumn_leaf_bitmaps[3].set_pixel(2, 4, burntRed)
@autumn_leaf_bitmaps[3].fill_rect(3, 4, 3, 1, brightOrange)
@autumn_leaf_bitmaps[3].set_pixel(6, 4, burntRed)
@autumn_leaf_bitmaps[3].set_pixel(7, 4, darkBrown)
@autumn_leaf_bitmaps[3].set_pixel(1, 5, orangeBrown)
@autumn_leaf_bitmaps[3].fill_rect(2, 5, 2, 1, brightOrange)
@autumn_leaf_bitmaps[3].set_pixel(4, 5, orangeBrown)
@autumn_leaf_bitmaps[3].set_pixel(5, 5, burntRed)
@autumn_leaf_bitmaps[3].fill_rect(1, 6, 2, 1, brightOrange)
@autumn_leaf_bitmaps[3].fill_rect(4, 6, 2, 1, burntRed)
@autumn_leaf_bitmaps[3].set_pixel(0, 7, brightOrange)
@autumn_leaf_bitmaps[3].set_pixel(5, 7, darkBrown)
#-------------------------------------------------------------------------------
# Red maple leaves
@redmaple_leaf_bitmaps = []
brightRed = Color.new(255, 0, 0, 255)
midRed = Color.new(179, 17, 17, 255)
darkRed = Color.new(141, 9, 9, 255)
@redmaple_leaf_bitmaps.push(Bitmap.new(8, 8))
# draw the first of the red maple leaves bitmaps
@redmaple_leaf_bitmaps[0].set_pixel(5, 1, darkRed)
@redmaple_leaf_bitmaps[0].set_pixel(6, 1, brightRed)
@redmaple_leaf_bitmaps[0].set_pixel(7, 1, midRed)
@redmaple_leaf_bitmaps[0].set_pixel(3, 2, darkRed)
@redmaple_leaf_bitmaps[0].fill_rect(4, 2, 2, 1, brightRed)
@redmaple_leaf_bitmaps[0].set_pixel(6, 2, midRed)
@redmaple_leaf_bitmaps[0].set_pixel(2, 3, darkRed)
@redmaple_leaf_bitmaps[0].set_pixel(3, 3, brightRed)
@redmaple_leaf_bitmaps[0].fill_rect(4, 3, 2, 1, midRed)
@redmaple_leaf_bitmaps[0].set_pixel(1, 4, brightRed)
@redmaple_leaf_bitmaps[0].set_pixel(2, 4, brightRed)
@redmaple_leaf_bitmaps[0].set_pixel(3, 4, midRed)
@redmaple_leaf_bitmaps[0].set_pixel(1, 5, brightRed)
@redmaple_leaf_bitmaps[0].set_pixel(2, 5, midRed)
@redmaple_leaf_bitmaps[0].set_pixel(0, 6, darkRed)
@redmaple_leaf_bitmaps[0].set_pixel(1, 6, midRed)
@redmaple_leaf_bitmaps[0].set_pixel(0, 7, midRed)
# draw the 2nd of the red maple leaves bitmaps
@redmaple_leaf_bitmaps.push(Bitmap.new(8, 8))
@redmaple_leaf_bitmaps[1].set_pixel(3, 0, brightRed)
@redmaple_leaf_bitmaps[1].set_pixel(7, 0, brightRed)
@redmaple_leaf_bitmaps[1].set_pixel(3, 1, darkRed)
@redmaple_leaf_bitmaps[1].set_pixel(4, 1, burntRed)
@redmaple_leaf_bitmaps[1].set_pixel(6, 1, brightRed)
@redmaple_leaf_bitmaps[1].set_pixel(0, 2, midRed)
@redmaple_leaf_bitmaps[1].set_pixel(1, 2, brightRed)
@redmaple_leaf_bitmaps[1].set_pixel(2, 2, darkRed)
@redmaple_leaf_bitmaps[1].set_pixel(3, 2, burntRed)
@redmaple_leaf_bitmaps[1].set_pixel(4, 2, darkRed)
@redmaple_leaf_bitmaps[1].set_pixel(5, 2, brightRed)
@redmaple_leaf_bitmaps[1].fill_rect(1, 3, 3, 1, darkRed)
@redmaple_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, brightRed)
@redmaple_leaf_bitmaps[1].set_pixel(6, 3, darkRed)
@redmaple_leaf_bitmaps[1].set_pixel(2, 4, burntRed)
@redmaple_leaf_bitmaps[1].fill_rect(3, 4, 3, 1, brightRed)
@redmaple_leaf_bitmaps[1].set_pixel(6, 4, burntRed)
@redmaple_leaf_bitmaps[1].set_pixel(7, 4, darkRed)
@redmaple_leaf_bitmaps[1].set_pixel(1, 5, darkRed)
@redmaple_leaf_bitmaps[1].fill_rect(2, 5, 2, 1, brightRed)
@redmaple_leaf_bitmaps[1].set_pixel(4, 5, darkRed)
@redmaple_leaf_bitmaps[1].set_pixel(5, 5, burntRed)
@redmaple_leaf_bitmaps[1].fill_rect(1, 6, 2, 1, brightRed)
@redmaple_leaf_bitmaps[1].fill_rect(4, 6, 2, 1, burntRed)
@redmaple_leaf_bitmaps[1].set_pixel(0, 7, brightRed)
@autumn_leaf_bitmaps[1].set_pixel(5, 7, darkRed)
# draw the 3rd of the red maple leaves bitmaps
@redmaple_leaf_bitmaps.push(Bitmap.new(8, 8))
@redmaple_leaf_bitmaps[2].set_pixel(7, 1, midRed)
@redmaple_leaf_bitmaps[2].set_pixel(6, 2, midRed)
@redmaple_leaf_bitmaps[2].set_pixel(7, 2, darkRed)
@redmaple_leaf_bitmaps[2].set_pixel(5, 3, midRed)
@redmaple_leaf_bitmaps[2].set_pixel(6, 3, brightRed)
@redmaple_leaf_bitmaps[2].set_pixel(4, 4, midRed)
@redmaple_leaf_bitmaps[2].set_pixel(5, 4, brightRed)
@redmaple_leaf_bitmaps[2].set_pixel(6, 4, darkRed)
@redmaple_leaf_bitmaps[2].fill_rect(2, 5, 2, 1, midRed)
@redmaple_leaf_bitmaps[2].set_pixel(4, 5, brightRed)
@redmaple_leaf_bitmaps[2].set_pixel(5, 5, darkRed)
@redmaple_leaf_bitmaps[2].set_pixel(1, 6, midRed)
@redmaple_leaf_bitmaps[2].fill_rect(2, 6, 2, 1, brightRed)
@redmaple_leaf_bitmaps[2].set_pixel(4, 6, darkRed)
@redmaple_leaf_bitmaps[2].set_pixel(0, 7, midRed)
@redmaple_leaf_bitmaps[2].set_pixel(1, 7, brightRed)
@redmaple_leaf_bitmaps[2].set_pixel(2, 7, darkRed)
# draw the 4th of the red maple leaves bitmaps
@redmaple_leaf_bitmaps.push(Bitmap.new(8, 8))
@redmaple_leaf_bitmaps[3].set_pixel(3, 0, brightRed)
@redmaple_leaf_bitmaps[3].set_pixel(7, 0, brightRed)
@redmaple_leaf_bitmaps[3].set_pixel(3, 1, darkRed)
@redmaple_leaf_bitmaps[3].set_pixel(4, 1, burntRed)
@redmaple_leaf_bitmaps[3].set_pixel(6, 1, brightRed)
@redmaple_leaf_bitmaps[3].set_pixel(0, 2, midRed)
@redmaple_leaf_bitmaps[3].set_pixel(1, 2, brightRed)
@redmaple_leaf_bitmaps[3].set_pixel(2, 2, darkRed)
@redmaple_leaf_bitmaps[3].set_pixel(3, 2, burntRed)
@redmaple_leaf_bitmaps[3].set_pixel(4, 2, darkRed)
@redmaple_leaf_bitmaps[3].set_pixel(5, 2, brightRed)
@redmaple_leaf_bitmaps[3].fill_rect(1, 3, 3, 1, darkRed)
@redmaple_leaf_bitmaps[3].fill_rect(4, 3, 2, 1, brightRed)
@redmaple_leaf_bitmaps[3].set_pixel(6, 3, darkRed)
@redmaple_leaf_bitmaps[3].set_pixel(2, 4, burntRed)
@redmaple_leaf_bitmaps[3].fill_rect(3, 4, 3, 1, brightRed)
@redmaple_leaf_bitmaps[3].set_pixel(6, 4, burntRed)
@redmaple_leaf_bitmaps[3].set_pixel(7, 4, darkRed)
@redmaple_leaf_bitmaps[3].set_pixel(1, 5, darkRed)
@redmaple_leaf_bitmaps[3].fill_rect(2, 5, 2, 1, brightRed)
@redmaple_leaf_bitmaps[3].set_pixel(4, 5, darkRed)
@redmaple_leaf_bitmaps[3].set_pixel(5, 5, burntRed)
@redmaple_leaf_bitmaps[3].fill_rect(1, 6, 2, 1, brightRed)
@redmaple_leaf_bitmaps[3].fill_rect(4, 6, 2, 1, burntRed)
@redmaple_leaf_bitmaps[3].set_pixel(0, 7, brightRed)
@redmaple_leaf_bitmaps[3].set_pixel(5, 7, darkRed)
#-------------------------------------------------------------------------------
#Green leaves
@green_leaf_bitmaps = []
darkGreen = Color.new(62, 76, 31, 255)
midGreen = Color.new(76, 91, 43, 255)
khaki = Color.new(105, 114, 66, 255)
lightGreen = Color.new(128, 136, 88, 255)
mint = Color.new(146, 154, 106, 255)
# 1st leaf bitmap
@green_leaf_bitmaps[0] = Bitmap.new(8, 8)
@green_leaf_bitmaps[0].set_pixel(1, 0, darkGreen)
@green_leaf_bitmaps[0].set_pixel(1, 1, midGreen)
@green_leaf_bitmaps[0].set_pixel(2, 1, darkGreen)
@green_leaf_bitmaps[0].set_pixel(2, 2, khaki)
@green_leaf_bitmaps[0].set_pixel(3, 2, darkGreen)
@green_leaf_bitmaps[0].set_pixel(4, 2, khaki)
@green_leaf_bitmaps[0].fill_rect(2, 3, 3, 1, midGreen)
@green_leaf_bitmaps[0].set_pixel(5, 3, khaki)
@green_leaf_bitmaps[0].fill_rect(2, 4, 2, 1, midGreen)
@green_leaf_bitmaps[0].set_pixel(4, 4, darkGreen)
@green_leaf_bitmaps[0].set_pixel(5, 4, lightGreen)
@green_leaf_bitmaps[0].set_pixel(6, 4, khaki)
@green_leaf_bitmaps[0].set_pixel(3, 5, midGreen)
@green_leaf_bitmaps[0].set_pixel(4, 5, darkGreen)
@green_leaf_bitmaps[0].set_pixel(5, 5, khaki)
@green_leaf_bitmaps[0].set_pixel(6, 5, lightGreen)
@green_leaf_bitmaps[0].set_pixel(4, 6, midGreen)
@green_leaf_bitmaps[0].set_pixel(5, 6, darkGreen)
@green_leaf_bitmaps[0].set_pixel(6, 6, lightGreen)
@green_leaf_bitmaps[0].set_pixel(6, 7, khaki)
# 2nd leaf bitmap
@green_leaf_bitmaps[1] = Bitmap.new(8, 8)
@green_leaf_bitmaps[1].fill_rect(1, 1, 1, 2, midGreen)
@green_leaf_bitmaps[1].fill_rect(2, 2, 2, 1, khaki)
@green_leaf_bitmaps[1].set_pixel(4, 2, lightGreen)
@green_leaf_bitmaps[1].fill_rect(2, 3, 2, 1, darkGreen)
@green_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, lightGreen)
@green_leaf_bitmaps[1].set_pixel(2, 4, midGreen)
@green_leaf_bitmaps[1].set_pixel(3, 4, darkGreen)
@green_leaf_bitmaps[1].set_pixel(4, 4, khaki)
@green_leaf_bitmaps[1].fill_rect(5, 4, 2, 1, lightGreen)
@green_leaf_bitmaps[1].set_pixel(3, 5, midGreen)
@green_leaf_bitmaps[1].set_pixel(4, 5, darkGreen)
@green_leaf_bitmaps[1].set_pixel(5, 5, khaki)
@green_leaf_bitmaps[1].set_pixel(6, 5, lightGreen)
@green_leaf_bitmaps[1].set_pixel(5, 6, darkGreen)
@green_leaf_bitmaps[1].fill_rect(6, 6, 2, 1, khaki)
# 3rd leaf bitmap
@green_leaf_bitmaps[2] = Bitmap.new(8, 8)
@green_leaf_bitmaps[2].set_pixel(1, 1, darkGreen)
@green_leaf_bitmaps[2].fill_rect(1, 2, 2, 1, midGreen)
@green_leaf_bitmaps[2].set_pixel(2, 3, midGreen)
@green_leaf_bitmaps[2].set_pixel(3, 3, darkGreen)
@green_leaf_bitmaps[2].set_pixel(4, 3, midGreen)
@green_leaf_bitmaps[2].fill_rect(2, 4, 2, 1, midGreen)
@green_leaf_bitmaps[2].set_pixel(4, 4, darkGreen)
@green_leaf_bitmaps[2].set_pixel(5, 4, lightGreen)
@green_leaf_bitmaps[2].set_pixel(3, 5, midGreen)
@green_leaf_bitmaps[2].set_pixel(4, 5, darkGreen)
@green_leaf_bitmaps[2].fill_rect(5, 5, 2, 1, khaki)
@green_leaf_bitmaps[2].fill_rect(4, 6, 2, 1, midGreen)
@green_leaf_bitmaps[2].set_pixel(6, 6, lightGreen)
@green_leaf_bitmaps[2].set_pixel(6, 7, khaki)
# 4th leaf bitmap
@green_leaf_bitmaps[3] = Bitmap.new(8, 8)
@green_leaf_bitmaps[3].fill_rect(0, 3, 1, 2, darkGreen)
@green_leaf_bitmaps[3].set_pixel(1, 4, midGreen)
@green_leaf_bitmaps[3].set_pixel(2, 4, khaki)
@green_leaf_bitmaps[3].set_pixel(3, 4, lightGreen)
@green_leaf_bitmaps[3].set_pixel(4, 4, darkGreen)
@green_leaf_bitmaps[3].set_pixel(7, 4, midGreen)
@green_leaf_bitmaps[3].set_pixel(1, 5, darkGreen)
@green_leaf_bitmaps[3].set_pixel(2, 5, midGreen)
@green_leaf_bitmaps[3].set_pixel(3, 5, lightGreen)
@green_leaf_bitmaps[3].set_pixel(4, 5, mint)
@green_leaf_bitmaps[3].set_pixel(5, 5, lightGreen)
@green_leaf_bitmaps[3].set_pixel(6, 5, khaki)
@green_leaf_bitmaps[3].set_pixel(7, 5, midGreen)
@green_leaf_bitmaps[3].fill_rect(2, 6, 2, 1, midGreen)
@green_leaf_bitmaps[3].set_pixel(4, 6, lightGreen)
@green_leaf_bitmaps[3].set_pixel(5, 6, khaki)
@green_leaf_bitmaps[3].set_pixel(6, 6, midGreen)
# 5th leaf bitmap
@green_leaf_bitmaps[4] = Bitmap.new(8, 8)
@green_leaf_bitmaps[4].set_pixel(6, 2, midGreen)
@green_leaf_bitmaps[4].set_pixel(7, 2, darkGreen)
@green_leaf_bitmaps[4].fill_rect(4, 3, 2, 1, midGreen)
@green_leaf_bitmaps[4].set_pixel(6, 3, khaki)
@green_leaf_bitmaps[4].set_pixel(2, 4, darkGreen)
@green_leaf_bitmaps[4].fill_rect(3, 4, 2, 1, khaki)
@green_leaf_bitmaps[4].set_pixel(5, 4, lightGreen)
@green_leaf_bitmaps[4].set_pixel(6, 4, khaki)
@green_leaf_bitmaps[4].set_pixel(1, 5, midGreen)
@green_leaf_bitmaps[4].set_pixel(2, 5, khaki)
@green_leaf_bitmaps[4].set_pixel(3, 5, lightGreen)
@green_leaf_bitmaps[4].set_pixel(4, 5, mint)
@green_leaf_bitmaps[4].set_pixel(5, 5, midGreen)
@green_leaf_bitmaps[4].set_pixel(2, 6, darkGreen)
@green_leaf_bitmaps[4].fill_rect(3, 6, 2, 1, midGreen)
# 6th leaf bitmap
@green_leaf_bitmaps[5] = Bitmap.new(8, 8)
@green_leaf_bitmaps[5].fill_rect(6, 2, 2, 1, midGreen)
@green_leaf_bitmaps[5].fill_rect(4, 3, 2, 1, midGreen)
@green_leaf_bitmaps[5].set_pixel(6, 3, khaki)
@green_leaf_bitmaps[5].set_pixel(3, 4, midGreen)
@green_leaf_bitmaps[5].set_pixel(4, 4, khaki)
@green_leaf_bitmaps[5].set_pixel(5, 4, lightGreen)
@green_leaf_bitmaps[5].set_pixel(6, 4, mint)
@green_leaf_bitmaps[5].set_pixel(1, 5, midGreen)
@green_leaf_bitmaps[5].set_pixel(2, 5, khaki)
@green_leaf_bitmaps[5].fill_rect(3, 5, 2, 1, mint)
@green_leaf_bitmaps[5].set_pixel(5, 5, lightGreen)
@green_leaf_bitmaps[5].set_pixel(2, 6, midGreen)
@green_leaf_bitmaps[5].set_pixel(3, 6, khaki)
@green_leaf_bitmaps[5].set_pixel(4, 6, lightGreen)
# 7th leaf bitmap
@green_leaf_bitmaps[6] = Bitmap.new(8, 8)
@green_leaf_bitmaps[6].fill_rect(6, 1, 1, 2, midGreen)
@green_leaf_bitmaps[6].fill_rect(4, 2, 2, 1, midGreen)
@green_leaf_bitmaps[6].fill_rect(6, 2, 1, 2, darkGreen)
@green_leaf_bitmaps[6].fill_rect(3, 3, 2, 1, midGreen)
@green_leaf_bitmaps[6].set_pixel(5, 3, khaki)
@green_leaf_bitmaps[6].set_pixel(2, 4, midGreen)
@green_leaf_bitmaps[6].set_pixel(3, 4, khaki)
@green_leaf_bitmaps[6].set_pixel(4, 4, lightGreen)
@green_leaf_bitmaps[6].set_pixel(5, 4, midGreen)
@green_leaf_bitmaps[6].set_pixel(1, 5, midGreen)
@green_leaf_bitmaps[6].set_pixel(2, 5, khaki)
@green_leaf_bitmaps[6].fill_rect(3, 5, 2, 1, midGreen)
@green_leaf_bitmaps[6].set_pixel(1, 6, darkGreen)
@green_leaf_bitmaps[6].set_pixel(2, 6, midGreen)
# 8th leaf bitmap
@green_leaf_bitmaps[7] = Bitmap.new(8, 8)
@green_leaf_bitmaps[7].set_pixel(6, 1, midGreen)
@green_leaf_bitmaps[7].fill_rect(4, 2, 3, 2, midGreen)
@green_leaf_bitmaps[7].set_pixel(3, 3, darkGreen)
@green_leaf_bitmaps[7].set_pixel(2, 4, darkGreen)
@green_leaf_bitmaps[7].set_pixel(3, 4, midGreen)
@green_leaf_bitmaps[7].fill_rect(4, 4, 2, 1, khaki)
@green_leaf_bitmaps[7].set_pixel(1, 5, darkGreen)
@green_leaf_bitmaps[7].set_pixel(2, 5, midGreen)
@green_leaf_bitmaps[7].fill_rect(3, 5, 2, 1, lightGreen)
@green_leaf_bitmaps[7].set_pixel(2, 6, midGreen)
@green_leaf_bitmaps[7].set_pixel(3, 6, lightGreen)
# 9th leaf bitmap
@green_leaf_bitmaps[8] = Bitmap.new(8, 8)
@green_leaf_bitmaps[8].fill_rect(6, 1, 1, 2, midGreen)
@green_leaf_bitmaps[8].fill_rect(4, 2, 2, 1, midGreen)
@green_leaf_bitmaps[8].fill_rect(6, 2, 1, 2, darkGreen)
@green_leaf_bitmaps[8].fill_rect(3, 3, 2, 1, midGreen)
@green_leaf_bitmaps[8].set_pixel(5, 3, khaki)
@green_leaf_bitmaps[8].set_pixel(2, 4, midGreen)
@green_leaf_bitmaps[8].set_pixel(3, 4, khaki)
@green_leaf_bitmaps[8].set_pixel(4, 4, lightGreen)
@green_leaf_bitmaps[8].set_pixel(5, 4, midGreen)
@green_leaf_bitmaps[8].set_pixel(1, 5, midGreen)
@green_leaf_bitmaps[8].set_pixel(2, 5, khaki)
@green_leaf_bitmaps[8].fill_rect(3, 5, 2, 1, midGreen)
@green_leaf_bitmaps[8].set_pixel(1, 6, darkGreen)
@green_leaf_bitmaps[8].set_pixel(2, 6, midGreen)
# 10th leaf bitmap
@green_leaf_bitmaps[9] = Bitmap.new(8, 8)
@green_leaf_bitmaps[9].fill_rect(6, 2, 2, 1, midGreen)
@green_leaf_bitmaps[9].fill_rect(4, 3, 2, 1, midGreen)
@green_leaf_bitmaps[9].set_pixel(6, 3, khaki)
@green_leaf_bitmaps[9].set_pixel(3, 4, midGreen)
@green_leaf_bitmaps[9].set_pixel(4, 4, khaki)
@green_leaf_bitmaps[9].set_pixel(5, 4, lightGreen)
@green_leaf_bitmaps[9].set_pixel(6, 4, mint)
@green_leaf_bitmaps[9].set_pixel(1, 5, midGreen)
@green_leaf_bitmaps[9].set_pixel(2, 5, khaki)
@green_leaf_bitmaps[9].fill_rect(3, 5, 2, 1, mint)
@green_leaf_bitmaps[9].set_pixel(5, 5, lightGreen)
@green_leaf_bitmaps[9].set_pixel(2, 6, midGreen)
@green_leaf_bitmaps[9].set_pixel(3, 6, khaki)
@green_leaf_bitmaps[9].set_pixel(4, 6, lightGreen)
# 11th leaf bitmap
@green_leaf_bitmaps[10] = Bitmap.new(8, 8)
@green_leaf_bitmaps[10].set_pixel(6, 2, midGreen)
@green_leaf_bitmaps[10].set_pixel(7, 2, darkGreen)
@green_leaf_bitmaps[10].fill_rect(4, 3, 2, 1, midGreen)
@green_leaf_bitmaps[10].set_pixel(6, 3, khaki)
@green_leaf_bitmaps[10].set_pixel(2, 4, darkGreen)
@green_leaf_bitmaps[10].fill_rect(3, 4, 2, 1, khaki)
@green_leaf_bitmaps[10].set_pixel(5, 4, lightGreen)
@green_leaf_bitmaps[10].set_pixel(6, 4, khaki)
@green_leaf_bitmaps[10].set_pixel(1, 5, midGreen)
@green_leaf_bitmaps[10].set_pixel(2, 5, khaki)
@green_leaf_bitmaps[10].set_pixel(3, 5, lightGreen)
@green_leaf_bitmaps[10].set_pixel(4, 5, mint)
@green_leaf_bitmaps[10].set_pixel(5, 5, midGreen)
@green_leaf_bitmaps[10].set_pixel(2, 6, darkGreen)
@green_leaf_bitmaps[10].fill_rect(3, 6, 2, 1, midGreen)
# 12th leaf bitmap
@green_leaf_bitmaps[11] = Bitmap.new(8, 8)
@green_leaf_bitmaps[11].fill_rect(0, 3, 1, 2, darkGreen)
@green_leaf_bitmaps[11].set_pixel(1, 4, midGreen)
@green_leaf_bitmaps[11].set_pixel(2, 4, khaki)
@green_leaf_bitmaps[11].set_pixel(3, 4, lightGreen)
@green_leaf_bitmaps[11].set_pixel(4, 4, darkGreen)
@green_leaf_bitmaps[11].set_pixel(7, 4, midGreen)
@green_leaf_bitmaps[11].set_pixel(1, 5, darkGreen)
@green_leaf_bitmaps[11].set_pixel(2, 5, midGreen)
@green_leaf_bitmaps[11].set_pixel(3, 5, lightGreen)
@green_leaf_bitmaps[11].set_pixel(4, 5, mint)
@green_leaf_bitmaps[11].set_pixel(5, 5, lightGreen)
@green_leaf_bitmaps[11].set_pixel(6, 5, khaki)
@green_leaf_bitmaps[11].set_pixel(7, 5, midGreen)
@green_leaf_bitmaps[11].fill_rect(2, 6, 2, 1, midGreen)
@green_leaf_bitmaps[11].set_pixel(4, 6, lightGreen)
@green_leaf_bitmaps[11].set_pixel(5, 6, khaki)
@green_leaf_bitmaps[11].set_pixel(6, 6, midGreen)
# 13th leaf bitmap
@green_leaf_bitmaps[12] = Bitmap.new(8, 8)
@green_leaf_bitmaps[12].set_pixel(1, 1, darkGreen)
@green_leaf_bitmaps[12].fill_rect(1, 2, 2, 1, midGreen)
@green_leaf_bitmaps[12].set_pixel(2, 3, midGreen)
@green_leaf_bitmaps[12].set_pixel(3, 3, darkGreen)
@green_leaf_bitmaps[12].set_pixel(4, 3, midGreen)
@green_leaf_bitmaps[12].fill_rect(2, 4, 2, 1, midGreen)
@green_leaf_bitmaps[12].set_pixel(4, 4, darkGreen)
@green_leaf_bitmaps[12].set_pixel(5, 4, lightGreen)
@green_leaf_bitmaps[12].set_pixel(3, 5, midGreen)
@green_leaf_bitmaps[12].set_pixel(4, 5, darkGreen)
@green_leaf_bitmaps[12].fill_rect(5, 5, 2, 1, khaki)
@green_leaf_bitmaps[12].fill_rect(4, 6, 2, 1, midGreen)
@green_leaf_bitmaps[12].set_pixel(6, 6, lightGreen)
@green_leaf_bitmaps[12].set_pixel(6, 7, khaki)
#-------------------------------------------------------------------------------
#rose petals
@rose_bitmaps = []
# 1st rose petal bitmap
@rose_bitmaps[0] = Bitmap.new(3, 3)
@rose_bitmaps[0].fill_rect(1, 0, 2, 1, brightRed)
@rose_bitmaps[0].fill_rect(0, 1, 1, 2, brightRed)
@rose_bitmaps[0].fill_rect(1, 1, 2, 2, midRed)
@rose_bitmaps[0].set_pixel(2, 2, darkRed)
# 2nd rose petal bitmap
@rose_bitmaps[1] = Bitmap.new(3, 3)
@rose_bitmaps[1].set_pixel(0, 1, midRed)
@rose_bitmaps[1].set_pixel(1, 1, brightRed)
@rose_bitmaps[1].fill_rect(1, 2, 1, 2, midRed)
#-------------------------------------------------------------------------------
#Feathers
@feather_bitmaps = []
white = Color.new(255, 255, 255, 255)
# 1st feather bitmap
@feather_bitmaps[0] = Bitmap.new(3, 3)
@feather_bitmaps[0].set_pixel(0, 2, white)
@feather_bitmaps[0].set_pixel(1, 2, grey)
@feather_bitmaps[0].set_pixel(2, 1, grey)
# 2nd feather bitmap
@feather_bitmaps[0] = Bitmap.new(3, 3)
@feather_bitmaps[0].set_pixel(0, 0, white)
@feather_bitmaps[0].set_pixel(0, 1, grey)
@feather_bitmaps[0].set_pixel(1, 2, grey)
# 3rd feather bitmap
@feather_bitmaps[0] = Bitmap.new(3, 3)
@feather_bitmaps[0].set_pixel(2, 0, white)
@feather_bitmaps[0].set_pixel(1, 0, grey)
@feather_bitmaps[0].set_pixel(0, 1, grey)
# 4th feather bitmap
@feather_bitmaps[0] = Bitmap.new(3, 3)
@feather_bitmaps[0].set_pixel(2, 2, white)
@feather_bitmaps[0].set_pixel(2, 1, grey)
@feather_bitmaps[0].set_pixel(1, 0, grey)
#-------------------------------------------------------------------------------
#Blood rain
@blood_rain_bitmap = Bitmap.new(7, 56)
for i in 0..6
@blood_rain_bitmap.fill_rect(6-i, i*8, 1, 8, darkRed)
end
@blood_rain_splash = Bitmap.new(8, 5)
@blood_rain_splash.fill_rect(1, 0, 6, 1, darkRed)
@blood_rain_splash.fill_rect(1, 4, 6, 1, darkRed)
@blood_rain_splash.fill_rect(0, 1, 1, 3, darkRed)
@blood_rain_splash.fill_rect(7, 1, 1, 3, darkRed)
#-------------------------------------------------------------------------------
#Blood storm
@blood_storm_bitmap = Bitmap.new(34, 64)
for i in 0..31
@blood_storm_bitmap.fill_rect(33-i, i*2, 1, 2, darkRed)
@blood_storm_bitmap.fill_rect(32-i, i*2, 1, 2, darkRed)
@blood_storm_bitmap.fill_rect(31-i, i*2, 1, 2, darkRed)
end
#-------------------------------------------------------------------------------
#Blood blizzard
@bloodblizz_bitmap = Bitmap.new(6, 6)
@bloodblizz_bitmap.fill_rect(0, 1, 6, 4, midRed)
@bloodblizz_bitmap.fill_rect(1, 0, 4, 6, midRed)
@bloodblizz_bitmap.fill_rect(1, 2, 4, 2, darkRed)
@bloodblizz_bitmap.fill_rect(2, 1, 2, 4, darkRed)
@sprites = []
@bloodblizz_bitmaps = []
@bloodblizz_bitmaps[0] = Bitmap.new(3, 3)
@bloodblizz_bitmaps[0].fill_rect(0, 0, 3, 3, midRed)
@bloodblizz_bitmaps[0].fill_rect(0, 1, 3, 1, darkRed)
@bloodblizz_bitmaps[0].fill_rect(1, 0, 1, 3, darkRed)
@bloodblizz_bitmaps[0].set_pixel(1, 1, darkRed)
@bloodblizz_bitmaps[1] = Bitmap.new(4, 4)
@bloodblizz_bitmaps[1].fill_rect(0, 1, 4, 2, midRed)
@bloodblizz_bitmaps[1].fill_rect(1, 0, 2, 4, midRed)
@bloodblizz_bitmaps[1].fill_rect(1, 1, 2, 2, darkRed)
@bloodblizz_bitmaps[2] = Bitmap.new(5, 5)
@bloodblizz_bitmaps[1].fill_rect(0, 1, 5, 3, darkRed)
@bloodblizz_bitmaps[1].fill_rect(1, 0, 3, 5, darkRed)
@bloodblizz_bitmaps[1].fill_rect(1, 1, 3, 3, midRed)
@bloodblizz_bitmaps[1].fill_rect(2, 1, 3, 1, darkRed)
@bloodblizz_bitmaps[1].fill_rect(1, 2, 1, 3, darkRed)
@bloodblizz_bitmaps[3] = Bitmap.new(7, 7)
@bloodblizz_bitmaps[1].fill_rect(1, 1, 5, 5, darkRed)
@bloodblizz_bitmaps[1].fill_rect(2, 0, 7, 3, darkRed)
@bloodblizz_bitmaps[1].fill_rect(0, 2, 3, 7, darkRed)
@bloodblizz_bitmaps[1].fill_rect(2, 1, 5, 3, midRed)
@bloodblizz_bitmaps[1].fill_rect(1, 2, 3, 5, midRed)
@bloodblizz_bitmaps[1].fill_rect(2, 2, 3, 3, darkRed)
@bloodblizz_bitmaps[1].fill_rect(3, 1, 5, 1, darkRed)
@bloodblizz_bitmaps[1].fill_rect(1, 3, 1, 5, darkRed)
#-------------------------------------------------------------------------------
# Oil rain
darkgrey = Color.new(15, 15, 15, 255)
black = Color.new(0, 0, 0, 255)
@oil_rain_bitmap = Bitmap.new(7, 56)
for i in 0..6
@oil_rain_bitmap.fill_rect(6-i, i*8, 1, 8, darkgrey)
end
@oil_rain_splash = Bitmap.new(8, 5)
@oil_rain_splash.fill_rect(1, 0, 6, 1, darkgrey)
@oil_rain_splash.fill_rect(1, 4, 6, 1, darkgrey)
@oil_rain_splash.fill_rect(0, 1, 1, 3, black)
@oil_rain_splash.fill_rect(7, 1, 1, 3, black)
#-------------------------------------------------------------------------------
# Oil storm
@oil_storm_bitmap = Bitmap.new(34, 64)
for i in 0..31
@oil_storm_bitmap.fill_rect(33-i, i*2, 1, 2, darkgrey)
@oil_storm_bitmap.fill_rect(32-i, i*2, 1, 2, darkgrey)
@oil_storm_bitmap.fill_rect(31-i, i*2, 1, 2, darkgrey)
end
#-------------------------------------------------------------------------------
# Golden rain
darkYellow = Color.new(110, 104, 3, 255)
midYellow = Color.new(205, 194, 23, 255)
darkYellowtwo = Color.new(186, 176, 14, 255)
lightYellow = Color.new(218, 207, 36, 255)
lightYellowtwo = Color.new(227, 217, 56, 255)
@golden_rain_bitmap = Bitmap.new(7, 56)
for i in 0..6
@golden_rain_bitmap.fill_rect(6-i, i*8, 1, 8, lightYellow)
end
@golden_rain_splash = Bitmap.new(8, 5)
@golden_rain_splash.fill_rect(1, 0, 6, 1, lightYellow)
@golden_rain_splash.fill_rect(1, 4, 6, 1, lightYellow)
@golden_rain_splash.fill_rect(0, 1, 1, 3, lightYellow)
@golden_rain_splash.fill_rect(7, 1, 1, 3, lightYellow)
#-------------------------------------------------------------------------------
# Golden storm
@golden_storm_bitmap = Bitmap.new(34, 64)
for i in 0..31
@golden_storm_bitmap.fill_rect(33-i, i*2, 1, 2, lightYellow)
@golden_storm_bitmap.fill_rect(32-i, i*2, 1, 2, lightYellow)
@golden_storm_bitmap.fill_rect(31-i, i*2, 1, 2, lightYellow)
end
#-------------------------------------------------------------------------------
# Acid rain
@acid_rain_bitmap = Bitmap.new(7, 56)
for i in 0..6
@acid_rain_bitmap.fill_rect(6-i, i*8, 1, 8, midGreen)
end
@acid_rain_splash = Bitmap.new(8, 5)
@acid_rain_splash.fill_rect(1, 0, 6, 1, white)
@acid_rain_splash.fill_rect(1, 4, 6, 1, white)
@acid_rain_splash.fill_rect(0, 1, 1, 3, white)
@acid_rain_splash.fill_rect(7, 1, 1, 3, white)
#-------------------------------------------------------------------------------
# Acid storm
@acid_storm_bitmap = Bitmap.new(34, 64)
for i in 0..31
@acid_storm_bitmap.fill_rect(33-i, i*2, 1, 2, khaki)
@acid_storm_bitmap.fill_rect(32-i, i*2, 1, 2, khaki)
@acid_storm_bitmap.fill_rect(31-i, i*2, 1, 2, midGreen)
end
#-------------------------------------------------------------------------------
# Sepia rain
sepia_color = Color.new(167, 149, 139, 255)
sepia_colortwo = Color.new(100, 75, 63, 255)
@sepia_rain_bitmap = Bitmap.new(7, 56)
for i in 0..6
@sepia_rain_bitmap.fill_rect(6-i, i*8, 1, 8, sepia_colortwo)
end
@sepia_rain_splash = Bitmap.new(8, 5)
@sepia_rain_splash.fill_rect(1, 0, 6, 1, sepia_colortwo)
@sepia_rain_splash.fill_rect(1, 4, 6, 1, sepia_color)
@sepia_rain_splash.fill_rect(0, 1, 1, 3, sepia_colortwo)
@sepia_rain_splash.fill_rect(7, 1, 1, 3, sepia_color)
#-------------------------------------------------------------------------------
# Sepia storm
@sepia_storm_bitmap = Bitmap.new(34, 64)
for i in 0..31
@sepia_storm_bitmap.fill_rect(33-i, i*2, 1, 2, sepia_colortwo)
@sepia_storm_bitmap.fill_rect(32-i, i*2, 1, 2, sepia_colortwo)
@sepia_storm_bitmap.fill_rect(31-i, i*2, 1, 2, sepia_color)
end
#-------------------------------------------------------------------------------
# Yellow leaves
@yellow_leaf_bitmaps = []
# 1st leaf bitmap
@yellow_leaf_bitmaps[0] = Bitmap.new(8, 8)
@yellow_leaf_bitmaps[0].set_pixel(1, 0, darkYellow)
@yellow_leaf_bitmaps[0].set_pixel(1, 1, midYellow)
@yellow_leaf_bitmaps[0].set_pixel(2, 1, darkYellow)
@yellow_leaf_bitmaps[0].set_pixel(2, 2, darkYellowtwo)
@yellow_leaf_bitmaps[0].set_pixel(3, 2, darkYellow)
@yellow_leaf_bitmaps[0].set_pixel(4, 2, darkYellowtwo)
@yellow_leaf_bitmaps[0].fill_rect(2, 3, 3, 1, midYellow)
@yellow_leaf_bitmaps[0].set_pixel(5, 3, darkYellowtwo)
@yellow_leaf_bitmaps[0].fill_rect(2, 4, 2, 1, midYellow)
@yellow_leaf_bitmaps[0].set_pixel(4, 4, darkYellow)
@yellow_leaf_bitmaps[0].set_pixel(5, 4, lightYellow)
@yellow_leaf_bitmaps[0].set_pixel(6, 4, darkYellowtwo)
@yellow_leaf_bitmaps[0].set_pixel(3, 5, midYellow)
@yellow_leaf_bitmaps[0].set_pixel(4, 5, darkYellow)
@yellow_leaf_bitmaps[0].set_pixel(5, 5, darkYellowtwo)
@yellow_leaf_bitmaps[0].set_pixel(6, 5, lightYellow)
@yellow_leaf_bitmaps[0].set_pixel(4, 6, midYellow)
@yellow_leaf_bitmaps[0].set_pixel(5, 6, darkYellow)
@yellow_leaf_bitmaps[0].set_pixel(6, 6, lightYellow)
@yellow_leaf_bitmaps[0].set_pixel(6, 7, darkYellowtwo)
# 2nd leaf bitmap
@yellow_leaf_bitmaps[1] = Bitmap.new(8, 8)
@yellow_leaf_bitmaps[1].fill_rect(1, 1, 1, 2, midYellow)
@yellow_leaf_bitmaps[1].fill_rect(2, 2, 2, 1, darkYellowtwo)
@yellow_leaf_bitmaps[1].set_pixel(4, 2, lightYellow)
@yellow_leaf_bitmaps[1].fill_rect(2, 3, 2, 1, darkYellow)
@yellow_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, lightYellow)
@yellow_leaf_bitmaps[1].set_pixel(2, 4, midYellow)
@yellow_leaf_bitmaps[1].set_pixel(3, 4, darkYellow)
@yellow_leaf_bitmaps[1].set_pixel(4, 4, darkYellowtwo)
@yellow_leaf_bitmaps[1].fill_rect(5, 4, 2, 1, lightYellow)
@yellow_leaf_bitmaps[1].set_pixel(3, 5, midYellow)
@yellow_leaf_bitmaps[1].set_pixel(4, 5, darkYellow)
@yellow_leaf_bitmaps[1].set_pixel(5, 5, darkYellowtwo)
@yellow_leaf_bitmaps[1].set_pixel(6, 5, lightYellow)
@yellow_leaf_bitmaps[1].set_pixel(5, 6, darkYellow)
@yellow_leaf_bitmaps[1].fill_rect(6, 6, 2, 1, darkYellowtwo)
# 3rd leaf bitmap
@yellow_leaf_bitmaps[2] = Bitmap.new(8, 8)
@yellow_leaf_bitmaps[2].set_pixel(1, 1, darkYellow)
@yellow_leaf_bitmaps[2].fill_rect(1, 2, 2, 1, midYellow)
@yellow_leaf_bitmaps[2].set_pixel(2, 3, midYellow)
@yellow_leaf_bitmaps[2].set_pixel(3, 3, darkYellow)
@yellow_leaf_bitmaps[2].set_pixel(4, 3, midYellow)
@yellow_leaf_bitmaps[2].fill_rect(2, 4, 2, 1, midYellow)
@yellow_leaf_bitmaps[2].set_pixel(4, 4, darkYellow)
@yellow_leaf_bitmaps[2].set_pixel(5, 4, lightYellow)
@yellow_leaf_bitmaps[2].set_pixel(3, 5, midYellow)
@yellow_leaf_bitmaps[2].set_pixel(4, 5, darkYellow)
@yellow_leaf_bitmaps[2].fill_rect(5, 5, 2, 1, darkYellowtwo)
@yellow_leaf_bitmaps[2].fill_rect(4, 6, 2, 1, midYellow)
@yellow_leaf_bitmaps[2].set_pixel(6, 6, lightYellow)
@yellow_leaf_bitmaps[2].set_pixel(6, 7, darkYellowtwo)
# 4th leaf bitmap
@yellow_leaf_bitmaps[3] = Bitmap.new(8, 8)
@yellow_leaf_bitmaps[3].fill_rect(0, 3, 1, 2, darkYellow)
@yellow_leaf_bitmaps[3].set_pixel(1, 4, midYellow)
@yellow_leaf_bitmaps[3].set_pixel(2, 4, darkYellowtwo)
@yellow_leaf_bitmaps[3].set_pixel(3, 4, lightYellow)
@yellow_leaf_bitmaps[3].set_pixel(4, 4, darkYellow)
@yellow_leaf_bitmaps[3].set_pixel(7, 4, midYellow)
@yellow_leaf_bitmaps[3].set_pixel(1, 5, darkYellow)
@yellow_leaf_bitmaps[3].set_pixel(2, 5, midYellow)
@yellow_leaf_bitmaps[3].set_pixel(3, 5, lightYellow)
@yellow_leaf_bitmaps[3].set_pixel(4, 5, lightYellowtwo)
@yellow_leaf_bitmaps[3].set_pixel(5, 5, lightYellow)
@yellow_leaf_bitmaps[3].set_pixel(6, 5, darkYellowtwo)
@yellow_leaf_bitmaps[3].set_pixel(7, 5, midYellow)
@yellow_leaf_bitmaps[3].fill_rect(2, 6, 2, 1, midYellow)
@yellow_leaf_bitmaps[3].set_pixel(4, 6, lightYellow)
@yellow_leaf_bitmaps[3].set_pixel(5, 6, darkYellowtwo)
@yellow_leaf_bitmaps[3].set_pixel(6, 6, midYellow)
# 5th leaf bitmap
@yellow_leaf_bitmaps[4] = Bitmap.new(8, 8)
@yellow_leaf_bitmaps[4].set_pixel(6, 2, midYellow)
@yellow_leaf_bitmaps[4].set_pixel(7, 2, darkYellow)
@yellow_leaf_bitmaps[4].fill_rect(4, 3, 2, 1, midYellow)
@yellow_leaf_bitmaps[4].set_pixel(6, 3, darkYellowtwo)
@yellow_leaf_bitmaps[4].set_pixel(2, 4, darkYellow)
@yellow_leaf_bitmaps[4].fill_rect(3, 4, 2, 1, darkYellowtwo)
@yellow_leaf_bitmaps[4].set_pixel(5, 4, lightYellow)
@yellow_leaf_bitmaps[4].set_pixel(6, 4, darkYellowtwo)
@yellow_leaf_bitmaps[4].set_pixel(1, 5, midYellow)
@yellow_leaf_bitmaps[4].set_pixel(2, 5, darkYellowtwo)
@yellow_leaf_bitmaps[4].set_pixel(3, 5, lightYellow)
@yellow_leaf_bitmaps[4].set_pixel(4, 5, lightYellowtwo)
@yellow_leaf_bitmaps[4].set_pixel(5, 5, midYellow)
@yellow_leaf_bitmaps[4].set_pixel(2, 6, darkYellow)
@yellow_leaf_bitmaps[4].fill_rect(3, 6, 2, 1, midYellow)
# 6th leaf bitmap
@yellow_leaf_bitmaps[5] = Bitmap.new(8, 8)
@yellow_leaf_bitmaps[5].fill_rect(6, 2, 2, 1, midYellow)
@yellow_leaf_bitmaps[5].fill_rect(4, 3, 2, 1, midYellow)
@yellow_leaf_bitmaps[5].set_pixel(6, 3, darkYellowtwo)
@yellow_leaf_bitmaps[5].set_pixel(3, 4, midYellow)
@yellow_leaf_bitmaps[5].set_pixel(4, 4, darkYellowtwo)
@yellow_leaf_bitmaps[5].set_pixel(5, 4, lightYellow)
@yellow_leaf_bitmaps[5].set_pixel(6, 4, lightYellowtwo)
@yellow_leaf_bitmaps[5].set_pixel(1, 5, midYellow)
@yellow_leaf_bitmaps[5].set_pixel(2, 5, darkYellowtwo)
@yellow_leaf_bitmaps[5].fill_rect(3, 5, 2, 1, lightYellowtwo)
@yellow_leaf_bitmaps[5].set_pixel(5, 5, lightYellow)
@yellow_leaf_bitmaps[5].set_pixel(2, 6, midYellow)
@yellow_leaf_bitmaps[5].set_pixel(3, 6, darkYellowtwo)
@yellow_leaf_bitmaps[5].set_pixel(4, 6, lightYellow)
# 7th leaf bitmap
@yellow_leaf_bitmaps[6] = Bitmap.new(8, 8)
@yellow_leaf_bitmaps[6].fill_rect(6, 1, 1, 2, midYellow)
@yellow_leaf_bitmaps[6].fill_rect(4, 2, 2, 1, midYellow)
@yellow_leaf_bitmaps[6].fill_rect(6, 2, 1, 2, darkYellow)
@yellow_leaf_bitmaps[6].fill_rect(3, 3, 2, 1, midYellow)
@yellow_leaf_bitmaps[6].set_pixel(5, 3, darkYellowtwo)
@yellow_leaf_bitmaps[6].set_pixel(2, 4, midYellow)
@yellow_leaf_bitmaps[6].set_pixel(3, 4, darkYellowtwo)
@yellow_leaf_bitmaps[6].set_pixel(4, 4, lightYellow)
@yellow_leaf_bitmaps[6].set_pixel(5, 4, midYellow)
@yellow_leaf_bitmaps[6].set_pixel(1, 5, midYellow)
@yellow_leaf_bitmaps[6].set_pixel(2, 5, darkYellowtwo)
@yellow_leaf_bitmaps[6].fill_rect(3, 5, 2, 1, midYellow)
@yellow_leaf_bitmaps[6].set_pixel(1, 6, darkYellow)
@yellow_leaf_bitmaps[6].set_pixel(2, 6, midYellow)
# 8th leaf bitmap
@yellow_leaf_bitmaps[7] = Bitmap.new(8, 8)
@yellow_leaf_bitmaps[7].set_pixel(6, 1, midYellow)
@yellow_leaf_bitmaps[7].fill_rect(4, 2, 3, 2, midYellow)
@yellow_leaf_bitmaps[7].set_pixel(3, 3, darkYellow)
@yellow_leaf_bitmaps[7].set_pixel(2, 4, darkYellow)
@yellow_leaf_bitmaps[7].set_pixel(3, 4, midYellow)
@yellow_leaf_bitmaps[7].fill_rect(4, 4, 2, 1, darkYellowtwo)
@yellow_leaf_bitmaps[7].set_pixel(1, 5, darkYellow)
@yellow_leaf_bitmaps[7].set_pixel(2, 5, midYellow)
@yellow_leaf_bitmaps[7].fill_rect(3, 5, 2, 1, lightYellow)
@yellow_leaf_bitmaps[7].set_pixel(2, 6, midYellow)
@yellow_leaf_bitmaps[7].set_pixel(3, 6, lightYellow)
# 9th leaf bitmap
@yellow_leaf_bitmaps[8] = Bitmap.new(8, 8)
@yellow_leaf_bitmaps[8].fill_rect(6, 1, 1, 2, midYellow)
@yellow_leaf_bitmaps[8].fill_rect(4, 2, 2, 1, midYellow)
@yellow_leaf_bitmaps[8].fill_rect(6, 2, 1, 2, darkYellow)
@yellow_leaf_bitmaps[8].fill_rect(3, 3, 2, 1, midYellow)
@yellow_leaf_bitmaps[8].set_pixel(5, 3, darkYellowtwo)
@yellow_leaf_bitmaps[8].set_pixel(2, 4, midYellow)
@yellow_leaf_bitmaps[8].set_pixel(3, 4, darkYellowtwo)
@yellow_leaf_bitmaps[8].set_pixel(4, 4, lightYellow)
@yellow_leaf_bitmaps[8].set_pixel(5, 4, midYellow)
@yellow_leaf_bitmaps[8].set_pixel(1, 5, midYellow)
@yellow_leaf_bitmaps[8].set_pixel(2, 5, darkYellowtwo)
@yellow_leaf_bitmaps[8].fill_rect(3, 5, 2, 1, midYellow)
@yellow_leaf_bitmaps[8].set_pixel(1, 6, darkYellow)
@yellow_leaf_bitmaps[8].set_pixel(2, 6, midYellow)
# 10th leaf bitmap
@yellow_leaf_bitmaps[9] = Bitmap.new(8, 8)
@yellow_leaf_bitmaps[9].fill_rect(6, 2, 2, 1, midYellow)
@yellow_leaf_bitmaps[9].fill_rect(4, 3, 2, 1, midYellow)
@yellow_leaf_bitmaps[9].set_pixel(6, 3, darkYellowtwo)
@yellow_leaf_bitmaps[9].set_pixel(3, 4, midYellow)
@yellow_leaf_bitmaps[9].set_pixel(4, 4, darkYellowtwo)
@yellow_leaf_bitmaps[9].set_pixel(5, 4, lightYellow)
@yellow_leaf_bitmaps[9].set_pixel(6, 4, lightYellowtwo)
@yellow_leaf_bitmaps[9].set_pixel(1, 5, midYellow)
@yellow_leaf_bitmaps[9].set_pixel(2, 5, darkYellowtwo)
@yellow_leaf_bitmaps[9].fill_rect(3, 5, 2, 1, lightYellowtwo)
@yellow_leaf_bitmaps[9].set_pixel(5, 5, lightYellow)
@yellow_leaf_bitmaps[9].set_pixel(2, 6, midYellow)
@yellow_leaf_bitmaps[9].set_pixel(3, 6, darkYellowtwo)
@yellow_leaf_bitmaps[9].set_pixel(4, 6, lightYellow)
# 11th leaf bitmap
@yellow_leaf_bitmaps[10] = Bitmap.new(8, 8)
@yellow_leaf_bitmaps[10].set_pixel(6, 2, midYellow)
@yellow_leaf_bitmaps[10].set_pixel(7, 2, darkYellow)
@yellow_leaf_bitmaps[10].fill_rect(4, 3, 2, 1, midYellow)
@yellow_leaf_bitmaps[10].set_pixel(6, 3, darkYellowtwo)
@yellow_leaf_bitmaps[10].set_pixel(2, 4, darkYellow)
@yellow_leaf_bitmaps[10].fill_rect(3, 4, 2, 1, darkYellowtwo)
@yellow_leaf_bitmaps[10].set_pixel(5, 4, lightYellow)
@yellow_leaf_bitmaps[10].set_pixel(6, 4, darkYellowtwo)
@yellow_leaf_bitmaps[10].set_pixel(1, 5, midYellow)
@yellow_leaf_bitmaps[10].set_pixel(2, 5, darkYellowtwo)
@yellow_leaf_bitmaps[10].set_pixel(3, 5, lightYellow)
@yellow_leaf_bitmaps[10].set_pixel(4, 5, lightYellowtwo)
@yellow_leaf_bitmaps[10].set_pixel(5, 5, midYellow)
@yellow_leaf_bitmaps[10].set_pixel(2, 6, darkYellow)
@yellow_leaf_bitmaps[10].fill_rect(3, 6, 2, 1, midYellow)
# 12th leaf bitmap
@yellow_leaf_bitmaps[11] = Bitmap.new(8, 8)
@yellow_leaf_bitmaps[11].fill_rect(0, 3, 1, 2, darkYellow)
@yellow_leaf_bitmaps[11].set_pixel(1, 4, midYellow)
@yellow_leaf_bitmaps[11].set_pixel(2, 4, darkYellowtwo)
@yellow_leaf_bitmaps[11].set_pixel(3, 4, lightYellow)
@yellow_leaf_bitmaps[11].set_pixel(4, 4, darkYellow)
@yellow_leaf_bitmaps[11].set_pixel(7, 4, midYellow)
@yellow_leaf_bitmaps[11].set_pixel(1, 5, darkYellow)
@yellow_leaf_bitmaps[11].set_pixel(2, 5, midYellow)
@yellow_leaf_bitmaps[11].set_pixel(3, 5, lightYellow)
@yellow_leaf_bitmaps[11].set_pixel(4, 5, lightYellowtwo)
@yellow_leaf_bitmaps[11].set_pixel(5, 5, lightYellow)
@yellow_leaf_bitmaps[11].set_pixel(6, 5, darkYellowtwo)
@yellow_leaf_bitmaps[11].set_pixel(7, 5, midYellow)
@yellow_leaf_bitmaps[11].fill_rect(2, 6, 2, 1, midYellow)
@yellow_leaf_bitmaps[11].set_pixel(4, 6, lightYellow)
@yellow_leaf_bitmaps[11].set_pixel(5, 6, darkYellowtwo)
@yellow_leaf_bitmaps[11].set_pixel(6, 6, midYellow)
# 13th leaf bitmap
@yellow_leaf_bitmaps[12] = Bitmap.new(8, 8)
@yellow_leaf_bitmaps[12].set_pixel(1, 1, darkYellow)
@yellow_leaf_bitmaps[12].fill_rect(1, 2, 2, 1, midYellow)
@yellow_leaf_bitmaps[12].set_pixel(2, 3, midYellow)
@yellow_leaf_bitmaps[12].set_pixel(3, 3, darkYellow)
@yellow_leaf_bitmaps[12].set_pixel(4, 3, midYellow)
@yellow_leaf_bitmaps[12].fill_rect(2, 4, 2, 1, midYellow)
@yellow_leaf_bitmaps[12].set_pixel(4, 4, darkYellow)
@yellow_leaf_bitmaps[12].set_pixel(5, 4, lightYellow)
@yellow_leaf_bitmaps[12].set_pixel(3, 5, midYellow)
@yellow_leaf_bitmaps[12].set_pixel(4, 5, darkYellow)
@yellow_leaf_bitmaps[12].fill_rect(5, 5, 2, 1, darkYellowtwo)
@yellow_leaf_bitmaps[12].fill_rect(4, 6, 2, 1, midYellow)
@yellow_leaf_bitmaps[12].set_pixel(6, 6, lightYellow)
@yellow_leaf_bitmaps[12].set_pixel(6, 7, darkYellowtwo)
#-------------------------------------------------------------------------------
@sparkle_bitmaps = []
lightBlue = Color.new(181, 244, 255, 255)
midBlue = Color.new(126, 197, 235, 255)
darkBlue = Color.new(77, 136, 225, 255)
# 1st sparkle bitmap
@sparkle_bitmaps[0] = Bitmap.new(7, 7)
@sparkle_bitmaps[0].set_pixel(3, 3, darkBlue)
# 2nd sparkle bitmap
@sparkle_bitmaps[1] = Bitmap.new(7, 7)
@sparkle_bitmaps[1].fill_rect(3, 2, 1, 3, darkBlue)
@sparkle_bitmaps[1].fill_rect(2, 3, 3, 1, darkBlue)
@sparkle_bitmaps[1].set_pixel(3, 3, midBlue)
# 3rd sparkle bitmap
@sparkle_bitmaps[2] = Bitmap.new(7, 7)
@sparkle_bitmaps[2].set_pixel(1, 1, darkBlue)
@sparkle_bitmaps[2].set_pixel(5, 1, darkBlue)
@sparkle_bitmaps[2].set_pixel(2, 2, midBlue)
@sparkle_bitmaps[2].set_pixel(4, 2, midBlue)
@sparkle_bitmaps[2].set_pixel(3, 3, lightBlue)
@sparkle_bitmaps[2].set_pixel(2, 4, midBlue)
@sparkle_bitmaps[2].set_pixel(4, 4, midBlue)
@sparkle_bitmaps[2].set_pixel(1, 5, darkBlue)
@sparkle_bitmaps[2].set_pixel(5, 5, darkBlue)
# 4th sparkle bitmap
@sparkle_bitmaps[3] = Bitmap.new(7, 7)
@sparkle_bitmaps[3].fill_rect(3, 1, 1, 5, darkBlue)
@sparkle_bitmaps[3].fill_rect(1, 3, 5, 1, darkBlue)
@sparkle_bitmaps[3].fill_rect(3, 2, 1, 3, midBlue)
@sparkle_bitmaps[3].fill_rect(2, 3, 3, 1, midBlue)
@sparkle_bitmaps[3].set_pixel(3, 3, lightBlue)
# 5th sparkle bitmap
@sparkle_bitmaps[4] = Bitmap.new(7, 7)
@sparkle_bitmaps[4].fill_rect(2, 2, 3, 3, midBlue)
@sparkle_bitmaps[4].fill_rect(3, 2, 1, 3, darkBlue)
@sparkle_bitmaps[4].fill_rect(2, 3, 3, 1, darkBlue)
@sparkle_bitmaps[4].set_pixel(3, 3, lightBlue)
@sparkle_bitmaps[4].set_pixel(1, 1, darkBlue)
@sparkle_bitmaps[4].set_pixel(5, 1, darkBlue)
@sparkle_bitmaps[4].set_pixel(1, 5, darkBlue)
@sparkle_bitmaps[4].set_pixel(5, 1, darkBlue)
# 6th sparkle bitmap
@sparkle_bitmaps[5] = Bitmap.new(7, 7)
@sparkle_bitmaps[5].fill_rect(2, 1, 3, 5, darkBlue)
@sparkle_bitmaps[5].fill_rect(1, 2, 5, 3, darkBlue)
@sparkle_bitmaps[5].fill_rect(2, 2, 3, 3, midBlue)
@sparkle_bitmaps[5].fill_rect(3, 1, 1, 5, midBlue)
@sparkle_bitmaps[5].fill_rect(1, 3, 5, 1, midBlue)
@sparkle_bitmaps[5].fill_rect(3, 2, 1, 3, lightBlue)
@sparkle_bitmaps[5].fill_rect(2, 3, 3, 1, lightBlue)
@sparkle_bitmaps[5].set_pixel(3, 3, white)
# 7th sparkle bitmap
@sparkle_bitmaps[6] = Bitmap.new(7, 7)
@sparkle_bitmaps[6].fill_rect(2, 1, 3, 5, midBlue)
@sparkle_bitmaps[6].fill_rect(1, 2, 5, 3, midBlue)
@sparkle_bitmaps[6].fill_rect(3, 0, 1, 7, darkBlue)
@sparkle_bitmaps[6].fill_rect(0, 3, 7, 1, darkBlue)
@sparkle_bitmaps[6].fill_rect(2, 2, 3, 3, lightBlue)
@sparkle_bitmaps[6].fill_rect(3, 2, 1, 3, midBlue)
@sparkle_bitmaps[6].fill_rect(2, 3, 3, 1, midBlue)
@sparkle_bitmaps[6].set_pixel(3, 3, white)
#-------------------------------------------------------------------------------
# Meteor bitmap
@meteor_bitmap = Bitmap.new(14, 12)
@meteor_bitmap.fill_rect(0, 8, 5, 4, paleOrange)
@meteor_bitmap.fill_rect(1, 7, 6, 4, paleOrange)
@meteor_bitmap.set_pixel(7, 8, paleOrange)
@meteor_bitmap.fill_rect(1, 8, 2, 2, brightOrange)
@meteor_bitmap.set_pixel(2, 7, brightOrange)
@meteor_bitmap.fill_rect(3, 6, 2, 1, brightOrange)
@meteor_bitmap.set_pixel(3, 8, brightOrange)
@meteor_bitmap.set_pixel(3, 10, brightOrange)
@meteor_bitmap.set_pixel(4, 9, brightOrange)
@meteor_bitmap.fill_rect(5, 5, 1, 5, brightOrange)
@meteor_bitmap.fill_rect(6, 4, 1, 5, brightOrange)
@meteor_bitmap.fill_rect(7, 3, 1, 5, brightOrange)
@meteor_bitmap.fill_rect(8, 6, 1, 2, brightOrange)
@meteor_bitmap.set_pixel(9, 5, brightOrange)
@meteor_bitmap.set_pixel(3, 8, midRed)
@meteor_bitmap.fill_rect(4, 7, 1, 2, midRed)
@meteor_bitmap.set_pixel(4, 5, midRed)
@meteor_bitmap.set_pixel(5, 4, midRed)
@meteor_bitmap.set_pixel(5, 6, midRed)
@meteor_bitmap.set_pixel(6, 5, midRed)
@meteor_bitmap.set_pixel(6, 7, midRed)
@meteor_bitmap.fill_rect(7, 4, 1, 3, midRed)
@meteor_bitmap.fill_rect(8, 3, 1, 3, midRed)
@meteor_bitmap.fill_rect(9, 2, 1, 3, midRed)
@meteor_bitmap.fill_rect(10, 1, 1, 3, midRed)
@meteor_bitmap.fill_rect(11, 0, 1, 3, midRed)
@meteor_bitmap.fill_rect(12, 0, 1, 2, midRed)
@meteor_bitmap.set_pixel(13, 0, midRed)
# Impact bitmap
@impact_bitmap = Bitmap.new(22, 11)
@impact_bitmap.fill_rect(0, 5, 1, 2, brightOrange)
@impact_bitmap.set_pixel(1, 4, brightOrange)
@impact_bitmap.set_pixel(1, 6, brightOrange)
@impact_bitmap.set_pixel(2, 3, brightOrange)
@impact_bitmap.set_pixel(2, 7, brightOrange)
@impact_bitmap.set_pixel(3, 2, midRed)
@impact_bitmap.set_pixel(3, 7, midRed)
@impact_bitmap.set_pixel(4, 2, brightOrange)
@impact_bitmap.set_pixel(4, 8, brightOrange)
@impact_bitmap.set_pixel(5, 2, midRed)
@impact_bitmap.fill_rect(5, 8, 3, 1, brightOrange)
@impact_bitmap.set_pixel(6, 1, midRed)
@impact_bitmap.fill_rect(7, 1, 8, 1, brightOrange)
@impact_bitmap.fill_rect(7, 9, 8, 1, midRed)
#-------------------------------------------------------------------------------
# Flame meteor bitmap
@flame_meteor_bitmap = Bitmap.new(14, 12)
@flame_meteor_bitmap.fill_rect(0, 8, 5, 4, brightOrange)
@flame_meteor_bitmap.fill_rect(1, 7, 6, 4, brightOrange)
@flame_meteor_bitmap.set_pixel(7, 8, brightOrange)
@flame_meteor_bitmap.fill_rect(1, 8, 2, 2, midYellow)
@flame_meteor_bitmap.set_pixel(2, 7, midYellow)
@flame_meteor_bitmap.fill_rect(3, 6, 2, 1, midYellow)
@flame_meteor_bitmap.set_pixel(3, 8, midYellow)
@flame_meteor_bitmap.set_pixel(3, 10, midYellow)
@flame_meteor_bitmap.set_pixel(4, 9, midYellow)
@flame_meteor_bitmap.fill_rect(5, 5, 1, 5, midYellow)
@flame_meteor_bitmap.fill_rect(6, 4, 1, 5, midYellow)
@flame_meteor_bitmap.fill_rect(7, 3, 1, 5, midYellow)
@flame_meteor_bitmap.fill_rect(8, 6, 1, 2, midYellow)
@flame_meteor_bitmap.set_pixel(9, 5, midYellow)
@flame_meteor_bitmap.set_pixel(3, 8, lightYellow)
@flame_meteor_bitmap.fill_rect(4, 7, 1, 2, lightYellowtwo)
@flame_meteor_bitmap.set_pixel(4, 5, lightYellow)
@flame_meteor_bitmap.set_pixel(5, 4, lightYellow)
@flame_meteor_bitmap.set_pixel(5, 6, lightYellow)
@flame_meteor_bitmap.set_pixel(6, 5, lightYellow)
@flame_meteor_bitmap.set_pixel(6, 7, lightYellow)
@flame_meteor_bitmap.fill_rect(7, 4, 1, 3, lightYellow)
@flame_meteor_bitmap.fill_rect(8, 3, 1, 3, lightYellow)
@flame_meteor_bitmap.fill_rect(9, 2, 1, 3, lightYellow)
@flame_meteor_bitmap.fill_rect(10, 1, 1, 3, lightYellow)
@flame_meteor_bitmap.fill_rect(11, 0, 1, 3, lightYellow)
@flame_meteor_bitmap.fill_rect(12, 0, 1, 2, lightYellow)
@flame_meteor_bitmap.set_pixel(13, 0, lightYellow)
# Flame impact bitmap
@flame_impact_bitmap = Bitmap.new(22, 11)
@flame_impact_bitmap.fill_rect(0, 5, 1, 2, midYellow)
@flame_impact_bitmap.set_pixel(1, 4, midYellow)
@flame_impact_bitmap.set_pixel(1, 6, midYellow)
@flame_impact_bitmap.set_pixel(2, 3, midYellow)
@flame_impact_bitmap.set_pixel(2, 7, midYellow)
@flame_impact_bitmap.set_pixel(3, 2, midYellow)
@flame_impact_bitmap.set_pixel(3, 7, lightYellow)
@flame_impact_bitmap.set_pixel(4, 2, brightOrange)
@flame_impact_bitmap.set_pixel(4, 8, brightOrange)
@flame_impact_bitmap.set_pixel(5, 2, lightYellow)
@flame_impact_bitmap.fill_rect(5, 8, 3, 1, midYellow)
@flame_impact_bitmap.set_pixel(6, 1, lightYellow)
@flame_impact_bitmap.fill_rect(7, 1, 8, 1, midYellow)
@flame_impact_bitmap.fill_rect(7, 9, 8, 1, lightYellow)
#-------------------------------------------------------------------------------
# Ash bitmaps
@ash_bitmaps = []
@ash_bitmaps[0] = Bitmap.new(3, 3)
@ash_bitmaps[0].fill_rect(0, 1, 1, 3, lightGrey)
@ash_bitmaps[0].fill_rect(1, 0, 3, 1, lightGrey)
@ash_bitmaps[0].set_pixel(1, 1, white)
@ash_bitmaps[1] = Bitmap.new(3, 3)
@ash_bitmaps[1].fill_rect(0, 1, 1, 3, grey)
@ash_bitmaps[1].fill_rect(1, 0, 3, 1, grey)
@ash_bitmaps[1].set_pixel(1, 1, lightGrey)
#-------------------------------------------------------------------------------
# Bubble bitmaps
@bubble_bitmaps = []
darkBlue = Color.new(77, 136, 225, 160)
aqua = Color.new(197, 253, 254, 160)
lavender = Color.new(225, 190, 244, 160)
# first bubble bitmap
@bubble_bitmaps[0] = Bitmap.new(24, 24)
@bubble_bitmaps[0].fill_rect(0, 9, 24, 5, darkBlue)
@bubble_bitmaps[0].fill_rect(1, 6, 22, 11, darkBlue)
@bubble_bitmaps[0].fill_rect(2, 5, 20, 13, darkBlue)
@bubble_bitmaps[0].fill_rect(3, 4, 18, 15, darkBlue)
@bubble_bitmaps[0].fill_rect(4, 3, 16, 17, darkBlue)
@bubble_bitmaps[0].fill_rect(5, 2, 14, 19, darkBlue)
@bubble_bitmaps[0].fill_rect(6, 1, 12, 21, darkBlue)
@bubble_bitmaps[0].fill_rect(9, 0, 5, 24, darkBlue)
@bubble_bitmaps[0].fill_rect(2, 11, 20, 4, aqua)
@bubble_bitmaps[0].fill_rect(3, 7, 18, 10, aqua)
@bubble_bitmaps[0].fill_rect(4, 6, 16, 12, aqua)
@bubble_bitmaps[0].fill_rect(5, 5, 14, 14, aqua)
@bubble_bitmaps[0].fill_rect(6, 4, 12, 16, aqua)
@bubble_bitmaps[0].fill_rect(9, 2, 4, 20, aqua)
@bubble_bitmaps[0].fill_rect(5, 10, 1, 7, lavender)
@bubble_bitmaps[0].fill_rect(6, 14, 1, 5, lavender)
@bubble_bitmaps[0].fill_rect(7, 15, 1, 4, lavender)
@bubble_bitmaps[0].fill_rect(8, 16, 1, 4, lavender)
@bubble_bitmaps[0].fill_rect(9, 17, 1, 3, lavender)
@bubble_bitmaps[0].fill_rect(10, 18, 4, 3, lavender)
@bubble_bitmaps[0].fill_rect(14, 18, 1, 2, lavender)
@bubble_bitmaps[0].fill_rect(13, 5, 4, 4, white)
@bubble_bitmaps[0].fill_rect(14, 4, 2, 1, white)
@bubble_bitmaps[0].set_pixel(17, 6, white)
# second bubble bitmap
@bubble_bitmaps[1] = Bitmap.new(14, 15)
@bubble_bitmaps[1].fill_rect(0, 4, 14, 7, darkBlue)
@bubble_bitmaps[1].fill_rect(1, 3, 12, 9, darkBlue)
@bubble_bitmaps[1].fill_rect(2, 2, 10, 11, darkBlue)
@bubble_bitmaps[1].fill_rect(3, 1, 8, 13, darkBlue)
@bubble_bitmaps[1].fill_rect(5, 0, 4, 15, darkBlue)
@bubble_bitmaps[1].fill_rect(1, 5, 12, 4, aqua)
@bubble_bitmaps[1].fill_rect(2, 4, 10, 6, aqua)
@bubble_bitmaps[1].fill_rect(3, 3, 8, 8, aqua)
@bubble_bitmaps[1].fill_rect(4, 2, 6, 10, aqua)
@bubble_bitmaps[1].fill_rect(1, 5, 12, 4, aqua)
@bubble_bitmaps[1].fill_rect(3, 9, 1, 2, lavender)
@bubble_bitmaps[1].fill_rect(4, 10, 1, 2, lavender)
@bubble_bitmaps[1].fill_rect(5, 11, 4, 1, lavender)
@bubble_bitmaps[1].fill_rect(6, 12, 2, 1, white)
@bubble_bitmaps[1].fill_rect(8, 3, 2, 2, white)
@bubble_bitmaps[1].set_pixel(7, 4, white)
@bubble_bitmaps[1].set_pixel(8, 5, white)
# Other option for bubbles
@bubble2_bitmaps = Array.new
darkSteelGray = Color.new(145, 150, 155, 160)
midSteelGray = Color.new(180, 180, 185, 160)
lightSteelGray = Color.new(225, 225, 235, 160)
steelBlue = Color.new(145, 145, 165, 160)
lightSteelBlue = Color.new(165, 170, 180, 160)
transparentWhite = Color.new(255, 255, 255, 160)
# first bubble 2 bitmap
@bubble2_bitmaps[0] = Bitmap.new(6, 6)
@bubble2_bitmaps[0].fill_rect(0, 0, 6, 6, darkSteelGray)
@bubble2_bitmaps[0].fill_rect(0, 2, 6, 2, midSteelGray)
@bubble2_bitmaps[0].fill_rect(2, 0, 2, 6, midSteelGray)
@bubble2_bitmaps[0].fill_rect(2, 2, 2, 2, lightSteelGray)
# second bubble 2 bitmap
@bubble2_bitmaps[1] = Bitmap.new(8, 8)
@bubble2_bitmaps[1].fill_rect(0, 2, 2, 4, steelBlue)
@bubble2_bitmaps[1].fill_rect(2, 0, 4, 2, darkSteelGray)
@bubble2_bitmaps[1].fill_rect(6, 2, 2, 2, darkSteelGray)
@bubble2_bitmaps[1].fill_rect(2, 6, 2, 2, darkSteelGray)
@bubble2_bitmaps[1].fill_rect(6, 4, 2, 2, midSteelGray)
@bubble2_bitmaps[1].fill_rect(4, 6, 2, 2, midSteelGray)
@bubble2_bitmaps[1].fill_rect(4, 4, 2, 2, lightSteelBlue)
@bubble2_bitmaps[1].fill_rect(2, 4, 2, 2, lightSteelGray)
@bubble2_bitmaps[1].fill_rect(4, 2, 2, 2, lightSteelGray)
@bubble2_bitmaps[1].fill_rect(2, 2, 2, 2, transparentWhite)
# third bubble 2 bitmap
@bubble2_bitmaps[2] = Bitmap.new(8, 10)
@bubble2_bitmaps[2].fill_rect(8, 2, 2, 4, steelBlue)
@bubble2_bitmaps[2].fill_rect(2, 0, 8, 2, darkSteelGray)
@bubble2_bitmaps[2].fill_rect(2, 6, 8, 2, darkSteelGray)
@bubble2_bitmaps[2].fill_rect(4, 0, 2, 2, midSteelGray)
@bubble2_bitmaps[2].fill_rect(4, 6, 2, 2, midSteelGray)
@bubble2_bitmaps[2].fill_rect(0, 2, 2, 2, midSteelGray)
@bubble2_bitmaps[2].fill_rect(0, 4, 2, 2, lightSteelBlue)
@bubble2_bitmaps[2].fill_rect(2, 2, 6, 4, lightSteelGray)
@bubble2_bitmaps[2].fill_rect(2, 2, 4, 2, transparentWhite)
@bubble2_bitmaps[2].fill_rect(4, 4, 2, 2, transparentWhite)
# fourth bubble 2 bitmap
@bubble2_bitmaps[3] = Bitmap.new(14, 14)
@bubble2_bitmaps[3].fill_rect(4, 0, 4, 2, steelBlue)
@bubble2_bitmaps[3].fill_rect(0, 4, 2, 4, steelBlue)
@bubble2_bitmaps[3].fill_rect(12, 4, 2, 4, steelBlue)
@bubble2_bitmaps[3].fill_rect(8, 0, 2, 2, darkSteelGray)
@bubble2_bitmaps[3].fill_rect(0, 6, 2, 2, darkSteelGray)
@bubble2_bitmaps[3].fill_rect(12, 6, 2, 2, darkSteelGray)
@bubble2_bitmaps[3].fill_rect(4, 12, 6, 2, darkSteelGray)
@bubble2_bitmaps[3].fill_rect(8, 0, 2, 2, darkSteelGray)
@bubble2_bitmaps[3].fill_rect(2, 2, 10, 10, midSteelGray)
@bubble2_bitmaps[3].fill_rect(6, 12, 2, 2, midSteelGray)
@bubble2_bitmaps[3].fill_rect(2, 4, 10, 6, lightSteelGray)
@bubble2_bitmaps[3].fill_rect(4, 2, 2, 2, lightSteelGray)
@bubble2_bitmaps[3].fill_rect(6, 10, 4, 2, lightSteelGray)
@bubble2_bitmaps[3].fill_rect(6, 4, 2, 2, transparentWhite)
@bubble2_bitmaps[3].fill_rect(4, 6, 2, 2, transparentWhite)
#-------------------------------------------------------------------------------
# Water bombs bitmap
@waterbomb_bitmap = Bitmap.new(8, 8)
@waterbomb_bitmap.fill_rect(0, 2, 2, 4, aqua)
@waterbomb_bitmap.fill_rect(2, 0, 4, 2, aqua)
@waterbomb_bitmap.fill_rect(6, 2, 2, 2, aqua)
@waterbomb_bitmap.fill_rect(2, 6, 2, 2, aqua)
@waterbomb_bitmap.fill_rect(6, 4, 2, 2, aqua)
@waterbomb_bitmap.fill_rect(4, 6, 2, 2, aqua)
@waterbomb_bitmap.fill_rect(4, 4, 2, 2, aqua)
@waterbomb_bitmap.fill_rect(2, 4, 2, 2, aqua)
@waterbomb_bitmap.fill_rect(4, 2, 2, 2, aqua)
@waterbomb_bitmap.fill_rect(2, 2, 2, 2, aqua)
# Water bombs impact bitmap
@waterbomb_impact_bitmap = Bitmap.new(8, 5)
@waterbomb_impact_bitmap.fill_rect(1, 0, 6, 1, aqua)
@waterbomb_impact_bitmap.fill_rect(1, 4, 6, 1, aqua)
@waterbomb_impact_bitmap.fill_rect(0, 1, 1, 3, aqua)
@waterbomb_impact_bitmap.fill_rect(7, 1, 1, 3, aqua)
@waterbomb_impact_bitmap.set_pixel(1, 0, aqua)
@waterbomb_impact_bitmap.set_pixel(0, 1, aqua)
#-------------------------------------------------------------------------------
# Icy bombs bitmap
@icybomb_bitmap = Bitmap.new(8, 8)
@icybomb_bitmap.fill_rect(0, 2, 2, 4, lightBlue)
@icybomb_bitmap.fill_rect(2, 0, 4, 2, lightBlue)
@icybomb_bitmap.fill_rect(6, 2, 2, 2, lightBlue)
@icybomb_bitmap.fill_rect(2, 6, 2, 2, lightBlue)
@icybomb_bitmap.fill_rect(6, 4, 2, 2, lightBlue)
@icybomb_bitmap.fill_rect(4, 6, 2, 2, lightBlue)
@icybomb_bitmap.fill_rect(4, 4, 2, 2, lightBlue)
@icybomb_bitmap.fill_rect(2, 4, 2, 2, lightBlue)
@icybomb_bitmap.fill_rect(4, 2, 2, 2, lightBlue)
@icybomb_bitmap.fill_rect(2, 2, 2, 2, lightBlue)
# Icy bombs impact bitmap
@icybomb_impact_bitmap = Bitmap.new(8, 5)
@icybomb_impact_bitmap.fill_rect(1, 0, 6, 1, lightBlue)
@icybomb_impact_bitmap.fill_rect(1, 4, 6, 1, lightBlue)
@icybomb_impact_bitmap.fill_rect(0, 1, 1, 3, lightBlue)
@icybomb_impact_bitmap.fill_rect(7, 1, 1, 3, lightBlue)
@icybomb_impact_bitmap.set_pixel(1, 0, lightBlue)
@icybomb_impact_bitmap.set_pixel(0, 1, lightBlue)
#-------------------------------------------------------------------------------
# Flare bombs bitmap
@flarebomb_bitmap = Bitmap.new(8, 8)
@flarebomb_bitmap.fill_rect(0, 2, 2, 4, midYellow)
@flarebomb_bitmap.fill_rect(2, 0, 4, 2, midYellow)
@flarebomb_bitmap.fill_rect(6, 2, 2, 2, midYellow)
@flarebomb_bitmap.fill_rect(2, 6, 2, 2, brightOrange)
@flarebomb_bitmap.fill_rect(6, 4, 2, 2, brightOrange)
@flarebomb_bitmap.fill_rect(4, 6, 2, 2, midYellow)
@flarebomb_bitmap.fill_rect(4, 4, 2, 2, brightOrange)
@flarebomb_bitmap.fill_rect(2, 4, 2, 2, midYellow)
@flarebomb_bitmap.fill_rect(4, 2, 2, 2, midYellow)
@flarebomb_bitmap.fill_rect(2, 2, 2, 2, midYellow)
# Flare bomb impact bitmap
@flarebomb_impact_bitmap = Bitmap.new(8, 5)
@flarebomb_impact_bitmap.fill_rect(1, 0, 6, 1, brightOrange)
@flarebomb_impact_bitmap.fill_rect(1, 4, 6, 1, brightOrange)
@flarebomb_impact_bitmap.fill_rect(0, 1, 1, 3, midYellow)
@flarebomb_impact_bitmap.fill_rect(7, 1, 1, 3, midYellow)
@flarebomb_impact_bitmap.set_pixel(1, 0, midYellow)
@flarebomb_impact_bitmap.set_pixel(0, 1, midYellow)
#-------------------------------------------------------------------------------
# Starburst bitmaps
@starburst_bitmaps = []
starburst_yellow = Color.new(233, 210, 142, 255)
starburst_yellowtwo = Color.new(219, 191, 95, 255)
starburst_lightyellow = Color.new(242, 229, 190, 255)
starburst_pink = Color.new(241, 185, 187, 255)
starburst_red = Color.new(196, 55, 84, 255)
starburst_redtwo = Color.new(178, 15, 56, 255)
starburst_cyan = Color.new(189, 225, 242, 255)
starburst_blue = Color.new(102, 181, 221, 255)
starburst_bluetwo = Color.new(5, 88, 168, 255)
starburst_lightgreen = Color.new(205, 246, 205, 255)
starburst_green = Color.new(88, 221, 89, 255)
starburst_greentwo = Color.new(44, 166, 0, 255)
starburst_purple = Color.new(216, 197, 255, 255)
starburst_violet = Color.new(155, 107, 255, 255)
starburst_violettwo = Color.new(71, 0, 222, 255)
starburst_lightorange = Color.new(255, 220, 177, 255)
starburst_orange = Color.new(255, 180, 85, 255)
starburst_orangetwo = Color.new(222, 124, 0, 255)
# 1st starburst bitmap
@starburst_bitmaps[0] = Bitmap.new(8, 8)
@starburst_bitmaps[0].set_pixel(3, 3, starburst_lightyellow)
# 2nd starburst bitmap
@starburst_bitmaps[1] = Bitmap.new(8, 8)
@starburst_bitmaps[1].fill_rect(3, 2, 1, 3, starburst_yellow)
@starburst_bitmaps[1].fill_rect(2, 3, 3, 1, starburst_yellow)
@starburst_bitmaps[1].set_pixel(3, 3, starburst_lightyellow)
# 3rd starburst bitmap
@starburst_bitmaps[2] = Bitmap.new(7, 7)
@starburst_bitmaps[2].set_pixel(1, 1, starburst_yellow)
@starburst_bitmaps[2].set_pixel(5, 1, starburst_yellow)
@starburst_bitmaps[2].set_pixel(2, 2, starburst_yellowtwo)
@starburst_bitmaps[2].set_pixel(4, 2, starburst_yellow)
@starburst_bitmaps[2].set_pixel(3, 3, starburst_lightyellow)
@starburst_bitmaps[2].set_pixel(2, 4, starburst_yellowtwo)
@starburst_bitmaps[2].set_pixel(4, 4, starburst_yellowtwo)
@starburst_bitmaps[2].set_pixel(1, 5, starburst_yellow)
@starburst_bitmaps[2].set_pixel(5, 5, starburst_yellow)
# 4th starburst bitmap
@starburst_bitmaps[3] = Bitmap.new(7, 7)
@starburst_bitmaps[3].fill_rect(3, 1, 1, 5, starburst_yellow)
@starburst_bitmaps[3].fill_rect(1, 3, 5, 1, starburst_yellowtwo)
@starburst_bitmaps[3].fill_rect(3, 2, 1, 3, starburst_yellow)
@starburst_bitmaps[3].fill_rect(2, 3, 3, 1, starburst_yellowtwo)
@starburst_bitmaps[3].set_pixel(3, 3, starburst_lightyellow)
# 5th starburst bitmap
@starburst_bitmaps[4] = Bitmap.new(7, 7)
@starburst_bitmaps[4].fill_rect(2, 2, 3, 3, starburst_yellow)
@starburst_bitmaps[4].fill_rect(3, 2, 1, 3, starburst_yellow)
@starburst_bitmaps[4].fill_rect(2, 3, 3, 1, starburst_yellowtwo)
@starburst_bitmaps[4].set_pixel(3, 3, starburst_lightyellow)
@starburst_bitmaps[4].set_pixel(1, 1, starburst_yellow)
@starburst_bitmaps[4].set_pixel(5, 1, starburst_yellow)
@starburst_bitmaps[4].set_pixel(1, 5, starburst_yellowtwo)
@starburst_bitmaps[4].set_pixel(5, 1, starburst_yellowtwo)
# 6th starburst bitmap
@starburst_bitmaps[5] = Bitmap.new(8, 8)
@starburst_bitmaps[5].fill_rect(3, 2, 1, 3, starburst_yellow)
@starburst_bitmaps[5].fill_rect(2, 3, 3, 1, starburst_yellow)
@starburst_bitmaps[5].set_pixel(3, 3, starburst_lightyellow)
# 7th starburst bitmap
@starburst_bitmaps[6] = Bitmap.new(8, 8)
@starburst_bitmaps[6].fill_rect(3, 2, 1, 3, starburst_green)
@starburst_bitmaps[6].fill_rect(2, 3, 3, 1, starburst_green)
@starburst_bitmaps[6].set_pixel(3, 3, starburst_lightgreen)
# 8th starburst bitmap
@starburst_bitmaps[7] = Bitmap.new(7, 7)
@starburst_bitmaps[7].set_pixel(1, 1, starburst_greentwo)
@starburst_bitmaps[7].set_pixel(5, 1, starburst_greentwo)
@starburst_bitmaps[7].set_pixel(2, 2, starburst_greentwo)
@starburst_bitmaps[7].set_pixel(4, 2, starburst_greentwo)
@starburst_bitmaps[7].set_pixel(3, 3, starburst_green)
@starburst_bitmaps[7].set_pixel(2, 4, starburst_green)
@starburst_bitmaps[7].set_pixel(4, 4, starburst_green)
@starburst_bitmaps[7].set_pixel(1, 5, starburst_green)
@starburst_bitmaps[7].set_pixel(5, 5, starburst_lightgreen)
# 9th starburst bitmap
@starburst_bitmaps[8] = Bitmap.new(7, 7)
@starburst_bitmaps[8].fill_rect(3, 1, 1, 5, starburst_greentwo)
@starburst_bitmaps[8].fill_rect(1, 3, 5, 1, starburst_greentwo)
@starburst_bitmaps[8].fill_rect(3, 2, 1, 3, starburst_green)
@starburst_bitmaps[8].fill_rect(2, 3, 3, 1, starburst_green)
@starburst_bitmaps[8].set_pixel(3, 3, starburst_lightgreen)
# 10th starburst bitmap
@starburst_bitmaps[9] = Bitmap.new(7, 7)
@starburst_bitmaps[9].fill_rect(2, 1, 3, 5, starburst_greentwo)
@starburst_bitmaps[9].fill_rect(1, 2, 5, 3, starburst_greentwo)
@starburst_bitmaps[9].fill_rect(2, 2, 3, 3, starburst_green)
@starburst_bitmaps[9].fill_rect(3, 1, 1, 5, starburst_green)
@starburst_bitmaps[9].fill_rect(1, 3, 5, 1, starburst_green)
@starburst_bitmaps[9].fill_rect(3, 2, 1, 3, starburst_lightgreen)
@starburst_bitmaps[9].fill_rect(2, 3, 3, 1, starburst_lightgreen)
@starburst_bitmaps[9].set_pixel(3, 3, starburst_lightgreen)
# 11en starburst bitmap
@starburst_bitmaps[10] = Bitmap.new(7, 7)
@starburst_bitmaps[10].fill_rect(2, 2, 3, 3, starburst_greentwo)
@starburst_bitmaps[10].fill_rect(3, 2, 1, 3, starburst_greentwo)
@starburst_bitmaps[10].fill_rect(2, 3, 3, 1, starburst_green)
@starburst_bitmaps[10].set_pixel(3, 3, starburst_lightgreen)
@starburst_bitmaps[10].set_pixel(1, 1, starburst_green)
@starburst_bitmaps[10].set_pixel(5, 1, starburst_green)
@starburst_bitmaps[10].set_pixel(1, 5, starburst_greentwo)
@starburst_bitmaps[10].set_pixel(5, 1, starburst_greentwo)
# 12en starburst bitmap
@starburst_bitmaps[11] = Bitmap.new(8, 8)
@starburst_bitmaps[11].fill_rect(3, 2, 1, 3, starburst_green)
@starburst_bitmaps[11].fill_rect(2, 3, 3, 1, starburst_green)
@starburst_bitmaps[11].set_pixel(3, 3, starburst_lightgreen)
# 13en starburst bitmap
@starburst_bitmaps[12] = Bitmap.new(8, 8)
@starburst_bitmaps[12].fill_rect(3, 2, 1, 3, starburst_blue)
@starburst_bitmaps[12].fill_rect(2, 3, 3, 1, starburst_blue)
@starburst_bitmaps[12].set_pixel(3, 3, starburst_cyan)
# 14en starburst bitmap
@starburst_bitmaps[13] = Bitmap.new(7, 7)
@starburst_bitmaps[13].set_pixel(1, 1, starburst_bluetwo)
@starburst_bitmaps[13].set_pixel(5, 1, starburst_bluetwo)
@starburst_bitmaps[13].set_pixel(2, 2, starburst_bluetwo)
@starburst_bitmaps[13].set_pixel(4, 2, starburst_bluetwo)
@starburst_bitmaps[13].set_pixel(3, 3, starburst_blue)
@starburst_bitmaps[13].set_pixel(2, 4, starburst_blue)
@starburst_bitmaps[13].set_pixel(4, 4, starburst_blue)
@starburst_bitmaps[13].set_pixel(1, 5, starburst_blue)
@starburst_bitmaps[13].set_pixel(5, 5, starburst_cyan)
# 15en starburst bitmap
@starburst_bitmaps[14] = Bitmap.new(7, 7)
@starburst_bitmaps[14].fill_rect(3, 1, 1, 5, starburst_bluetwo)
@starburst_bitmaps[14].fill_rect(1, 3, 5, 1, starburst_bluetwo)
@starburst_bitmaps[14].fill_rect(3, 2, 1, 3, starburst_blue)
@starburst_bitmaps[14].fill_rect(2, 3, 3, 1, starburst_blue)
@starburst_bitmaps[14].set_pixel(3, 3, starburst_cyan)
# 16en starburst bitmap
@starburst_bitmaps[15] = Bitmap.new(7, 7)
@starburst_bitmaps[15].fill_rect(2, 1, 3, 5, starburst_bluetwo)
@starburst_bitmaps[15].fill_rect(1, 2, 5, 3, starburst_bluetwo)
@starburst_bitmaps[15].fill_rect(2, 2, 3, 3, starburst_blue)
@starburst_bitmaps[15].fill_rect(3, 1, 1, 5, starburst_blue)
@starburst_bitmaps[15].fill_rect(1, 3, 5, 1, starburst_blue)
@starburst_bitmaps[15].fill_rect(3, 2, 1, 3, starburst_cyan)
@starburst_bitmaps[15].fill_rect(2, 3, 3, 1, starburst_cyan)
@starburst_bitmaps[15].set_pixel(3, 3, starburst_cyan)
# 17en starburst bitmap
@starburst_bitmaps[16] = Bitmap.new(8, 8)
@starburst_bitmaps[16].fill_rect(3, 2, 1, 3, starburst_blue)
@starburst_bitmaps[16].fill_rect(2, 3, 3, 1, starburst_blue)
@starburst_bitmaps[16].set_pixel(3, 3, starburst_cyan)
# 18en starburst bitmap
@starburst_bitmaps[17] = Bitmap.new(8, 8)
@starburst_bitmaps[17].fill_rect(3, 2, 1, 3, starburst_violet)
@starburst_bitmaps[17].fill_rect(2, 3, 3, 1, starburst_violet)
@starburst_bitmaps[17].set_pixel(3, 3, starburst_purple)
# 19en starburst bitmap
@starburst_bitmaps[18] = Bitmap.new(7, 7)
@starburst_bitmaps[18].set_pixel(1, 1, starburst_violettwo)
@starburst_bitmaps[18].set_pixel(5, 1, starburst_violettwo)
@starburst_bitmaps[18].set_pixel(2, 2, starburst_violettwo)
@starburst_bitmaps[18].set_pixel(4, 2, starburst_violettwo)
@starburst_bitmaps[18].set_pixel(3, 3, starburst_violet)
@starburst_bitmaps[18].set_pixel(2, 4, starburst_violet)
@starburst_bitmaps[18].set_pixel(4, 4, starburst_violet)
@starburst_bitmaps[18].set_pixel(1, 5, starburst_violet)
@starburst_bitmaps[18].set_pixel(5, 5, starburst_purple)
# 20y starburst bitmap
@starburst_bitmaps[19] = Bitmap.new(7, 7)
@starburst_bitmaps[19].fill_rect(3, 1, 1, 5, starburst_violettwo)
@starburst_bitmaps[19].fill_rect(1, 3, 5, 1, starburst_violettwo)
@starburst_bitmaps[19].fill_rect(3, 2, 1, 3, starburst_violet)
@starburst_bitmaps[19].fill_rect(2, 3, 3, 1, starburst_violet)
@starburst_bitmaps[19].set_pixel(3, 3, starburst_violet)
# 21st starburst bitmap
@starburst_bitmaps[20] = Bitmap.new(7, 7)
@starburst_bitmaps[20].fill_rect(2, 1, 3, 5, starburst_violettwo)
@starburst_bitmaps[20].fill_rect(1, 2, 5, 3, starburst_violettwo)
@starburst_bitmaps[20].fill_rect(2, 2, 3, 3, starburst_violet)
@starburst_bitmaps[20].fill_rect(3, 1, 1, 5, starburst_violet)
@starburst_bitmaps[20].fill_rect(1, 3, 5, 1, starburst_violet)
@starburst_bitmaps[20].fill_rect(3, 2, 1, 3, starburst_purple)
@starburst_bitmaps[20].fill_rect(2, 3, 3, 1, starburst_purple)
@starburst_bitmaps[20].set_pixel(3, 3, starburst_purple)
# 22nd starburst bitmap
@starburst_bitmaps[21] = Bitmap.new(7, 7)
@starburst_bitmaps[21].fill_rect(2, 1, 3, 5, starburst_violet)
@starburst_bitmaps[21].fill_rect(1, 2, 5, 3, starburst_violet)
@starburst_bitmaps[21].fill_rect(3, 0, 1, 7, starburst_violettwo)
@starburst_bitmaps[21].fill_rect(0, 3, 7, 1, starburst_violettwo)
@starburst_bitmaps[21].fill_rect(2, 2, 3, 3, starburst_purple)
@starburst_bitmaps[21].fill_rect(3, 2, 1, 3, starburst_violet)
@starburst_bitmaps[21].fill_rect(2, 3, 3, 1, starburst_violet)
@starburst_bitmaps[21].set_pixel(3, 3, starburst_purple)
# 23d starburst bitmap
@starburst_bitmaps[22] = Bitmap.new(8, 8)
@starburst_bitmaps[22].fill_rect(3, 2, 1, 3, starburst_violet)
@starburst_bitmaps[22].fill_rect(2, 3, 3, 1, starburst_violet)
@starburst_bitmaps[22].set_pixel(3, 3, starburst_purple)
# 24th starburst bitmap
@starburst_bitmaps[23] = Bitmap.new(8, 8)
@starburst_bitmaps[23].fill_rect(3, 2, 1, 3, starburst_red)
@starburst_bitmaps[23].fill_rect(2, 3, 3, 1, starburst_red)
@starburst_bitmaps[23].set_pixel(3, 3, starburst_pink)
# 25th starburst bitmap
@starburst_bitmaps[24] = Bitmap.new(7, 7)
@starburst_bitmaps[24].set_pixel(1, 1, starburst_redtwo)
@starburst_bitmaps[24].set_pixel(5, 1, starburst_redtwo)
@starburst_bitmaps[24].set_pixel(2, 2, starburst_redtwo)
@starburst_bitmaps[24].set_pixel(4, 2, starburst_redtwo)
@starburst_bitmaps[24].set_pixel(3, 3, starburst_red)
@starburst_bitmaps[24].set_pixel(2, 4, starburst_red)
@starburst_bitmaps[24].set_pixel(4, 4, starburst_red)
@starburst_bitmaps[24].set_pixel(1, 5, starburst_red)
@starburst_bitmaps[24].set_pixel(5, 5, starburst_pink)
# 26th starburst bitmap
@starburst_bitmaps[25] = Bitmap.new(7, 7)
@starburst_bitmaps[25].fill_rect(3, 1, 1, 5, starburst_redtwo)
@starburst_bitmaps[25].fill_rect(1, 3, 5, 1, starburst_redtwo)
@starburst_bitmaps[25].fill_rect(3, 2, 1, 3, starburst_red)
@starburst_bitmaps[25].fill_rect(2, 3, 3, 1, starburst_red)
@starburst_bitmaps[25].set_pixel(3, 3, starburst_pink)
# 27th starburst bitmap
@starburst_bitmaps[26] = Bitmap.new(7, 7)
@starburst_bitmaps[26].fill_rect(2, 1, 3, 5, starburst_redtwo)
@starburst_bitmaps[26].fill_rect(1, 2, 5, 3, starburst_redtwo)
@starburst_bitmaps[26].fill_rect(2, 2, 3, 3, starburst_red)
@starburst_bitmaps[26].fill_rect(3, 1, 1, 5, starburst_red)
@starburst_bitmaps[26].fill_rect(1, 3, 5, 1, starburst_red)
@starburst_bitmaps[26].fill_rect(3, 2, 1, 3, starburst_pink)
@starburst_bitmaps[26].fill_rect(2, 3, 3, 1, starburst_pink)
@starburst_bitmaps[26].set_pixel(3, 3, starburst_pink)
# 28th starburst bitmap
@starburst_bitmaps[27] = Bitmap.new(7, 7)
@starburst_bitmaps[27].fill_rect(2, 1, 3, 5, starburst_red)
@starburst_bitmaps[27].fill_rect(1, 2, 5, 3, starburst_red)
@starburst_bitmaps[27].fill_rect(3, 0, 1, 7, starburst_redtwo)
@starburst_bitmaps[27].fill_rect(0, 3, 7, 1, starburst_redtwo)
@starburst_bitmaps[27].fill_rect(2, 2, 3, 3, starburst_pink)
@starburst_bitmaps[27].fill_rect(3, 2, 1, 3, starburst_red)
@starburst_bitmaps[27].fill_rect(2, 3, 3, 1, starburst_red)
@starburst_bitmaps[27].set_pixel(3, 3, starburst_pink)
# 29th starburst bitmap
@starburst_bitmaps[28] = Bitmap.new(8, 8)
@starburst_bitmaps[28].fill_rect(3, 2, 1, 3, starburst_red)
@starburst_bitmaps[28].fill_rect(2, 3, 3, 1, starburst_red)
@starburst_bitmaps[28].set_pixel(3, 3, starburst_pink)
# 30y starburst bitmap
@starburst_bitmaps[29] = Bitmap.new(8, 8)
@starburst_bitmaps[29].fill_rect(3, 2, 1, 3, starburst_orange)
@starburst_bitmaps[29].fill_rect(2, 3, 3, 1, starburst_orange)
@starburst_bitmaps[29].set_pixel(3, 3, starburst_lightorange)
# 31st starburst bitmap
@starburst_bitmaps[30] = Bitmap.new(7, 7)
@starburst_bitmaps[30].set_pixel(1, 1, starburst_orangetwo)
@starburst_bitmaps[30].set_pixel(5, 1, starburst_orangetwo)
@starburst_bitmaps[30].set_pixel(2, 2, starburst_orangetwo)
@starburst_bitmaps[30].set_pixel(4, 2, starburst_orangetwo)
@starburst_bitmaps[30].set_pixel(3, 3, starburst_orange)
@starburst_bitmaps[30].set_pixel(2, 4, starburst_orange)
@starburst_bitmaps[30].set_pixel(4, 4, starburst_orange)
@starburst_bitmaps[30].set_pixel(1, 5, starburst_orange)
@starburst_bitmaps[30].set_pixel(5, 5, starburst_lightorange)
# 32nd starburst bitmap
@starburst_bitmaps[31] = Bitmap.new(7, 7)
@starburst_bitmaps[31].fill_rect(3, 1, 1, 5, starburst_orangetwo)
@starburst_bitmaps[31].fill_rect(1, 3, 5, 1, starburst_orangetwo)
@starburst_bitmaps[31].fill_rect(3, 2, 1, 3, starburst_orange)
@starburst_bitmaps[31].fill_rect(2, 3, 3, 1, starburst_orange)
@starburst_bitmaps[31].set_pixel(3, 3, starburst_lightorange)
# 33d starburst bitmap
@starburst_bitmaps[32] = Bitmap.new(7, 7)
@starburst_bitmaps[32].fill_rect(2, 1, 3, 5, starburst_orangetwo)
@starburst_bitmaps[32].fill_rect(1, 2, 5, 3, starburst_orangetwo)
@starburst_bitmaps[32].fill_rect(2, 2, 3, 3, starburst_orange)
@starburst_bitmaps[32].fill_rect(3, 1, 1, 5, starburst_orange)
@starburst_bitmaps[32].fill_rect(1, 3, 5, 1, starburst_orange)
@starburst_bitmaps[32].fill_rect(3, 2, 1, 3, starburst_lightorange)
@starburst_bitmaps[32].fill_rect(2, 3, 3, 1, starburst_lightorange)
@starburst_bitmaps[32].set_pixel(3, 3, starburst_lightorange)
# 34th starburst bitmap
@starburst_bitmaps[33] = Bitmap.new(7, 7)
@starburst_bitmaps[33].fill_rect(2, 1, 3, 5, starburst_orange)
@starburst_bitmaps[33].fill_rect(1, 2, 5, 3, starburst_orange)
@starburst_bitmaps[33].fill_rect(3, 0, 1, 7, starburst_orangetwo)
@starburst_bitmaps[33].fill_rect(0, 3, 7, 1, starburst_orangetwo)
@starburst_bitmaps[33].fill_rect(2, 2, 3, 3, starburst_lightorange)
@starburst_bitmaps[33].fill_rect(3, 2, 1, 3, starburst_orange)
@starburst_bitmaps[33].fill_rect(2, 3, 3, 1, starburst_orange)
@starburst_bitmaps[33].set_pixel(3, 3, starburst_lightorange)
# 35th starburst bitmap
@starburst_bitmaps[34] = Bitmap.new(8, 8)
@starburst_bitmaps[34].fill_rect(3, 2, 1, 3, starburst_orange)
@starburst_bitmaps[34].fill_rect(2, 3, 3, 1, starburst_orange)
@starburst_bitmaps[34].set_pixel(3, 3, starburst_lightorange)
# 36th starburst bitmap
@starburst_bitmaps[35] = Bitmap.new(8, 8)
@starburst_bitmaps[35].set_pixel(3, 3, starburst_lightorange)
#-------------------------------------------------------------------------------
@monostarburst_bitmaps = []
# 1st starburst bitmap
@monostarburst_bitmaps[0] = Bitmap.new(8, 8)
@monostarburst_bitmaps[0].set_pixel(3, 3, starburst_lightyellow)
# 2nd starburst bitmap
@monostarburst_bitmaps[1] = Bitmap.new(8, 8)
@monostarburst_bitmaps[1].fill_rect(3, 2, 1, 3, starburst_yellow)
@monostarburst_bitmaps[1].fill_rect(2, 3, 3, 1, starburst_yellow)
@monostarburst_bitmaps[1].set_pixel(3, 3, starburst_lightyellow)
# 3d starburst bitmap
@monostarburst_bitmaps[2] = Bitmap.new(7, 7)
@monostarburst_bitmaps[2].set_pixel(1, 1, starburst_yellowtwo)
@monostarburst_bitmaps[2].set_pixel(5, 1, starburst_yellowtwo)
@monostarburst_bitmaps[2].set_pixel(2, 2, starburst_yellowtwo)
@monostarburst_bitmaps[2].set_pixel(4, 2, starburst_yellowtwo)
@monostarburst_bitmaps[2].set_pixel(3, 3, starburst_yellow)
@monostarburst_bitmaps[2].set_pixel(2, 4, starburst_yellow)
@monostarburst_bitmaps[2].set_pixel(4, 4, starburst_yellow)
@monostarburst_bitmaps[2].set_pixel(1, 5, starburst_yellow)
@monostarburst_bitmaps[2].set_pixel(5, 5, starburst_lightyellow)
# 4th starburst bitmap
@monostarburst_bitmaps[3] = Bitmap.new(7, 7)
@monostarburst_bitmaps[3].fill_rect(3, 1, 1, 5, starburst_yellowtwo)
@monostarburst_bitmaps[3].fill_rect(1, 3, 5, 1, starburst_yellowtwo)
@monostarburst_bitmaps[3].fill_rect(3, 2, 1, 3, starburst_yellow)
@monostarburst_bitmaps[3].fill_rect(2, 3, 3, 1, starburst_yellow)
@monostarburst_bitmaps[3].set_pixel(3, 3, starburst_lightyellow)
# 5th starburst bitmap
@monostarburst_bitmaps[4] = Bitmap.new(7, 7)
@monostarburst_bitmaps[4].fill_rect(2, 1, 3, 5, starburst_yellowtwo)
@monostarburst_bitmaps[4].fill_rect(1, 2, 5, 3, starburst_yellowtwo)
@monostarburst_bitmaps[4].fill_rect(2, 2, 3, 3, starburst_yellow)
@monostarburst_bitmaps[4].fill_rect(3, 1, 1, 5, starburst_yellow)
@monostarburst_bitmaps[4].fill_rect(1, 3, 5, 1, starburst_yellow)
@monostarburst_bitmaps[4].fill_rect(3, 2, 1, 3, starburst_lightyellow)
@monostarburst_bitmaps[4].fill_rect(2, 3, 3, 1, starburst_lightyellow)
@monostarburst_bitmaps[4].set_pixel(3, 3, starburst_lightyellow)
# 6th starburst bitmap
@monostarburst_bitmaps[5] = Bitmap.new(7, 7)
@monostarburst_bitmaps[5].fill_rect(2, 1, 3, 5, starburst_yellow)
@monostarburst_bitmaps[5].fill_rect(1, 2, 5, 3, starburst_yellow)
@monostarburst_bitmaps[5].fill_rect(3, 0, 1, 7, starburst_yellowtwo)
@monostarburst_bitmaps[5].fill_rect(0, 3, 7, 1, starburst_yellowtwo)
@monostarburst_bitmaps[5].fill_rect(2, 2, 3, 3, starburst_lightyellow)
@monostarburst_bitmaps[5].fill_rect(3, 2, 1, 3, starburst_yellow)
@monostarburst_bitmaps[5].fill_rect(2, 3, 3, 1, starburst_yellow)
@monostarburst_bitmaps[5].set_pixel(3, 3, starburst_lightyellow)
# 7th starburst bitmap
@monostarburst_bitmaps[6] = Bitmap.new(8, 8)
@monostarburst_bitmaps[6].fill_rect(3, 2, 1, 3, starburst_yellow)
@monostarburst_bitmaps[6].fill_rect(2, 3, 3, 1, starburst_yellow)
@monostarburst_bitmaps[6].set_pixel(3, 3, starburst_lightyellow)
# 8th starburst bitmap
@monostarburst_bitmaps[7] = Bitmap.new(8, 8)
@monostarburst_bitmaps[7].set_pixel(3, 3, starburst_lightyellow)
#-------------------------------------------------------------------------------
@user_bitmaps = []
update_user_defined
end
def update_user_defined
for image in @user_bitmaps
image.dispose
end
#user-defined bitmaps
for name in $WEATHER_IMAGES
@user_bitmaps.push(RPG::Cache.picture(name))
end
for sprite in @sprites
sprite.bitmap = @user_bitmaps[rand(@user_bitmaps.size)]
end
end
end
class Scene_Map
def change_weather
@spriteset.change_weather
end
end
class Spriteset_Map
attr_accessor :change_weather
end
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