class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# ● 开始处理
#--------------------------------------------------------------------------
def start
super
create_spriteset
create_all_windows
create_tip_window
Graphics.wait 50
BattleManager.method_wait_for_message = method(:wait_for_message)
end
#--------------------------------------------------------------------------
# ☆ G
#--------------------------------------------------------------------------
def create_tip_window
@tip_window = Window_Tip.new(272-180/2,208-40,180,80)
Graphics.wait 50
@tip_window.close
end
class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# ● 开始处理
#--------------------------------------------------------------------------
def start
super
create_spriteset
create_all_windows
create_tip_window
Graphics.wait 50
BattleManager.method_wait_for_message = method(:wait_for_message)
end
#--------------------------------------------------------------------------
# ☆ G
#--------------------------------------------------------------------------
def create_tip_window
@tip_window = Window_Tip.new(272-180/2,208-40,180,80)
Graphics.wait 50
@tip_window.close
end