value = item.damage.eval(user, self, $game_variables)
#------------------------- a b v
# ● 公式
#-------------------------
if item.is_a?(RPG::Skill)
case item.id
when 5
value = (user.atk+user.def)*2 +user.add_state(5).to_i
when 1
p"ddd"
if user.skills.include?($data_skills[10])
p"第二部判断"
value = 1<30 ? user.atk+100 : user.atk if user.is_a?(Game_Actor)
end
end
end
#-------------------------
# ● end
#-------------------------
value *= item_element_rate(user, item)
value *= pdr if item.physical?
value *= mdr if item.magical?
value *= rec if item.damage.recover?
value = apply_critical(value) if @result.critical
value = apply_variance(value, item.damage.variance)
value = apply_guard(value)
@result.make_damage(value.to_i, item)
end