Project1
标题:
地图变量窗口
[打印本页]
作者:
子弹君
时间:
2015-3-7 00:38
标题:
地图变量窗口
#=============================================================================
# 变量窗口 by 子弹君
#=============================================================================
#=============================================================================
#说明:
#在地图里显示一个变量的窗口。
#=============================================================================
$BombScript ||= {};$BombScript["变量窗口"] = "变量窗口20150306"
#=============================================================================
# 设定部分
#=============================================================================
module BOMB
module BLCK
BOMB_X = 0
# 调整窗口的X坐标
BOMB_Y = 320
# 调整窗口的X坐标
BOMB_VAL = 10
# 设置一个变量
BOMB_STH = 5
# 设置一个开关,开启时变量窗口窗口打开,关闭时关闭。
BOMB_CU = "子弹币"
# 这里设置变量的名字,不要可留空
end
end
class Window_BOMB_VAL < Window_Base
#--------------------------------------------------------------------------
# ● 初始化对象
#--------------------------------------------------------------------------
def initialize
super(0, 0, window_width, fitting_height(1))
refresh
end
#--------------------------------------------------------------------------
# ● 获取窗口的宽度
#--------------------------------------------------------------------------
def window_width
return 160
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
contents.clear
draw_currency_value(value, currency_unit, 4, 0, contents.width - 8)
end
#--------------------------------------------------------------------------
# ● 获取持有金钱
#--------------------------------------------------------------------------
def value
$game_variables[BOMB::BLCK::BOMB_VAL]
end
#--------------------------------------------------------------------------
# ● 获取货币单位
#--------------------------------------------------------------------------
def currency_unit
return BOMB::BLCK::BOMB_CU
end
#--------------------------------------------------------------------------
# ● 打开窗口
#--------------------------------------------------------------------------
def open
refresh
super
end
end
class Scene_Map < Scene_Base
#--------------------------------------------------------------------------
# ● 生成金钱窗口
#--------------------------------------------------------------------------
alias bomb20150306start start
def start
bomb20150306start
create_bomb_window if
$game_switches[BOMB::BLCK::BOMB_STH] == true
end
def create_bomb_window
@bomb_window = Window_BOMB_VAL.new
@bomb_window.x = BOMB::BLCK::BOMB_X
@bomb_window.y = BOMB::BLCK::BOMB_Y
end
end
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