class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# ● 获取地形伤害的基础值
#--------------------------------------------------------------------------
def basic_floor_damage
return 10 #修改这里该伤害基础值
end
#--------------------------------------------------------------------------
# ● 获取地形伤害的最大值
#--------------------------------------------------------------------------
def max_floor_damage
$data_system.opt_floor_death ? hp : [hp - 1, 0].max
end
end
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# ● 获取地形伤害的基础值
#--------------------------------------------------------------------------
def basic_floor_damage
return 10 #修改这里该伤害基础值
end
#--------------------------------------------------------------------------
# ● 获取地形伤害的最大值
#--------------------------------------------------------------------------
def max_floor_damage
$data_system.opt_floor_death ? hp : [hp - 1, 0].max
end
end