class Window_BattleLog
def display_action_results(target, item)
if target.result.used
last_line_number = line_number
@repeating = item.repeats > 1
display_critical(target, item)
display_damage(target, item)
display_affected_status(target, item)
display_failure(target, item)
wait if line_number > last_line_number
back_to(last_line_number)
end
end
def message_speed
@repeating ? 10 : 20
end
end
class Window_BattleLog
def display_action_results(target, item)
if target.result.used
last_line_number = line_number
@repeating = item.repeats > 1
display_critical(target, item)
display_damage(target, item)
display_affected_status(target, item)
display_failure(target, item)
wait if line_number > last_line_number
back_to(last_line_number)
end
end
def message_speed
@repeating ? 10 : 20
end
end