#--------------------------------------------------------------------------
# ● 可視状態の初期化
#--------------------------------------------------------------------------
def init_visibility
@battler_visible = @battler.alive?
self.opacity = 255 #加這行
self.opacity = 0 unless @battler_visible
end
#--------------------------------------------------------------------------
# ● 位置の更新
#--------------------------------------------------------------------------
def update_position
init_visibility #加這行
self.x = @battler.screen_x
self.y = @battler.screen_y - @bitmap_data.height
self.z = @battler.screen_z + 10
end
#--------------------------------------------------------------------------
# ● 可視状態の初期化
#--------------------------------------------------------------------------
def init_visibility
@battler_visible = @battler.alive?
self.opacity = 255 #加這行
self.opacity = 0 unless @battler_visible
end
#--------------------------------------------------------------------------
# ● 位置の更新
#--------------------------------------------------------------------------
def update_position
init_visibility #加這行
self.x = @battler.screen_x
self.y = @battler.screen_y - @bitmap_data.height
self.z = @battler.screen_z + 10
end