class Game_Battler def apply_critical(damage) screen = $game_party.in_battle ? $game_troop.screen : $game_map.screen screen.start_shake(9, 9, 60) # 对应事件-震动的三个参数 damage * 3 endend
class Game_Battler def apply_critical(damage) screen = $game_party.in_battle ? $game_troop.screen : $game_map.screen screen.start_shake(9, 9, 60) # 对应事件-震动的三个参数 damage * 3 end end