class Scene_ItemBase < Scene_MenuBase
#--------------------------------------------------------------------------
# ● 确定物品
#--------------------------------------------------------------------------
def determine_item
if item.for_friend?
show_sub_window(@actor_window)
@actor_window.select_for_item(item)
on_actor_ok
hide_sub_window(@actor_window)
else
use_item
activate_item_window
end
end
end
class Scene_ItemBase < Scene_MenuBase
#--------------------------------------------------------------------------
# ● 确定物品
#--------------------------------------------------------------------------
def determine_item
if item.for_friend?
show_sub_window(@actor_window)
@actor_window.select_for_item(item)
on_actor_ok
hide_sub_window(@actor_window)
else
use_item
activate_item_window
end
end
end