Project1
标题:
如何让地图名居中,并且自定义字体?
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作者:
银元宝
时间:
2014-9-21 20:22
标题:
如何让地图名居中,并且自定义字体?
坐等好心人
作者:
子弹君
时间:
2014-9-21 20:22
#==============================================================================
# 默认地图名加强 by 子弹君
#==============================================================================
# 说明:
# 加强默认地图名的各种功能
# 注:目前还不支持显示一张图片做背景
#==============================================================================
$BombScript ||= {};$BombScript["默认地图名加强"] = "默认地图名加强20140920"
#==============================================================================
# 设定部分
#==============================================================================
module BOMB
BOMB_TRW = 2
# 设置地图名显示的模式(调为0会报错,目前只支持1、2两种模式)
BOMB_WIDTH = 480
# 设置地图框的宽度(宽度如果调大,需要重新设置一次坐标,因为太大了超出屏幕了= =)
BOMB_FONT = "微软雅黑"
# 设置地图名的字体
BOMB_SIZE = 20
# 设置字体的大小
BOMB_X = 28
# 设置地图名的X坐标
BOMB_Y = 150
# 设置地图名的Y坐标
BOMB_BOLD = true
# 设置地图名是否加粗
BOMB_SHADOW = false
# 设置地图名是否有阴影
BOMB_ITALIC = false
# 设置地图名是否斜体
BOMB_DR = 14
# 设置地图名的淡入时间
BOMB_DC = 14
# 设置地图名的淡出时间
BOMB_COLOR = Color.new(255,255,255,255)
# 设置地图字体的颜色
BOMB_BACK1 = Color.new(0, 0, 0, 192)
# 设置地图边框背景1的颜色
BOMB_BACK2 = Color.new(0, 0, 0, 0)
# 设置地图边框背景2的颜色
end
class Window_MapName < Window_Base
#--------------------------------------------------------------------------
# ● 初始化对象
#--------------------------------------------------------------------------
def initialize
super(BOMB::BOMB_X, BOMB::BOMB_Y, window_width, fitting_height(1))
self.contents.font.name = BOMB::BOMB_FONT
self.contents.font.size = BOMB::BOMB_SIZE
self.contents.font.color = BOMB::BOMB_COLOR
self.contents.font.bold = BOMB::BOMB_BOLD
self.contents.font.shadow = BOMB::BOMB_SHADOW
self.contents.font.italic = BOMB::BOMB_ITALIC
self.opacity = 0
self.contents_opacity = 0
@show_count = 0
refresh
end
#--------------------------------------------------------------------------
# ● 获取窗口的宽度
#--------------------------------------------------------------------------
def window_width
return BOMB::BOMB_WIDTH
end
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
super
if @show_count > 0 && $game_map.name_display
update_fadein
@show_count -= 1
else
update_fadeout
end
end
#--------------------------------------------------------------------------
# ● 更新淡入
#--------------------------------------------------------------------------
def update_fadein
self.contents_opacity += BOMB::BOMB_DR
end
#--------------------------------------------------------------------------
# ● 更新淡出
#--------------------------------------------------------------------------
def update_fadeout
self.contents_opacity -= BOMB::BOMB_DC
end
#--------------------------------------------------------------------------
# ● 打开窗口
#--------------------------------------------------------------------------
def open
refresh
@show_count = 150
self.contents_opacity = 0
self
end
#--------------------------------------------------------------------------
# ● 关闭窗口
#--------------------------------------------------------------------------
def close
@show_count = 0
self
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
contents.clear
unless $game_map.display_name.empty?
draw_background(contents.rect)
draw_text(contents.rect, $game_map.display_name, 1)
end
end
#--------------------------------------------------------------------------
# ● 绘制背景
#--------------------------------------------------------------------------
def draw_background(rect)
temp_rect = rect.clone
temp_rect.width /= BOMB::BOMB_TRW
contents.gradient_fill_rect(temp_rect, back_color2, back_color1)
temp_rect.x = temp_rect.width
contents.gradient_fill_rect(temp_rect, back_color1, back_color2)
end
#--------------------------------------------------------------------------
# ● 获取背景色 1
#--------------------------------------------------------------------------
def back_color1
BOMB::BOMB_BACK1
end
#--------------------------------------------------------------------------
# ● 获取背景色 2
#--------------------------------------------------------------------------
def back_color2
BOMB::BOMB_BACK2
end
end
复制代码
作者:
银元宝
时间:
2014-9-21 20:25
子弹君 发表于 2014-9-21 20:22
你加了那功能啊……
好吧采纳O(∩_∩)O
结贴
@VIPArcher
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