Project1
标题:
关于任务系统的正确使用
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作者:
yuziming
时间:
2014-11-1 16:41
标题:
关于任务系统的正确使用
本帖最后由 yuziming 于 2014-11-1 17:58 编辑
这个任务系统看起来很好,但是交付任务时为什么提示对象最后一个脚本出错,请各位好心人大大帮帮忙!!!
脚本原地址是
https://rpg.blue/thread-226030-1-1.html
,
脚本是
#==============================================================================
# ■ 任务系统 By SkyZH
# Version 2
# bbs.66RPG.com
#------------------------------------------------------------------------------
# 任务系统使用方法:
=begin
地图提示篇:
在事件里插入脚本 如下
---Script Begin---
$game_maphint.clear
str="地图提示功能"
$game_maphint.setText(0,str)
str="测试"
$game_maphint.setText(1,str)
str="第三行了"
$game_maphint.setText(2,str)
str="这是最后一行"
$game_maphint.setText(3,str)
----Script End----
脚本功能:
$game_maphint.clear
——清除之前地图提示的文字。
$game_maphint.setText(<行号>,<文字>)
——设定指定行号上的文字。
任务篇:
在事件里插入脚本(添加任务) 如下
---Script Begin---
@p=$game_missions.getNoMission
str="搞定这个游戏"
$game_missions.mission(@p).setTitle(str)
str="慢慢享受游戏的乐趣吧~~"
$game_missions.mission(@p).setText(0,str)
str="不是人干的。。。"
$game_missions.mission(@p).setText(1,str)
str="奖励:游戏结束"
$game_missions.mission(@p).setImText(str)
s1="游戏系统";s2="最终结界";
$game_missions.mission(@p).setNPC(s1,s2)
$game_missions.mission(@p).setStatus(true)
----Script End----
在事件里插入脚本(交付任务) 如下
---Script Begin---
@p=$game_missions.serMission("搞定这个游戏")
$game_missions.mission(@p).clear
$game_missions.mission(@p).setStatus(false)
----Script End----
脚本功能:
* @p指用$game_missions.getNoMission获取的任务代码。、
$game_missions.mission(@p).clear
——清除之前任务的文字。
$game_missions.mission(@p).setText(<行号>,<文字>)
——设定指定行号上的任务介绍。
$game_missions.mission(@p).setImText(<文字>)
——设定任务重要信息/奖励。
$game_missions.mission(@p).setNPC(<NPC1>,<NPC2>)
——设定任务接任务NPC,交付任务NPC。
$game_missions.mission(@p).setStatus(<状态>)
——设定任务状态(True/False)。
$game_missions.getNoMission
——找到一个可用的任务代码。
$game_missions.serMission(<任务标题>)
——找到对应任务编码。
* $game_missions.serMission(<任务标题>)的返回值为-1时说明任务不存在,否则返回此任
务编码。
* 在条件分歧中插入脚本$game_missions.serMission(<任务标题>)!=-1可判断任务是否正在
进行。
=end
#==============================================================================
#==============================================================================
# ■ Game_MapHint
#------------------------------------------------------------------------------
# 地图提示信息显示。
#==============================================================================
class Game_MapHint
def initialize
@texts = []
end
def visible_line
@texts.size
end
def text(line)
@texts[line]
end
def setText(line , text)
@texts[line]=text
end
def clear
for i in
[email protected]
@texts.delete_at(i)
end
end
end
#==============================================================================
# ■ Game_Mission
#------------------------------------------------------------------------------
# 任务信息显示。
#==============================================================================
class Game_Mission
def initialize
@texts = Array.new
@texts[0] = ""
@titletext = ""
@imtext = ""
@NPC1 = ""
@NPC2 = ""
@bool_mission = false
end
def setText(line, text)
@texts[line]=text
end
def setTitle(text)
@tetlitext=text
end
def setImText(text)
@imtext=text
end
def setNPC(t1, t2)
@NPC1=t1
@NPC2=t2
end
def setStatus(b)
@bool_mission=b
end
def getText(line)
@texts[line]
end
def visible_line
@texts.size
end
def getTitle
@tetlitext
end
def getImText
@imtext
end
def getNPC1
@NPC1
end
def getNPC2
@NPC2
end
def getStatus
@bool_mission
end
def clear
for i in
[email protected]
@texts.delete_at(i)
end
@titletext = ""
@imtext = ""
@NPC1 = ""
@NPC2 = ""
@bool_mission = false
end
end
#==============================================================================
# ■ Game_Missions
#------------------------------------------------------------------------------
# 任务信息包装。
#==============================================================================
class Game_Missions
def initialize
@mission_array=Array.new
for i in 0...100
@mission_array[i]=Game_Mission.new
end
end
def mission(t)
return @mission_array[t]
end
def getNoMission
for i in 0...100
if @mission_array[i].getStatus==false
return i
end
end
end
def clear
for i in 0...100
@mission_array[i].clear
end
end
def serMission(titletext)
for i in 0...100
if @mission_array[i].getTitle==titletext && @mission_array[i].getStatus==true then
return i
end
end
return -1
end
def getMissionNum
@r=0
for i in 99..0
if @mission_array[i].getStatus==true
@r=@r+1
end
end
return @r
end
end
#==============================================================================
# ■ Window_MapHint
#------------------------------------------------------------------------------
# 显示地图信息。 By SkyZH
#==============================================================================
class Window_MapHint < Window_Base
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize(x, y)
super(x, y, window_width, Graphics.height)
self.openness = 0
open
refresh
end
#--------------------------------------------------------------------------
# ● 获取窗口的宽度
#--------------------------------------------------------------------------
def window_width
return Graphics.width - 256
end
def draw_title
self.contents.font.color=system_color
self.contents.font.size=48
if $game_map.display_name.empty?
draw_text(4, 0, window_width-40, self.contents.font.size,"提示",1)
else
draw_text(4, 0, window_width-40, self.contents.font.size,"提示 - " + $game_map.display_name,1)
end
self.contents.font.color=normal_color
self.contents.font.size=Font.default_size
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
draw_title
for i in 0...$game_maphint.visible_line
@tempn=$game_maphint.text(i)
draw_text(4, line_height*(i)+48, window_width-40, self.contents.font.size ,@tempn,1)
end
end
end
#==============================================================================
# ■ Window_MissionShow
#------------------------------------------------------------------------------
# 显示任务信息。 By SkyZH
#==============================================================================
class Window_MissionShow < Window_Selectable
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize(x, y)
super(x, y, window_width, Graphics.height)
self.openness = 0
open
end
def setNumber(numbers)
@Mnumber=numbers
refresh
end
#--------------------------------------------------------------------------
# ● 获取窗口的宽度
#--------------------------------------------------------------------------
def window_width
return Graphics.width
end
def draw_title(text, line, size ,dwhere ,color)
self.contents.font.color=color
self.contents.font.size=size
draw_text(4, line*line_height , window_width-40, size, text ,dwhere)
self.contents.font.color=normal_color
self.contents.font.size=Font.default_size
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
contents.clear
@texts= $game_missions.mission(@Mnumber).getTitle
@vl= $game_missions.mission(@Mnumber).visible_line
draw_title(@texts,0,48,1,Color.new(255,100,100))
draw_title("任务介绍",2,22,0,Color.new(100,255,255))
for i in 0...@vl
draw_title($game_missions.mission(@Mnumber).getText(i),3+i,18,0,Color.new(255,255,255))
end
draw_title("任务奖励/重要信息",4 + @vl,22,0,Color.new(100,255,255))
draw_title($game_missions.mission(@Mnumber).getImText,5 + @vl,18,0,Color.new(255,255,255))
draw_title("领取任务NPC",7 + @vl,22,0,Color.new(100,255,255))
draw_title($game_missions.mission(@Mnumber).getNPC1,8 + @vl,18,0,Color.new(255,255,255))
draw_title("交接任务NPC",10 + @vl,22,0,Color.new(100,255,255))
draw_title($game_missions.mission(@Mnumber).getNPC2,11 + @vl,18,0,Color.new(255,255,255))
end
end
#==============================================================================
# ■ Window_MenuCommand
#------------------------------------------------------------------------------
# 任务画面中显示指令的窗口 By SkyZH
#==============================================================================
class Window_MissionCommand < Window_Command
#--------------------------------------------------------------------------
# ● 初始化对象
#--------------------------------------------------------------------------
def initialize
super(0, 0)
end
#--------------------------------------------------------------------------
# ● 获取窗口的宽度
#--------------------------------------------------------------------------
def window_width
return 256
end
#--------------------------------------------------------------------------
# ● 获取显示行数
#--------------------------------------------------------------------------
def visible_line_number
(Graphics.height-standard_padding*2)/line_height
end
#--------------------------------------------------------------------------
# ● 生成指令列表
#--------------------------------------------------------------------------
def make_command_list
add_original_commands
add_return_command
end
#--------------------------------------------------------------------------
# ● 独自添加指令用
#--------------------------------------------------------------------------
def add_original_commands
for i in 0...100
@r=i+1
@t="mission" + i.to_s
if $game_missions.mission(i).getStatus==true
add_command($game_missions.mission(i).getTitle, @t.to_sym)
end
end
end
#--------------------------------------------------------------------------
# ● 结束指令用
#--------------------------------------------------------------------------
def add_return_command
add_command("返回", :returnsc)
end
#--------------------------------------------------------------------------
# ● 按下确定键时的处理
#--------------------------------------------------------------------------
def process_ok
super
end
def call_handler(symbol)
@handler[symbol].call(symbol.id2name[7,symbol.id2name.size-7].to_i) if handle?(symbol)
end
end
#encoding:utf-8
#==============================================================================
# ■ Scene_Mission
#------------------------------------------------------------------------------
# 任务
#==============================================================================
class Scene_Mission < Scene_MenuBase
#--------------------------------------------------------------------------
# ● 开始处理
#--------------------------------------------------------------------------
def start
super
create_command_window
end
#--------------------------------------------------------------------------
# ● 生成指令窗口
#--------------------------------------------------------------------------
def create_command_window
@maphint_window= Window_MapHint.new(256,0)
@command_window = Window_MissionCommand.new
@window_missionShow=Window_MissionShow.new(0,0)
@window_missionShow.hide
@command_window.set_handler(:returnsc, method(:scenereturns))
@command_window.set_handler(:cancel, method(:scenereturns))
@window_missionShow.set_handler(:cancel, method(:missionHide))
@window_missionShow.set_handler(:ok, method(:missionHide))
for i in 0...100
@r=i
@t="mission" + i.to_s
@command_window.set_handler(@t.to_sym, method(:missionShow))
end
end
def scenereturns( t)
SceneManager.return
end
def missionShow( t)
@window_missionShow.setNumber(t)
@command_window.deactivate
@window_missionShow.activate
@window_missionShow.openness=0
@window_missionShow.show
@window_missionShow.open
end
def missionHide
@command_window.activate
@window_missionShow.deactivate
@window_missionShow.close
update until @window_missionShow.close?
@window_missionShow.hide
end
end
#==============================================================================
# ■ DataManager
#------------------------------------------------------------------------------
# 数据库和游戏实例的管理器。所有在游戏中使用的全局变量都在这里初始化。
#==============================================================================
module DataManager
#--------------------------------------------------------------------------
# ● 生成各种游戏对象
#--------------------------------------------------------------------------
def self.create_game_objects
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_timer = Game_Timer.new
$game_message = Game_Message.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_maphint = Game_MapHint.new
$game_missions = Game_Missions.new
end
#--------------------------------------------------------------------------
# ● 生成存档内容
#--------------------------------------------------------------------------
def self.make_save_contents
contents = {}
contents[:system] = $game_system
contents[:timer] = $game_timer
contents[:message] = $game_message
contents[:switches] = $game_switches
contents[:variables] = $game_variables
contents[:self_switches] = $game_self_switches
contents[:actors] = $game_actors
contents[:party] = $game_party
contents[:troop] = $game_troop
contents[:map] = $game_map
contents[:player] = $game_player
contents[:maphint] = $game_maphint
contents[:missions] = $game_missions
contents
end
#--------------------------------------------------------------------------
# ● 展开存档内容
#--------------------------------------------------------------------------
def self.extract_save_contents(contents)
$game_system = contents[:system]
$game_timer = contents[:timer]
$game_message = contents[:message]
$game_switches = contents[:switches]
$game_variables = contents[:variables]
$game_self_switches = contents[:self_switches]
$game_actors = contents[:actors]
$game_party = contents[:party]
$game_troop = contents[:troop]
$game_map = contents[:map]
$game_player = contents[:player]
$game_maphint = contents[:maphint]
$game_missions = contents[:missions]
end
end
#==============================================================================
# ■ Window_MenuCommand
#------------------------------------------------------------------------------
# 菜单画面中显示指令的窗口
#==============================================================================
class Window_MenuCommand < Window_Command
#--------------------------------------------------------------------------
# ● 独自添加指令用
#--------------------------------------------------------------------------
def add_original_commands
add_command("地图提示", :maphint)
end
end
#==============================================================================
# ■ Scene_Menu
#------------------------------------------------------------------------------
# 菜单画面
#==============================================================================
class Scene_Menu < Scene_MenuBase
#--------------------------------------------------------------------------
# ● 生成指令窗口
#--------------------------------------------------------------------------
def create_command_window
@command_window = Window_MenuCommand.new
@command_window.set_handler(:item, method(:command_item))
@command_window.set_handler(:skill, method(:command_personal))
@command_window.set_handler(:equip, method(:command_personal))
@command_window.set_handler(:status, method(:command_personal))
@command_window.set_handler(:formation, method(:command_formation))
@command_window.set_handler(:save, method(:command_save))
@command_window.set_handler(:game_end, method(:command_game_end))
@command_window.set_handler(:cancel, method(:return_scene))
@command_window.set_handler(:maphint, method(:command_maphint))
end
#--------------------------------------------------------------------------
# ● 指令“地图提示”
#--------------------------------------------------------------------------
def command_maphint
SceneManager.call(Scene_Mission)
end
end
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