#--------------------------------------------------------------------------
# ● 选择地图上的点
# require Taroxd基础设置,坐标类,修复bug
#--------------------------------------------------------------------------
#
# 事件脚本 select_point(x, y)
# 开始选择,并将光标指定在 x, y 处。注意 x, y 不可以在地图之外。
# 若不指定参数,默认 x, y 为玩家所在的位置。
# 一直等待,直到玩家选择或取消。
# 返回 Taroxd::Point 的实例或 nil(取消)
#
# 可以选择的区域默认为可以通行的区域。该设置可在下方修改。
#
#--------------------------------------------------------------------------
module Taroxd::MapSelect
# 颜色设置
OPACITY = 150
NG_COLOR = Color.new(255, 0, 0, OPACITY)
OK_COLOR = Color.new(0, 0, 255, OPACITY)
class << self
attr_reader :point
attr_reader :selecting
def x
@point.x
end
def y
@point.y
end
# 是否允许选择点 (x, y)(该方法可以自定义)
def can_select?(x, y)
$game_player.passable?(x, y, 10 - $game_player.direction)
end
def start(x = $game_player.x, y = $game_player.y)
@point = Taroxd::Point[x, y]
@selecting = true
end
def select
if can_select?(*@point)
Sound.play_ok
@selecting = false
else
Sound.play_buzzer
end
end
def cancel
@point = nil
@selecting = false
end
def update
move_right if Input.repeat?(:RIGHT)
move_left if Input.repeat?(:LEFT)
move_down if Input.repeat?(:DOWN)
move_up if Input.repeat?(:UP)
select if Input.trigger?(:C)
cancel if Input.trigger?(:B)
end
def move_right
return if screen_x > Graphics.width - 48
@point.x += 1
Sound.play_cursor
end
def move_left
return if screen_x < 16
@point.x -= 1
Sound.play_cursor
end
def move_up
return if screen_y < 16
@point.y -= 1
Sound.play_cursor
end
def move_down
return if screen_y > Graphics.height - 48
@point.y += 1
Sound.play_cursor
end
def screen_x
@point.screen_x - 16
end
def screen_y
@point.screen_y - 32
end
end
class Cursor < Sprite
include Taroxd::DisposeBitmap
# 光标的位图缓存。该方法可以自定义。
def self.bitmap
return @bitmap if @bitmap && !@bitmap.disposed?
@bitmap = Bitmap.new(32, 32)
skin = Cache.system('Window')
@bitmap.stretch_blt(@bitmap.rect, skin, Rect.new(64, 0, 64, 64))
@bitmap
end
def initialize(_)
super
self.bitmap = self.class.bitmap
self.z = 205
end
def update
self.visible = Taroxd::MapSelect.selecting
return unless visible
self.x = Taroxd::MapSelect.screen_x
self.y = Taroxd::MapSelect.screen_y
end
end
class Status < Plane
include Taroxd::DisposeBitmap
include Taroxd::BugFix::PlaneVisible
def initialize(_)
super
self.z = 200
end
def update
was_visible = visible
self.visible = Taroxd::MapSelect.selecting
return unless visible
refresh unless was_visible
self.ox = $game_map.display_x * 32
self.oy = $game_map.display_y * 32
end
def refresh
bitmap.dispose if bitmap
self.bitmap = Bitmap.new($game_map.width * 32, $game_map.height * 32)
$game_map.width.times do |x|
$game_map.height.times do |y|
draw_point(x, y)
end
end
end
def draw_point(x, y)
color = Taroxd::MapSelect.can_select?(x, y) ? OK_COLOR : NG_COLOR
bitmap.fill_rect(x * 32, y * 32, 32, 32, color)
end
end
# F12 guard
DataManager.singleton_def_before(:init, method(:cancel))
end
class Game_Interpreter
MapSelect = Taroxd::MapSelect
def select_point
MapSelect.start
while MapSelect.selecting
MapSelect.update
Fiber.yield
end
MapSelect.point
end
end
class Spriteset_Map
use_sprite(Taroxd::MapSelect::Cursor) { @viewport2 }
use_sprite(Taroxd::MapSelect::Status) { @viewport2 }
end