#--------------------------------------------------------------------------
# 刷新
#--------------------------------------------------------------------------
def update
super
if @battler_visible
if @battler.damage_pop
damage(@battler.damage, @battler.critical,@battler.state,@battler.item)
@battler.damage = nil
@battler.critical = false
@battler.damage_pop = false
end
end
xas_damage_update
end
end