Project1
标题:
RMXP中角色数量如何突破999?
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作者:
夕仔
时间:
2014-11-17 23:47
标题:
RMXP中角色数量如何突破999?
要用脚本加入吗?可以写个具体详细的脚本来设置id大于999的角色吗? 谢谢啦
作者:
1745236314
时间:
2014-11-17 23:51
亲,用不了这么多角色吧= =建议发水区
作者:
Thylakoid
时间:
2014-11-18 00:02
本帖最后由 Thylakoid 于 2014-11-18 00:10 编辑
我记得论坛里有一个XP、VX、VXA通用的破限脚本。(当然我没试过)
# 0. 备份工程
# 1. 把脚本扔到Main以上
# 2.把 DLB_USE_IT 设置成 true(已经帮你设置好了)
# 3. 36行设置你要破除限制的数据
(格式为:《'要破除限制的数据库' => 要增加到的数目,》包括逗号,不包括书名号)
(详细的格式请自己参考脚本内部的说明)
( # 'switch' for Game Switches
# 'variable' for Game Variables
# 'actor' for Actors
# 'class' for Classes
# 'skill' for Skills
# 'item' for Items
# 'weapon' for Weapons
# 'armor' for Armors
# 'enemy' for Enemies
# 'troop' for Troops
# 'state' for States
# 'tileset' for Tilesets (RMXP/RMVXA only)
# 'animation' for Animations
# 'commonev' for Common Events)
(举例:《'commonev' => 5000,》数据库中的公共事件变成5000个)
# 4. 运行游戏
# 5. 游戏运行后会自动关闭
# 6. 不要保存,直接关闭编辑器
# 7. 再次打开工程
# 8. 删除这个脚本,破除限制完成
#===============================================================
# ● [XP/VX/VXA] ◦ Database Limit Breaker III ◦ □
# * Break limit of data number in database files *
#--------------------------------------------------------------
# ◦ by Woratana [[email]
[email protected]
[/email]]
# ◦ Thaiware RPG Maker Community
# ◦ Originally released on: 22/02/2008
# ◦ Ported to VXAce by Mr. Bubble on: 30/12/2011
#--------------------------------------------------------------
#==========================================
# ** HOW TO USE
#------------------------------------------
# [English]
# 0. Open your project (Recommend to backup your database files first~)
# 1. Paste this script in above 'Main'.
# 2. Set DLB_USE_IT = true
# 3. Setup database files you want to change, in DLB_DATA
# 4. Run your game...
# 5. When it finished, game will close itself
# 6. Close your project *without save*
# 7. Open your project again. Done!
# 8. Set DLB_USE_IT = false. Leave this script in your Script Editor (XP/VX).
# If you are using VX Ace, you do not need to leave this script in your
# Script Editor.
#==========================================
#===========================================================================
# [ENG] Use limit breaker? (set this to false after you run this script,
# and haven't change anything in DLB_DATA after that)
# or REMOVE this script when finished~
#+==========================================================================
DLB_USE_IT = true # (true / false)
if DLB_USE_IT # Do NOT edit this line
DLB_DATA = {
#======================================================
# [ENG] Database file you want to change their number~
# * Limit of normal database files are 999
# * Limit of variables and switches are 5000
# This script will allow you to change their number over their limit~
#===============================
# ** How to setup **
#-------------------------------
# Add 1 line below per 1 database file you want to change.
# Structure: 'Database_File' => (number),
# e.g. 'switch' => 5500,
# (* Don't forget to put , behind the line!)
#==============================================
# ** [List] Database_File **
#----------------------------------------------
# 'switch' for Game Switches
# 'variable' for Game Variables
# 'actor' for Actors
# 'class' for Classes
# 'skill' for Skills
# 'item' for Items
# 'weapon' for Weapons
# 'armor' for Armors
# 'enemy' for Enemies
# 'troop' for Troops
# 'state' for States
# 'tileset' for Tilesets (RMXP/RMVXA only)
# 'animation' for Animations
# 'commonev' for Common Events
#======================================================
# * START to setup from here!
#======================================================
'actor' => 1011,
#========================================================
# * [END] Database Limit Breaker Setup Part
#========================================================
'end' => nil # Close hash
}
if defined?(Audio.setup_midi) # VXA
dformat = '.rvdata2'
elsif defined?(Graphics.wait) # VX
dformat = '.rvdata'
else # XP
dformat = '.rxdata'
end
start_time = Time.now
DLB_DATA.each do |k,v|
dvar = nil
case k
when 'switch'; dname = 'System'; dvar = 'switches'; dnewdata = ''
when 'variable'; dname = 'System'; dvar = 'variables'; dnewdata = ''
when 'actor'; dname = 'Actors'; dnewdata = 'RPG::Actor.new'
when 'class'; dname = 'Classes'; dnewdata = 'RPG::Class.new'
when 'skill'; dname = 'Skills'; dnewdata = 'RPG::Skill.new'
when 'item'; dname = 'Items'; dnewdata = 'RPG::Item.new'
when 'weapon'; dname = 'Weapons'; dnewdata = 'RPG::Weapon.new'
when 'armor'; dname = 'Armors'; dnewdata = 'RPG::Armor.new'
when 'enemy'; dname = 'Enemies'; dnewdata = 'RPG::Enemy.new'
when 'troop'; dname = 'Troops'; dnewdata = 'RPG::Troop.new'
when 'state'; dname = 'States'; dnewdata = 'RPG::State.new'
when 'animation'; dname = 'Animations'; dnewdata = 'RPG::Animation.new'
when 'tileset'; dname = 'Tilesets'; dnewdata = 'RPG::Tileset.new'
when 'commonev'; dname = 'CommonEvents'; dnewdata = 'RPG::CommonEvent.new'
when 'end'; next
else; p 'unknown DLB_DATA!', 'Check carefully what you typed in DLB_DATA'
end
base_data = load_data('Data/' + dname + dformat)
data = dvar.nil? ? base_data : eval('base_data.' + dvar.to_s)
unless data.size > v and v - (data.size - 1) <= 0
add_data = Array.new(v - (data.size - 1)) { eval(dnewdata) }
data.push *add_data
save_data(base_data, 'Data/' + dname + dformat)
end
end
p 'Finished in ' + (Time.now - start_time).to_s + ' sec'
exit
end
# checks for VXAce since these methods do not need to be overwritten
# in RGSS3.
unless defined?(Audio.setup_midi)
class Game_Switches
#--------------------------------------------------------------------------
# * Set Switch
# Make the system be able to set switch ID more than 5000
#--------------------------------------------------------------------------
def []=(switch_id, value)
@data[switch_id] = value
end
end
class Game_Variables
#--------------------------------------------------------------------------
# * Set Variable
# Make the system be able to set switch ID more than 5000
#--------------------------------------------------------------------------
def []=(variable_id, value)
@data[variable_id] = value
end
end
end # unless defined?(Audio.setup_midi)
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