class Scene_Map
def initialize
@n_zhaoze = 0
end
alias :ethan_update :update
def update
ethan_update
if $game_player.moving?
if $game_map.terrain_tag($game_player.x, $game_player.y) == 7
@n_zhaoze += 1
if @n_zhaoze%8 == 0
for actor in $game_party.actors
actor.hp -= 10
if actor.hp < 1
actor.hp = 1
end
end
end
end
end
end
end
class Scene_Map
def initialize
@n_zhaoze = 0
end
alias :ethan_update :update
def update
ethan_update
if $game_player.moving?
if $game_map.terrain_tag($game_player.x, $game_player.y) == 7
@n_zhaoze += 1
if @n_zhaoze%8 == 0
for actor in $game_party.actors
actor.hp -= 10
if actor.hp < 1
actor.hp = 1
end
end
end
end
end
end
end