class Window_MapZ < Window_Base
alias vip_refresh refresh
def refresh
vip_refresh
@vip_to_draw = vip_to_draw
end
def update
refresh if @vip_to_draw != vip_to_draw
self.visible = $game_switches[$LBA]
end
def vip_to_draw
a = $game_actors[1]
[a.name,a.level,$game_party.gold,] #绘制到的数据数组
end
end
end