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class Object def tap yield self return self end end class << Color def white new 255, 255, 255 end def empty new 0, 0, 0, 0 end end class Bitmap def clear_rect *a fill_rect case a.size when 1 then a[0] when 4 then a end, Color.empty end end def sign i, b = true i > 0 ? 1 : b ? i < 0 ? -1 : 0 : i == 0 ? 1 : -1 end def dbfd a, b, c (a - b).abs < c ? sign(a - b) : (a - b) / c end def center obj obj.x = 320 - obj.src_rect.width / 2 obj.y = 240 - obj.src_rect.height / 2 obj end def sprite_with bitmap, x, y, w, h Sprite.new.tap { |s| s.bitmap = bitmap s.src_rect = Rect.new x, y, w, h } end def white_block w, h sprite_with Bitmap.new(w, h).tap { |b| b.fill_rect b.rect, Color.white }, 0, 0, w, h end 雪碧条 = center white_block 320, 24 雪碧条.src_rect.width = 0 loop do Graphics.update Input.update break if 雪碧条.src_rect.width == 320 雪碧条.src_rect.width += dbfd 320, 雪碧条.src_rect.width, 9 end 雪碧条.bitmap.dispose 雪碧条.dispose
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