#===============================================================================
# ■ Sprite_Character
#===============================================================================
class Sprite_Character < Sprite_Base
#--------------------------------------------------------------------------
# ● Update Position
#--------------------------------------------------------------------------
alias hookshot_update_position update_position
def update_position
hookshot_update_position
if self.character.tool_effect == "Hookshot" #############这是522行##################
case $game_player.direction
when 2; self.x = $game_player.screen_x
when 4; self.y = $game_player.screen_y
when 6; self.y = $game_player.screen_y
when 8; self.x = $game_player.screen_x
end
end
end