class Scene_Map
def check_gameover
super unless $game_switches[1]
end
end
class Game_Interpreter
def command_311
value = operate_value(@params[2], @params[3], @params[4])
iterate_actor_var(@params[0], @params[1]) do |actor|
next if actor.dead?
actor.change_hp(value, @params[5])
actor.perform_collapse_effect if actor.dead?
end
SceneManager.goto(Scene_Gameover) if !$game_switches[1] && $game_party.all_dead?
end
end
class Scene_Map
def check_gameover
super unless $game_switches[1]
end
end
class Game_Interpreter
def command_311
value = operate_value(@params[2], @params[3], @params[4])
iterate_actor_var(@params[0], @params[1]) do |actor|
next if actor.dead?
actor.change_hp(value, @params[5])
actor.perform_collapse_effect if actor.dead?
end
SceneManager.goto(Scene_Gameover) if !$game_switches[1] && $game_party.all_dead?
end
end