Project1
标题:
请问CG图鉴怎么才可以设置点开菜单在选项里面
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作者:
UWREGGAE
时间:
2014-7-4 08:14
标题:
请问CG图鉴怎么才可以设置点开菜单在选项里面
刚刚开始接触VA,真的好厉害啊,额,不说废话了,请问CG图鉴怎么才可以设置点开菜单在选项里面?就像音乐盒一样,点开菜单会多出一个 MUSIC BOX的选项来?
作者:
taroxd
时间:
2014-7-4 08:38
本帖最后由 taroxd 于 2014-7-4 08:50 编辑
你用的什么CG图鉴?
--------------
我看了一下脚本,难道不是内置就有这个功能吗?菜单里应该已经有这个选项了才对
作者:
taroxd
时间:
2014-7-4 08:55
本帖最后由 taroxd 于 2014-7-4 08:57 编辑
直接使用脚本,并且把108行的
[url=home.php?mod=space&uid=370741]@Index[/url] = -1
复制代码
改为
@index = -1
复制代码
(注意大小写)
按ctrl+F搜索url,对其他这些作出类似的修改
作者:
UWREGGAE
时间:
2014-7-4 09:04
请问这样修改正确什么?但是放到里面完全没反应啊,菜单没有变化
#==============================================================================
# +++ MOG - Picture Gallery ACE (v1.2) +++
#==============================================================================
# By Moghunter
# http://www.atelier-rgss.com/
#==============================================================================
# Sistema de galeria de imagens.
#==============================================================================
# Para ativar o script use o comando abaixo através de um evento usando o
# comando chamar script. (Call Script)
#
# SceneManager.call(Scene_Picture_Gallery)
#
#==============================================================================
# Para disponibilizar as imagens na galeria você deverá usar o seguinte
# código através do comando chamar script.
#
# $game_system.gallery[ID] = true
#
# EX $game_system.gallery[10] = true
#
#==============================================================================
# Você deverá criar uma pasta com o nome "Gallery" onde as imagens deverão
# ser gravadas.
#
# Graphics/Gallery/
#
# A nomeação das imagens devem ser numéricas. (ID da imagem)
# 0.jpg (Imagem não disponível.)
# 1.jpg
# 2.jpg
# 3.jpg
# ...
#
# Prefira usar imagens com resoluções igual ou maior a 544x416 pixels.
#==============================================================================
# Histórico
#
# 1.1 - Opção de adicionar o command Picture Gallery no Menu principal.
# 1.2 - Compatibilidade com o sistema de cursor.
#
#==============================================================================
module MOG_PICTURE_GALLERY
#Quantidade maxima de imagens na galeria.
MAX_PICTURES = 40 #最大图片数
#Ativar o Scene Picture Gallery no Menu
PICTURE_GALLERY_MENU_COMMAND = true
#Nome do comando apresentado no menu.
PICTURE_GALLERY_COMMAND_NAME = "CG欣赏"
end
#==============================================================================
# ■ Game_System
#==============================================================================
class Game_System
attr_accessor :gallery
#------------------------------------------------------------------------------
# ● Initialize
#------------------------------------------------------------------------------
alias art_picture_initialize initialize
def initialize
art_picture_initialize
@gallery = []
end
end
#==============================================================================
# ■ RPG
#==============================================================================
module Cache
def self.gallery(filename)
load_bitmap("Graphics/Gallery/", filename) #路径
end
end
#==============================================================================
# ■ Window_Base
#==============================================================================
class Window_Base < Window
#--------------------------------------------------------------------------
# ● Draw_Thumbnail
#--------------------------------------------------------------------------
def draw_thumbnail(x,y,id)
bitmap = Cache.gallery(id.to_s) rescue nil
return if bitmap == nil
src_rect = Rect.new(0, 0, bitmap.width , bitmap.height )
src_rect2 = Rect.new(x, y, 118, 59)
self.contents.stretch_blt(src_rect2, bitmap, src_rect)
bitmap.dispose
end
end
#==============================================================================
# ■ Window_Picture
#==============================================================================
class Window_Picture < Window_Selectable
#------------------------------------------------------------------------------
# ● Initialize
#------------------------------------------------------------------------------
def initialize(page)
super(0, 64, 544, 370)
self.opacity = 0
@Index = -1
@page = page
@pic_max = MOG_PICTURE_GALLERY::MAX_PICTURES
@pic_max = 1 if @pic_max <= 0
@pag_max = @pic_max / 9
if @pag_max == page
o = @pag_max * 9
o2 = @pic_max - o
@item_max = o2
else
@item_max = 9
end
@i_max = @item_max
refresh(page)
select(0)
activate
end
#------------------------------------------------------------------------------
# ● Refresh
#------------------------------------------------------------------------------
def refresh(page = 0)
if self.contents != nil
self.contents.dispose
self.contents = nil
end
if @item_max > 0
self.contents = Bitmap.new(width - 32, 6 * 89)
for i in 0...@item_max
draw_item(i,page)
end
end
end
#------------------------------------------------------------------------------
# ● draw_item
#------------------------------------------------------------------------------
def draw_item(index,page)
np = 9 * page
picture_number = index + 1 + np
x = 16 + index % 3 * 183
y = 12 + index / 3 * 89
s = picture_number
s = 0 if $game_system.gallery[picture_number] == nil
draw_thumbnail(x,y,s)
self.contents.draw_text(x + 30,y + 49, 64, 32, "NO." + picture_number.to_s,1)
end
#------------------------------------------------------------------------------
# ● item_rect
#------------------------------------------------------------------------------
def item_rect(index)
rect = Rect.new(0, 0, 0, 0)
rect.width = 150
rect.height = 90
rect.x = @index % col_max * (rect.width + 32)
rect.y = @index / col_max * 90
return rect
end
#------------------------------------------------------------------------------
# ● Col Max
#------------------------------------------------------------------------------
def col_max
return 3
end
#------------------------------------------------------------------------------
# ● Item Max
#------------------------------------------------------------------------------
def item_max
return @item_max == nil ? 0 : @item_max
end
end
#==============================================================================
# ■ Scene_ArtPictures
#==============================================================================
class Scene_Picture_Gallery
include MOG_PICTURE_GALLERY
#------------------------------------------------------------------------------
# ● Main
#------------------------------------------------------------------------------
def main
setup
create_image
create_background
create_loading_text
create_window
create_cursor
create_button
execute_loop
execute_dispose
end
#------------------------------------------------------------------------------
# ● Create_Loading
#------------------------------------------------------------------------------
def create_loading_text
[url=home.php?mod=space&uid=68757]@loading[/url] = Sprite.new
@loading.bitmap = Bitmap.new(100,32)
@loading.z = 300
@loading.bitmap.font.size = 20
@loading.bitmap.font.bold = true
@loading.bitmap.font.name = "Georgia"
@loading.bitmap.draw_text(0,0, 100, 32, "Loading...",1)
@loading.x = (544 / 2) - 50
@loading.y = (416 / 2)
Graphics.transition(20)
end
#------------------------------------------------------------------------------
# ● Setup
#------------------------------------------------------------------------------
def setup
@max_pictures = MAX_PICTURES
@max_pictures = 1 if @max_pictures <= 0
v = (@max_pictures / 9)
v2 = (v - 1) * 9
v3 = (@max_pictures - v2) - 9
if v3 != 0
@max_pages = (@max_pictures / 9) + 1
else
@max_pages = (@max_pictures / 9)
end
@max_pages = 1 if @max_pages == 0
@aw_center = 0
@aw_left = 0
@aw_right = 0
@slide_type = 0
@page_old = 0
@picture_id = 0
@image_active = false
@old_index = 0
@picures_enabled = 0
@comp = 0
@ex = 0
@ey = 0
@ex_max = 0
@ey_max = 0
@ex_max_zoom = 0
@ey_max_zoom = 0
for i in 0..MAX_PICTURES
@picures_enabled += 1 if $game_system.gallery[i]
end
end
#------------------------------------------------------------------------------
# ● create_background
#------------------------------------------------------------------------------
def create_background
@background = Sprite.new
@background.bitmap = Cache.gallery("Background")
@background.z = 0
@background2 = Plane.new
@background2.bitmap = Cache.gallery("Background2")
@background2.z = -1
end
#------------------------------------------------------------------------------
# ● Create Window
#------------------------------------------------------------------------------
def create_window
@info = Window_Help.new
@info.y = 360
@info.opacity = 0
@wp_page = 0
@wp_page_old = @wp_page
@wp_index = 0
@wp =[]
for i in 0...@max_pages
@wp[i] = Window_Picture.new(i)
end
check_active_window(true)
refresh_info_window(true)
#@wp[@wp_page].x = 0
end
#------------------------------------------------------------------------------
# ● Create_image
#------------------------------------------------------------------------------
def create_image
@picture = Sprite.new
@picture.bitmap = Cache.gallery("")
@picture.z = 100
@picture.opacity = 0
end
#------------------------------------------------------------------------------
# ● Check Active Window
#------------------------------------------------------------------------------
def check_active_window(starting = false)
for i in 0...@max_pages
if i == @wp_page
@wp[@wp_page].active = true
@wp[@wp_page].visible = true
if @slide_type == 0
@wp[@wp_page].x = 544
else
@wp[@wp_page].x = -544
end
elsif i == @page_old and starting == false
@wp[@page_old].active = false
@wp[@page_old].visible = true
@wp[@page_old].visible = false if starting
@wp[@page_old].x = 0
else
@wp[i].active = false
@wp[i].visible = false
end
end
end
#------------------------------------------------------------------------------
# ● Create Button
#------------------------------------------------------------------------------
def create_button
@button_image = Cache.gallery("Button")
@button_bitmap = Bitmap.new(@button_image.width, @button_image.height)
@cw = @button_image.width
@ch = @button_image.height / 2
src_rect = Rect.new(0, 0, @cw, @ch)
@button_bitmap .blt(0,0, @button_image, src_rect)
@Button= Sprite.new
@button.bitmap = @button_bitmap
@button.y = 443
@button.z = 250
@button.opacity = 0
@button_fade_time = 0
end
#------------------------------------------------------------------------------
# ● Create Cursor
#------------------------------------------------------------------------------
def create_cursor
@cx1 = 0
@cx2 = 0
@cursor_speed = 0
image = Cache.gallery("Cursor")
@bitmap = Bitmap.new(image.width, image.height)
cw = image.width / 2
ch = image.height
src_rect = Rect.new(cw, 0, cw, ch)
@bitmap.blt(0,0, image, src_rect)
@cursor1 = Sprite.new
@cursor1.bitmap = @bitmap
@cursor1.x = 0 + @cx1
@cursor1.y = 190
@cursor1.z = 200
@bitmap2 = Bitmap.new(image.width, image.height)
src_rect2 = Rect.new(0, 0, cw, ch)
@bitmap2.blt(0,0, image, src_rect2)
@cursor2 = Sprite.new
@cursor2.bitmap = @bitmap2
@cursor2.x = 514 + @cx2
@cursor2.y = 190
@cursor2.z = 200
image.dispose
if @max_pages == 1
@cursor1.visible = false
@cursor2.visible = false
end
end
#------------------------------------------------------------------------------
# ● Execute Loop
#------------------------------------------------------------------------------
def execute_loop
loop do
Graphics.update
Input.update
update
if SceneManager.scene != self
break
end
end
end
#------------------------------------------------------------------------------
# ● Execute Dispose
#------------------------------------------------------------------------------
def execute_dispose
Graphics.freeze
for i in 0...@max_pages
@wp[i].dispose
end
@info.dispose
if @picture.bitmap != nil
@picture.bitmap.dispose
end
@picture.dispose
@background.bitmap.dispose
@background.dispose
@background2.bitmap.dispose
@background2.dispose
@bitmap.dispose
@bitmap2.dispose
@cursor1.bitmap.dispose
@cursor1.dispose
@cursor2.bitmap.dispose
@cursor2.dispose
@button_bitmap.dispose
@button.bitmap.dispose
@button.dispose
@button_image.dispose
if @loading != nil
@loading.bitmap.dispose
@loading.dispose
end
end
#------------------------------------------------------------------------------
# ● Update
#------------------------------------------------------------------------------
def update
@wp.each {|wid| wid.update}
@info.update
if @image_active
update_command_image
else
update_command
end
update_slide
update_image_effect
update_cursor_animation
refresh_info_window
end
#------------------------------------------------------------------------------
# ● update_cursor_animation
#------------------------------------------------------------------------------
def update_cursor_animation
@cursor_speed += 1
case @cursor_speed
when 1..20
@cx1 += 1
@cx2 -= 1
when 21..40
@cx1 -= 1
@cx2 += 1
else
@cursor_speed = 0
@cx1 = 0
@cx2 = 0
end
@cursor1.x = 0 + @cx1
@cursor2.x = 514 + @cx2
end
#------------------------------------------------------------------------------
# ● Update Image Effect
#------------------------------------------------------------------------------
def update_image_effect
return if @wp[@wp_page].x != 0
@button_fade_time -= 1 if @button_fade_time > 0
if @image_active
@picture.opacity += 15
if @button_fade_time != 0
@button.opacity += 5
else
if @button.y < 416
@button.opacity -= 10
@button.y += 1
end
end
@wp[@wp_page].contents_opacity -= 15
@info.contents_opacity -= 15
@background.opacity -= 15
@cursor1.opacity -= 15
@cursor2.opacity -= 15
else
@picture.opacity -= 10
@button.opacity -= 15
@wp[@wp_page].contents_opacity += 15
@info.contents_opacity += 15
@background.opacity += 15
@cursor1.opacity += 15
@cursor2.opacity += 15
end
end
#------------------------------------------------------------------------------
# ● Refresh Info Window
#------------------------------------------------------------------------------
def refresh_info_window(starting = false)
return if @image_active
return if @wp_page_old == @wp_page and starting == false
@wp_page_old = @wp_page
page = @wp_page + 1
@picture_id = (9 * @wp_page) + @wp[@wp_page].index + 1
p_pages = "页数 - " + page.to_s + " / " + @max_pages.to_s
comp = " 收集程度 " + (@picures_enabled.to_f / @max_pictures.to_f * 100).truncate.to_s + "%"
p_number = " 已收集 " + @picures_enabled.to_s + " / " + @max_pictures.to_s
@info.set_text(" " + p_pages + comp + p_number)
end
#------------------------------------------------------------------------------
# ● Update Slide
#------------------------------------------------------------------------------
def update_slide
@background2.ox += 1
if @loading != nil
@loading.opacity -= 5
if @loading.opacity <= 0
@loading.bitmap.dispose
@loading.dispose
@loading = nil
end
end
return if @wp[@wp_page].x == 0
slide_speed = 25
@picture.opacity = 0
@background.opacity = 255
if @slide_type == 1
if @wp[@wp_page].x < 0
@wp[@wp_page].x += slide_speed
if @wp[@wp_page].x >= 0
@wp[@wp_page].x = 0
end
end
if @wp[@page_old].x < 640
@wp[@page_old].x += slide_speed
if @wp[@page_old].x >= 544
@wp[@page_old].x = 544
end
end
else
if @wp[@wp_page].x > 0
@wp[@wp_page].x -= slide_speed
if @wp[@wp_page].x <= 0
@wp[@wp_page].x = 0
end
end
if @wp[@page_old].x > -544
@wp[@page_old].x -= slide_speed
if @wp[@page_old].x <= -544
@wp[@page_old].x = -544
end
end
end
if @slide_type == 0
@wp[@wp_page].x = 0 if @wp[@wp_page].x <= 0
else
@wp[@wp_page].x = 0 if @wp[@wp_page].x >= 0
end
end
#------------------------------------------------------------------------------
# ● Check_limite
#------------------------------------------------------------------------------
def check_limit
if @wp_page < 0
@wp_page = @max_pages - 1
elsif @wp_page >= @max_pages
@wp_page = 0
end
check_active_window
end
#------------------------------------------------------------------------------
# ● Update Command Image
#------------------------------------------------------------------------------
def update_command_image
if Input.trigger?(Input::B) or Input.trigger?(Input::C)
Sound.play_cursor
@image_active = false
@wp[@wp_page].active = true
return
end
if Input.trigger?(Input::R) or Input.trigger?(Input::L)
Sound.play_cursor
execute_zoom
end
if Input.press?(Input::RIGHT)
@ex += 4
elsif Input.press?(Input::LEFT)
@ex -= 4
elsif Input.press?(Input::DOWN)
@ey += 4
elsif Input.press?(Input::UP)
@ey -= 4
end
@ex = @ex_max + @ex_max_zoom if @ex > @ex_max + @ex_max_zoom
@ex = 0 if @ex < 0
@ey = @ey_max + @ey_max_zoom if @ey > @ey_max + @ey_max_zoom
@ey = 0 if @ey < 0
@picture.x = -@ex
@picture.y = -@ey
end
#------------------------------------------------------------------------------
# ● Execute Zoom
#------------------------------------------------------------------------------
def execute_zoom
if @picture.zoom_x == 1.0
@picture.zoom_x = 1.5
@picture.zoom_y = 1.5
refresh_button(1)
@ex_max_zoom = (@picture.bitmap.width / 2)
if @ex != @ex_max
@ex += @ex_max_zoom / 2
else
if @ex_max != 0
@ex += @ex_max_zoom
else
@ex += @ex_max_zoom / 2
end
end
@ey_max_zoom = (@picture.bitmap.height / 2)
if @ey != @ey_max
@ey += @ey_max_zoom / 2
else
if @ey_max != 0
@ey += @ey_max_zoom
else
@ey += @ey_max_zoom / 2
end
end
else
if @picture.bitmap.width > 640 or
@picture.bitmap.height > 480
refresh_button(1)
else
refresh_button(0)
end
@ex -= @ex_max_zoom / 2
@ey -= @ey_max_zoom / 2
@picture.zoom_x = 1.0
@picture.zoom_y = 1.0
@ex_max_zoom = 0
@ey_max_zoom = 0
end
end
#------------------------------------------------------------------------------
# ● check_avaliable_picture?
#------------------------------------------------------------------------------
def check_avaliable_picture?
@picture_id = (9 * @wp_page) + @wp[@wp_page].index + 1
return false if $game_system.gallery[@picture_id] == nil
return true
end
#------------------------------------------------------------------------------
# ● create_bitmap
#------------------------------------------------------------------------------
def create_bitmap
@picture.opacity = 0
@picture.bitmap.dispose
@picture.bitmap = Cache.gallery(@picture_id.to_s) rescue nil
@ex = 0
@ey = 0
@ex_max_zoom = 0
@ey_max_zoom = 0
@picture.zoom_x = 1.0
@picture.zoom_y = 1.0
if @picture.bitmap == nil
@picture.bitmap = Cache.gallery("")
refresh_button(0)
return
end
if @picture.bitmap.width > 544
@ex_max = @picture.bitmap.width - 544
else
@ex_max = 0
end
if @picture.bitmap.height > 416
@ey_max = @picture.bitmap.height - 416
else
@ey_max = 0
end
if @picture.bitmap.width > 544 or
@picture.bitmap.height > 416
refresh_button(1)
else
refresh_button(0)
end
end
#------------------------------------------------------------------------------
# ● Refresh Button
#------------------------------------------------------------------------------
def refresh_button(type = 0)
@button.bitmap.clear
if type == 0
src_rect = Rect.new(0, 0, @cw, @ch)
else
src_rect = Rect.new(0, @ch, @cw, @ch)
end
@button_bitmap .blt(0,0, @button_image, src_rect)
@button.y = 379
@button_fade_time = 120
@button.opacity = 0 unless @button.y == 379
end
#------------------------------------------------------------------------------
# ● Update Command
#------------------------------------------------------------------------------
def update_command
return if @wp[@wp_page].x != 0
if Input.trigger?(Input::B)
Sound.play_cancel
SceneManager.return
return
end
if Input.trigger?(Input::C)
if check_avaliable_picture?
Sound.play_ok
@image_active = true
@wp[@wp_page].active = false
create_bitmap
else
Sound.play_buzzer
end
return
end
if Input.trigger?(Input::L) and @max_pages != 1
Sound.play_cursor
@page_old = @wp_page
@wp_page -= 1
@slide_type = 1
check_limit
return
elsif Input.trigger?(Input::R) and @max_pages != 1
Sound.play_cursor
@page_old = @wp_page
@wp_page += 1
@slide_type = 0
check_limit
return
end
end
end
if MOG_PICTURE_GALLERY::PICTURE_GALLERY_MENU_COMMAND
#==============================================================================
# ■ Window Menu Command
#==============================================================================
# class Window_MenuCommand < Window_Command
#------------------------------------------------------------------------------
# ● Add Main Commands
#------------------------------------------------------------------------------
# alias mog_picture_gallery_add_main_commands add_main_commands
# def add_main_commands
# mog_picture_gallery_add_main_commands
# add_command(MOG_PICTURE_GALLERY::PICTURE_GALLERY_COMMAND_NAME, :picture, main_commands_enabled)
# end
# end
#==============================================================================
# ■ Scene Menu
#==============================================================================
class Scene_Menu < Scene_MenuBase
#------------------------------------------------------------------------------
# ● Create Command Windows
#------------------------------------------------------------------------------
alias mog_picture_gallery_create_command_window create_command_window
def create_command_window
mog_picture_gallery_create_command_window
@command_window.set_handler(:picture, method(:Picture_Gallery))
end
#------------------------------------------------------------------------------
# ● Picture Gallery
#------------------------------------------------------------------------------
def Picture_Gallery
SceneManager.call(Scene_Picture_Gallery)
end
end
#
end
$mog_rgss3_picture_gallery = true
复制代码
作者:
taroxd
时间:
2014-7-4 09:14
本帖最后由 taroxd 于 2014-7-4 09:22 编辑
UWREGGAE 发表于 2014-7-4 09:04
请问这样修改正确什么?但是放到里面完全没反应啊,菜单没有变化
烦死了直接给代码得了(附件用记事本打开)。素材自备。
@熊喵酱
结贴
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