class Mywin < Window_Gold
def refresh
contents.clear
#显示1号变量
draw_currency_value($game_variables[81], '变量 ', 4, 0, contents.width - 8)
end
def update
refresh
end
end
#####################################
class Scene_Map
def create_location_window
@map_name_window = Window_MapName.new
@mywindow=Mywin.new
end
end
#######################################
#完事