class Game_Action
def targets_for_opponents
if item.for_random?
Array.new(item.number_of_targets) { opponents_unit.random_target }
elsif item.for_one?
num = 1 + (attack? ? subject.atk_times_add.to_i : 0)
if @target_index < 0
[opponents_unit.random_target] * num
else
# [opponents_unit.smooth_target(@target_index)] * num
target = opponents_unit.members[@target_index]
target && target.alive? ? Array.new(num, target) : []
end
else
opponents_unit.alive_members
end
end
end
class Game_Action
def targets_for_opponents
if item.for_random?
Array.new(item.number_of_targets) { opponents_unit.random_target }
elsif item.for_one?
num = 1 + (attack? ? subject.atk_times_add.to_i : 0)
if @target_index < 0
[opponents_unit.random_target] * num
else
# [opponents_unit.smooth_target(@target_index)] * num
target = opponents_unit.members[@target_index]
target && target.alive? ? Array.new(num, target) : []
end
else
opponents_unit.alive_members
end
end
end