=begin 在可以升级的技能的备注栏里写上 下等级技能编号 升级经验 每次增加经验 例 下等级技能编号2 升级经验10 每次增加经验2 =end class Game_Actor MULTISKILLS = false#true时可以同时学会高等级技能和低等级技能, #false时候学会高等级技能后会遗忘低等级技能 alias supersetup setup def setup(*args) supersetup(*args) @skillexp = {} end def addskillexp return unless @action.skill.updatable? @skillexp[@action.skill.id] = 0 if @skillexp[@action.skill.id].nil? @skillexp[@action.skill.id] += @action.skill.eachexp if @skillexp[@action.skill.id] >= @action.skill.maxexp return if @skills.include?(@action.skill.nextskillid) learn_skill(@action.skill.nextskillid) if @action.skill.element_set.include?(30) $game_variables[150][$game_party.members[@actor_index]] += 10 end forget_skill(@action.skill.id) unless MULTISKILLS $game_message.new_page text = "技能" + @action.skill.name + "升级" $game_message.texts.push(text) text = "学会" + $data_skills[@action.skill.nextskillid].name $game_message.texts.push(text) end end end class Game_Enemy def addskillexp end end module RPG class Skill def updatable? @note =~ /下等级技能编号(\d+)/ return !$1.nil? end def nextskillid @note =~ /下等级技能编号(\d+)/ return $1.to_i end def maxexp @note =~ /升级经验(\d+)/ return $1.to_i end def eachexp @note =~ /每次增加经验(\d+)/ return $1.to_i end end end class Scene_Battle alias superexecute_action_skill execute_action_skill def execute_action_skill superexecute_action_skill @active_battler.addskillexp end end
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