- #-------------------------------------------------------------------------- 
-   # ● 目標為敵人 
-   #-------------------------------------------------------------------------- 
-   def targets_for_opponents 
-     if item.for_random? 
-       Array.new(item.number_of_targets) { opponents_unit.random_target } 
-     elsif item.for_one? 
-       num = 1 + (attack? ? subject.atk_times_add.to_i : 0) 
-       if @target_index < 0 
-         [opponents_unit.random_target] * num 
-       else 
-         [opponents_unit.smooth_target(@target_index)] * num 
-       end 
-     else 
-       opponents_unit.alive_members 
-     end 
-   end 
- #-------------------------------------------------------------------------- 
 
-   # ● 目標為敵人 
 
-   #-------------------------------------------------------------------------- 
 
-   def targets_for_opponents 
 
-     if item.for_random? 
 
-       Array.new(item.number_of_targets) { opponents_unit.random_target } 
 
-     elsif item.for_one? 
 
-       num = 1 + (attack? ? subject.atk_times_add.to_i : 0) 
 
-       if @target_index < 0 
 
-         [opponents_unit.random_target] * num 
 
-       else 
 
-         [opponents_unit.smooth_target(@target_index)] * num 
 
-       end 
 
-     else 
 
-       opponents_unit.alive_members 
 
-     end 
 
-   end