#--------------------------------------------------------------------------
# ● 不可撤退时,跳过“战斗/撤退”指令的选择
#--------------------------------------------------------------------------
module Taroxd
module SkipPartyCommand
# 满足此条件时,不跳过指令选择
def self.disabled?
BattleManager.can_escape?
end
end
end
# 是否存在上一个指令。无副作用。
def BattleManager.prior_command?
actors = $game_party.battle_members.first(@actor_index + 1)
actor = actors.pop
actor && (actor.prior_command? || actors.any?(&:inputable?))
end
class Game_Actor < Game_Battler
# 是否已经输入过指令
def prior_command?
@action_input_index > 0
end
end
class Scene_Battle < Scene_Base
def start_party_command_selection
return if scene_changing?
refresh_status
@status_window.unselect
@status_window.open
if BattleManager.input_start
if Taroxd::SkipPartyCommand.disabled?
@actor_command_window.close
@party_command_window.setup
else
command_fight
end
else
@party_command_window.deactivate
turn_start
end
end
end
class Window_ActorCommand < Window_Command
def cancel_enabled?
Taroxd::SkipPartyCommand.disabled? || BattleManager.prior_command?
end
end