class Scene_Battle
def update_phase3_basic_command
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
phase3_prior_actor
return
end
if Input.trigger?(Input::C)
case @actor_command_window.index
when 0
Audio.se_play("Audio/SE/097-Attack09",100)
@active_battler.current_action.kind = 0
@active_battler.current_action.basic = 0
start_enemy_select
when 1
Audio.se_play("Audio/SE/097-Attack09",100)
@active_battler.current_action.kind = 1
start_skill_select
when 2
Audio.se_play("Audio/SE/097-Attack09",100)
@active_battler.current_action.kind = 2
start_item_select
when 3
$game_system.se_play($data_system.decision_se)
@active_battler.current_action.kind = 0
@active_battler.current_action.basic = 1
phase3_next_actor
when 4
if $game_temp.battle_can_escape == false
$game_system.se_play($data_system.buzzer_se)
return
end
$game_system.se_play($data_system.decision_se)
update_phase2_escape
end
end
end
end