#==============================================================================
# ■ Window_Item
#------------------------------------------------------------------------------
# 物品画面、战斗画面、显示浏览物品的窗口。
#==============================================================================
class Window_Item < Window_Selectable
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
super(240, 64, 540, 416)
@column_max = 8
refresh
self.index = 0
# 战斗中的情况下将窗口移至中央并将其半透明化
if $game_temp.in_battle
self.y = 64
self.height = 256
self.back_opacity = 160
end
end
#==============================================================================
# ■ Window_Item
#------------------------------------------------------------------------------
# 物品画面、战斗画面、显示浏览物品的窗口。
#==============================================================================
class Window_Item < Window_Selectable
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
super(240, 64, 540, 416)
@column_max = 8
refresh
self.index = 0
# 战斗中的情况下将窗口移至中央并将其半透明化
if $game_temp.in_battle
self.y = 64
self.height = 256
self.back_opacity = 160
end
end
class Window_Item < Window_Selectable
alias sn_151207_init initialize
def initialize
@back = Sprite.new
file_name = $game_temp.in_battle ? "Graphics/Pictures/物品栏" : "Graphics/Pictures/物品栏"
@back.bitmap = Cache.picture(file_name)
sn_151207_init
self.opacity = 0
end
alias sn_151207_dispose dispose
def dispose
sn_151207_dispose
@back.dispose
end
end
class Window_Item < Window_Selectable
alias sn_151207_init initialize
def initialize
@back = Sprite.new
file_name = $game_temp.in_battle ? "Graphics/Pictures/物品栏" : "Graphics/Pictures/物品栏"
@back.bitmap = Cache.picture(file_name)
sn_151207_init
self.opacity = 0
end
alias sn_151207_dispose dispose
def dispose
sn_151207_dispose
@back.dispose
end
end