class Game_Party
#--------------------------------------------------------------------------
# ● 加入同伴
# actor_id : 角色 ID
#--------------------------------------------------------------------------
def add_actor(actor_id)
# 获取角色
actor = $game_actors[actor_id]
# 添加角色
@actors.push(@actors.include?(actor) ? actor.dup : actor)
# 还原主角
$game_player.refresh
end
end
class Interpreter
def c_hp(index, val)
$game_party.actors[index].hp += val if $game_party.actors[index]
end
def c_sp(index, val)
$game_party.actors[index].sp += val if $game_party.actors[index]
end
def c_str(index, val)
$game_party.actors[index].str += val if $game_party.actors[index]
end
def c_dex(index, val)
$game_party.actors[index].dex += val if $game_party.actors[index]
end
def c_agi(index, val)
$game_party.actors[index].agi += val if $game_party.actors[index]
end
def c_int(index, val)
$game_party.actors[index].int += val if $game_party.actors[index]
end
end
class Game_Party
#--------------------------------------------------------------------------
# ● 加入同伴
# actor_id : 角色 ID
#--------------------------------------------------------------------------
def add_actor(actor_id)
# 获取角色
actor = $game_actors[actor_id]
# 添加角色
@actors.push(@actors.include?(actor) ? actor.dup : actor)
# 还原主角
$game_player.refresh
end
end
class Interpreter
def c_hp(index, val)
$game_party.actors[index].hp += val if $game_party.actors[index]
end
def c_sp(index, val)
$game_party.actors[index].sp += val if $game_party.actors[index]
end
def c_str(index, val)
$game_party.actors[index].str += val if $game_party.actors[index]
end
def c_dex(index, val)
$game_party.actors[index].dex += val if $game_party.actors[index]
end
def c_agi(index, val)
$game_party.actors[index].agi += val if $game_party.actors[index]
end
def c_int(index, val)
$game_party.actors[index].int += val if $game_party.actors[index]
end
end