#-------------------------------------------------------------------------- # ● 获取显示行数 #-------------------------------------------------------------------------- def visible_line_number return 4 end #-------------------------------------------------------------------------- # ● 获取显示列数 #-------------------------------------------------------------------------- def col_max return 2 end #-------------------------------------------------------------------------- # ● 获取间距 #-------------------------------------------------------------------------- def spacing return 0 end #-------------------------------------------------------------------------- # ● 获取项目的宽度 #-------------------------------------------------------------------------- def item_width (width - standard_padding * 2) / 2 end
_015 - 副本.jpg (139.31 KB, 下载次数: 91)
#============================================================================== # ■ Window_MenuStatus # ---------------------------------------------------------------------------- # 菜单画面中,显示队伍成员状态的窗口 #============================================================================== # ○ 改动 ☆ 添加 class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # ● 定义实例变量 #-------------------------------------------------------------------------- attr_reader :pending_index # 保留位置(整队用) #-------------------------------------------------------------------------- # ● 初始化对象 #-------------------------------------------------------------------------- def initialize(x, y) super(x, y, window_width, window_height) @pending_index = -1 refresh end #-------------------------------------------------------------------------- # ● 获取窗口的宽度 #-------------------------------------------------------------------------- def window_width Graphics.width - 160 end #-------------------------------------------------------------------------- # ● 获取窗口的高度 #-------------------------------------------------------------------------- def window_height Graphics.height end #-------------------------------------------------------------------------- # ● 获取项目数 #-------------------------------------------------------------------------- def item_max $game_party.members.size end #-------------------------------------------------------------------------- # ☆ 获取显示行数 #-------------------------------------------------------------------------- def visible_line_number return 8 end #-------------------------------------------------------------------------- # ☆ 获取显示列数 #-------------------------------------------------------------------------- def col_max return 1 end #-------------------------------------------------------------------------- # ☆ 获取间距 #-------------------------------------------------------------------------- # def spacing # return 0 # end #-------------------------------------------------------------------------- # ☆ 获取项目的宽度 #-------------------------------------------------------------------------- # def item_width # (width - standard_padding * 2) / 2 # end #-------------------------------------------------------------------------- # ○ 获取项目的高度 #-------------------------------------------------------------------------- def item_height (height - standard_padding * 2) / 8 # / 4 end #-------------------------------------------------------------------------- # ☆ 绘制头像图 # enabled : 有效的标志。false 的时候使用半透明效果绘制 #-------------------------------------------------------------------------- def draw_face_s(face_name, face_index, x, y, enabled = true) bitmap = Cache.face(face_name) rect = Rect.new(face_index % 4 * 96, face_index / 4 * 96 + 24, 96, 48) contents.blt(x, y, bitmap, rect, enabled ? 255 : translucent_alpha) bitmap.dispose end #-------------------------------------------------------------------------- # ☆ 绘制角色头像 #-------------------------------------------------------------------------- def draw_actor_face_s(actor, x, y, enabled = true) draw_face_s(actor.face_name, actor.face_index, x, y, enabled) end #-------------------------------------------------------------------------- # ○ 绘制项目 #-------------------------------------------------------------------------- def draw_item(index) actor = $game_party.members[index] enabled = $game_party.battle_members.include?(actor) rect = item_rect(index) draw_item_background(index) # draw_actor_face(actor, rect.x + 1, rect.y + 1, enabled) # ← 默认 draw_actor_face_s(actor, rect.x + 1, rect.y + 1, enabled) # ↓ # draw_actor_simple_status(actor, rect.x + 108, rect.y + line_height / 2) draw_actor_name(actor, rect.x + 104, rect.y + 1) draw_actor_level(actor, rect.x + 104, rect.y + 25) draw_actor_hp(actor, rect.x + 224, rect.y) draw_actor_mp(actor, rect.x + 224, rect.y + 24) end #-------------------------------------------------------------------------- # ● 绘制项目的背景 #-------------------------------------------------------------------------- def draw_item_background(index) if index == @pending_index contents.fill_rect(item_rect(index), pending_color) end end #-------------------------------------------------------------------------- # ● 按下确定键时的处理 #-------------------------------------------------------------------------- def process_ok super $game_party.menu_actor = $game_party.members[index] end #-------------------------------------------------------------------------- # ● 返回上一个选择的位置 #-------------------------------------------------------------------------- def select_last select($game_party.menu_actor.index || 0) end #-------------------------------------------------------------------------- # ● 设置保留位置(整队用) #-------------------------------------------------------------------------- def pending_index=(index) last_pending_index = @pending_index @pending_index = index redraw_item(@pending_index) redraw_item(last_pending_index) end end
午睡的风铃 发表于 2015-10-16 21:57
默认脚本改的。
#==============================================================================
# ■ ...
午睡的风铃 发表于 2015-10-16 21:57
默认脚本改的。
#==============================================================================
# ■ ...
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