十八、必定会心一击(效果:永远造成会心一击):
for t in $scene.target_battlers
if t.damage.is_a?(Integer)
t.critical=true
t.hp-=t.damage
t.damage*=2
end
end
attr_reader :target_battlers
if skill.element_set.include?(必定会心一击属性序号) self.damage *= 2 self.critical = true end
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