==.PNG (160.74 KB, 下载次数: 22)
#encoding:utf-8 #============================================================================== # ■ Window_EquipStatus #------------------------------------------------------------------------------ # 装备画面中,显示角色能力值变化的窗口。 #============================================================================== class Window_EquipStatus < Window_Base #-------------------------------------------------------------------------- # ● 初始化对象 #-------------------------------------------------------------------------- def initialize(x, y) super(x, y, window_width, window_height) @actor = nil @temp_actor = nil refresh end #-------------------------------------------------------------------------- # ● 获取窗口的宽度 #-------------------------------------------------------------------------- def window_width return 208 end #-------------------------------------------------------------------------- # ● 获取窗口的高度 #-------------------------------------------------------------------------- def window_height fitting_height(visible_line_number) end #-------------------------------------------------------------------------- # ● 获取显示行数 #-------------------------------------------------------------------------- def visible_line_number return 7 end #-------------------------------------------------------------------------- # ● 设置角色 #-------------------------------------------------------------------------- def actor=(actor) return if @actor == actor @actor = actor refresh end #-------------------------------------------------------------------------- # ● 刷新 #-------------------------------------------------------------------------- def refresh contents.clear draw_actor_name(@actor, 4, 0) if @actor #~ 6.times {|i| draw_item(0, line_height * (1 + i), 2 + i) } end #-------------------------------------------------------------------------- # ● 设置更换装备后的临时角色 #-------------------------------------------------------------------------- def set_temp_actor(temp_actor) return if @temp_actor == temp_actor @temp_actor = temp_actor refresh end #-------------------------------------------------------------------------- # ● 绘制项目 #-------------------------------------------------------------------------- #~ def draw_item(x, y, param_id) #~ draw_param_name(x + 4, y, param_id) #~ draw_current_param(x + 94, y, param_id) if @actor #~ draw_right_arrow(x + 126, y) #~ draw_new_param(x + 150, y, param_id) if @temp_actor #~ end #-------------------------------------------------------------------------- # ● 绘制能力值的名字 #-------------------------------------------------------------------------- def draw_param_name(x, y, param_id) change_color(system_color) draw_text(x, y, 80, line_height, Vocab::param(param_id)) end #-------------------------------------------------------------------------- # ● 绘制当前能力值 #-------------------------------------------------------------------------- def draw_current_param(x, y, param_id) change_color(normal_color) draw_text(x, y, 32, line_height, @actor.param(param_id), 2) end #-------------------------------------------------------------------------- # ● 绘制右方向箭头 #-------------------------------------------------------------------------- #~ def draw_right_arrow(x, y) #~ change_color(system_color) #~ draw_text(x, y, 22, line_height, "→", 1) #~ end #-------------------------------------------------------------------------- # ● 绘制更换装备后的能力值 #-------------------------------------------------------------------------- #~ def draw_new_param(x, y, param_id) #~ new_value = @temp_actor.param(param_id) #~ change_color(param_change_color(new_value - @actor.param(param_id))) #~ draw_text(x, y, 32, line_height, new_value, 2) #~ end end
QQ图片20140621172607.jpg (70.17 KB, 下载次数: 22)
VIPArcher 发表于 2014-6-21 17:16
你要做出这样?
把Window_EquipStatus不要的内容注释掉咯,如果要绘制什么就在这里改呗#encoding:utf-8
#== ...
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