<Setup Action> 设置操作
</Setup Action> 结束设置操作
<Whole Action> 影响所有人
</Whole Action> 结束影响所有人
<Target Action> 目标操作
</Target Action> 结束目标操作
<Follow Action> 跟随操作
</Follow Action> 结束跟随操作
<Finish Action> 清理操作
</Finish Action> 结束清理操作
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user 用户 target 目标 actors 角色 all actors 所有角色
dead actors 死亡角色 enemies 敌人 all Enemies 所有敌人
dead enemies 死亡敌人 friende 同伴 all friende 所有同伴
dead friends 死亡同伴
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增加buff写法:add atk buff : user ,3 , show
攻击力buff: 用户(在场敌人同伴),3(数量),显示(可不写)
atk 攻击 def 防御
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删除buff写法:remove atk buff : user
删除攻击buff:用户
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添加状态写法:add state 5 : target
添加5号状态:目标
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删除状态写法:remove state 5: target
删除5号状态:目标
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显示动画写法: animation 5: user
播放动画5号:用户
mirror(使动画镜像播放)
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清楚战斗日记:clear batrtle log
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执行公共事件写法:common event: 1
执行公共事件1号
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血量蓝量计算方式增加:hp +500 或 hp + 25%
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使游戏等待12帧: motion wait : user
等待:用户
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刷新状态写法:refresh status
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游戏等待写法:wait:60
等待:60帧
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等待动画播放完:wait for animation
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等待效果完成:wait for effect
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等待运动:wait for movement
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等待弹出:wait for popups
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浮空写法:float user: 200%
用户浮空:200%
float enemies : 500 ,30
敌人浮空:500高度,30帧
float target :0%,30
目标落地:0%,30帧
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跳跃写法: jump user: 150%
用户跳跃:150%
jump target : 300,60
目标跳跃:300高度,60帧
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移动词汇:
* move target1: HOME, (frames)
*移动目标:回家,(框架)
* move target1: RETURN, (frames)
移动目标:回归,(框架)
* move target1: FORWARD, (distance), (frames)
移动目标:向前,(距离),(框架)
* move target1: BACKWARD, (distance), (frames)
移动目标:落后,(距离),(框架)
* move target1: POINT, x coordinate, y coordinate, (frames)
*移动目标:点,X坐标,Y坐标,(框架)
* move target1: target2, BASE, (frames)
移动目标:目标,基地,(框架)
* move target1: target2, CENTER, (frames)
移动目标:目标,中心,(框架)
* move target1: target2, HEAD, (frames)
*移动目标:目标,头,(框架)
* move target1: target2, FRONT BASE, (frames)
移动目标:目标,前线基地,(框架)
* move target1: target2, FRONT CENTER, (frames)
移动目标:目标,前中心,(框架)
* move target1: target2, FRONT HEAD, (frames)
移动目标:目标,前端,(框架)
* move target1: target2, BACK BASE, (frames)
移动目标:目标,回到基地,(框架)
* move target1: target2, BACK CENTER, (frames)
移动目标:目标,回到中心,(框架)
* move target1: target2, BACK HEAD, (frames)
移动目标:目标,背头,(框架)
移动写法:move user: enemies, front center
移动用户:敌人,中心
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动作词汇:
motion walk : target
运动行走:目标
* MOTION WAIT: target
动作等待:目标
* MOTION CHANT: target
运动咏:目标
* MOTION GUARD: target
动作防御:目标
* MOTION DAMAGE: target
运动伤害:目标
* MOTION EVADE: target
运动逃避:目标
* MOTION ATTACK: target
运动攻击:目标
* MOTION THRUST: target
运动推力:目标
* MOTION SWING: target
动作摆动:目标
* MOTION MISSILE: target
运动导弹:目标
* MOTION SKILL: target
运动技能:目标
* MOTION SPELL: target
运动技能:目标
* MOTION ITEM: target
运动项目:目标
* MOTION ESCAPE: target
动作逃生:目标
* MOTION VICTORY: target
运动的胜利:目标
* MOTION DYING: target
运动死亡:目标
* MOTION ABNORMAL: target
运动异常:目标
* MOTION SLEEP: target
运动睡眠:目标
* MOTION DEAD: target
运动死亡:目标
运动写法:motton dead: user
执行动作死亡:用户
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屏幕震动写法:shake screen: 3,9,30
屏幕震动:3(大小0-9),9(速度),30(帧时间)
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等待浮空:wait for float
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等待跳跃:wait for jump
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作用效果:action effect
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