def set_enemy(enemy)
@hp = nil
@sp = nil
@hp_a = nil
@sp_a = nil
@hp = Sprite.new
@hp_a = Sprite.new
@sp = Sprite.new
@sp_a = Sprite.new
@hp.bitmap = Bitmap.new(130,5)
@hp_a.bitmap= Bitmap.new(130,5)
@sp.bitmap = Bitmap.new(130,5)
@sp_a.bitmap = Bitmap.new(130,5)
color1 = Color.new(150,150,150,255)
color2 = Color.new(255,100,100,255)
color3 = Color.new(100,100,255,255)
@hp.x = 60
@hp.y = 50
@hp.z = 10000
@hp.bitmap.fill_rect(0,0,120,32,color1)
@sp.x = 450
@sp.y = 50
@sp.z = 10000
@sp.bitmap.fill_rect(0,0,120,32,color1)
@hpa = 120*enemy.hp/enemy.maxhp
@spa = 120*enemy.sp/enemy.maxsp
@hp_a.x = 60
@hp_a.y = 50
@hp_a.z = 10000
@hp_a.bitmap.fill_rect(0,0,@hpa,32,color2)
@sp_a.x = 450
@sp_a.y = 50
@sp_a.z = 10000
@sp_a.bitmap.fill_rect(0,0,@spa,32,color3)
end
def set_enemy(enemy)
@hp = nil
@sp = nil
@hp_a = nil
@sp_a = nil
@hp = Sprite.new
@hp_a = Sprite.new
@sp = Sprite.new
@sp_a = Sprite.new
@hp.bitmap = Bitmap.new(130,5)
@hp_a.bitmap= Bitmap.new(130,5)
@sp.bitmap = Bitmap.new(130,5)
@sp_a.bitmap = Bitmap.new(130,5)
color1 = Color.new(150,150,150,255)
color2 = Color.new(255,100,100,255)
color3 = Color.new(100,100,255,255)
@hp.x = 60
@hp.y = 50
@hp.z = 10000
@hp.bitmap.fill_rect(0,0,120,32,color1)
@sp.x = 450
@sp.y = 50
@sp.z = 10000
@sp.bitmap.fill_rect(0,0,120,32,color1)
@hpa = 120*enemy.hp/enemy.maxhp
@spa = 120*enemy.sp/enemy.maxsp
@hp_a.x = 60
@hp_a.y = 50
@hp_a.z = 10000
@hp_a.bitmap.fill_rect(0,0,@hpa,32,color2)
@sp_a.x = 450
@sp_a.y = 50
@sp_a.z = 10000
@sp_a.bitmap.fill_rect(0,0,@spa,32,color3)
end