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标题: 【更新包】20151216官方周三更新日 [打印本页]

作者: 沧笙    时间: 2015-12-16 19:18
标题: 【更新包】20151216官方周三更新日
本帖最后由 沧笙 于 2015-12-16 19:58 编辑

【更新包】20151216官方周三更新日
@百里_飞柳
@余烬之中
格式:

原文来源于http://steamcommunity.com/games/ ... l/94938039642773312

MV Wednesday Updates Part 4
12月16日        - ARCHEIA
Hi everyone, here's another batch of free resources!

So, what do we do while waiting for the updates? Every Wednesday, we'll be updating everyone with free resources and possibly fixes until they're integrated to the engine!

Status Updates about the Fixes
  
Q.1. I can't play my MV game or I get Actors.json or something like that error!  
Answer: It means that your browser doesn't allow you to run local files. Try using Firefox or if you're using Google Chrome, consult this guide http://www.chrome-allow-file-access-from-file.com/  
  
Q.2. When are you updating the core engine with all the bugs?  
Answer: It depends which bugs we're talking about. We have provided fixes for main issue errors since Part 1. If you're talking about 'lag' issues then make sure to have sent us the CPU-Z.html file we have requested in an earlier request.  
  
Most computer specifications that was sent so far doesn't meet our standard system requirement or OPENGL and it's a miracle that MV even works on some of these computers. You should have been sent an email to detail your error. If you haven't then make sure to email us. We do have an in-depth report to address the cause of lag in the pipeline as soon as we get the go signal to make it public.  
  
Q.3. Ever since the newest update, I can't make or open new projects anymore  
Answer: Our update shouldn't have affected the exe at all. If that was the case, use the beta option to go back to 1.0.0 in Steam. It's not possible in standalone. Request a special version on support.
   
Q.4. Editor and Sound Bugs
Answer: Provided by KisaiTenshi.  
The RPG Maker MV editor uses it's own copy of Chromium separate from the copy used to playtest the game. This makes it difficult to determine if the editor is indeed running in GPU accelerated mode or is falling back to a less efficient rendering path. In general if the editor lags, so will the game client. What is questionable is when the game client has different behavior from the editor.

Typically the reason for the lag has more to do with the user's GPU, or rather lack of WebGL/OpenGL ES2.0 hardware support. Chromium uses ANGLE by default, but can be forced to use the desktop hardware native OpenGL ES 2.0 driver with the option –desktop-gl. Chromium/Chrome does not currently do this due to bugs in the nVidia drivers that result in rendering bugs.

A combination of weak CPU + weak GPU (Single-thread Passmark below 800, or GPU Passmark below 500) will no doubt experience poor frame rate and audio stuttering. So make sure to check your GPU if it passes this benchmark.

One user reported that they were not running the standard mixing rate on their system and it was responsible for audio stuttering. I believe this has a more obvious explanation. Chromium likely does all the mixing at 48Khz, 16 bit audio, and when the user has their system set to 192Khz 24bit audio, this increases the CPU requirements by about 6-fold. The user in question has a high end system. Likewise some users in the forum reported using USB audio devices, this would also require a higher CPU use. In either case, these are not really things that can be controlled and is beyond the scope of what MV has control over. According to the data provided by the user, they are running their sound card at high sampling rates, and the log file warns of this. This would suggest that the software is being forced to resample. This is not the first time I've seen this kind of problem either as they tend to assume a fixed output of 16-bit/48000.
  
In addition to the General problem, when there are reports of audio lag, this suggests that the cpu is too weak to render the game at 60fps (stuttering) or disk speed is too slow (resulting in lag from playback point.) It's been noted that the problem with WebAudio is that it was designed for audio of short duration and that a different loading mechanism (MediaElementAudioSourceNode) should be used for streaming audio.

More info can be seen over here: http://forums.rpgmakerweb.com/in ... or-the-music-delays

That being said, we do have an idea on how to improve the performance but it is taking us a while due to Japanese Release. Please be patient with us.

Q.5. Mac Standalone
Answer: We're still working on it but we are having troubles right now with the DRM.

Releases

More RTP Recreations and Generator Parts

Female Brian, Eric, Aluxes and Fess should have generator parts now.
We also have Ernest from VXAce to join us this release! The characters are now separated into different sheets based on which RPG Maker they are from.

Invert Target by Yami
You are now able to target enemies and actors with the same skill!
Compatible with Yanfly scripts as long as placed above his battle engine core plugin.

Soldier Battlers by Marimo!

Awesome battlers by Marimo! Make sure to read her terms of use.

Download Over Here~
Dropbox[dl.dropboxusercontent.com]

A Closing Note!
Everything we provided is free for commercial for KADOKAWA released engines only! Enjoy your week everyone~

原始链接:Dropbox
请通过翻墙软件下载


RPG Maker MV Updates Part 4.rar (403.4 KB, 下载次数: 391)
  
作者: 沧笙    时间: 2015-12-16 19:27
本帖最后由 沧笙 于 2015-12-16 19:54 编辑

来自于谷歌翻译和个人部分修改,并感谢@百里_飞柳 对翻译的支持,这里采用了其翻译结果进行加工!
希望大家可以对翻译提供修改意见,未来将持续更新关于MV的新闻翻译,所以你的支持才是动力


MV周三更新第4
12月16日 - ARCHEIA
大家好,这里是另一批免费的资源!

那么,在这次的更新期间我们究竟做了些什么呢?每个星期三,我们将让每个人都享受到免费的资源更新和可能的问题修复,直到我们的所有更新都能整合到每个人的软件里面!

有关状态更新的修复
  
问题1。我不能运行自己的MV的游戏或我得到Actors.json或类似的错误!
答:这意味着你的浏览器不允许您运行的本地文件。尝试使用Firefox,或者如果您使用的是谷歌浏览器,请查阅本指南http://www.chrome-allow-file-access-from-file.com/
  
问题2。什么时间你可以更新所有的错误核心引擎?
答:这取决于你在和我们讨论的是哪些种类的bug。在第1部分更新里我们就已经提供了对mv核心部分主要bug的修复。如果你谈论的是mv运行“滞后”的问题,请确保你已经给我们发送了我们在之前的请求中所要求的CPU-Z.html文件。
  
到目前为止,我们收到的大多数计算机的配置文件其实都不满足我们的最低mv运行配置要求或OpenGL配置要求,这真是一个奇迹,我们的MV甚至可以在这之中的一些电脑上工作运行。你应该已经给我们发送了一封详细描述你所遇问题的邮件吧。如果还没有,那务必发一封过来。我们的确统计了一个彻底的报告来写明在流水线中产生滞后问题的原因,只要我们收到可以公开的指令,我们就会将它放出来给大家看。
  
问题3。自从最新的更新,我无法拨打或再开新项目
答:我们的更新不应该会影响到工程下的可执行文件。如果你真的遇见了这种情况,使用【测试选项】(beta option)调整使软件回到1.0.0版本。
   
问题4。编辑器和声音错误
答:由KisaiTenshi提供。
在RPG  Maker MV编辑器对于它自己的副本是从游戏副本里分离出来。这使得难以确定是否编辑器的GPU加速模式确实运行或回落到一个效率较低的渲染路径。一般来说,如果编辑滞后,将会导致游戏客户端的问题。有问题的地方在于游戏客户端表现出和编辑器不同的行为。

通常,对于滞后的原因更多的是与用户的GPU,或者说缺乏的WebGL / OpenGL的ES2.0的硬件支持。Chromium引擎默认使用ANGLE,但可以强制使用桌面硬件本地的OpenGL ES 2.0驱动程序与选项。Chromium或Chrome引擎目前不这样做,因为存在导致渲染错误的NVIDIA驱动程序的bug。

弱CPU + 弱GPU(单线程Passmark低于800,或GPU Passmark低于500)的组合,无疑将遇到较差的帧速率和音频延迟。所以一定要检查你的GPU若通过这个基准。

一个用户报告说,他们并没有运行在自己的系统标准的混合比,它是负责音频延迟。我相信这有一个更明显的解释。Chromium引擎可能做所有的混合达到48kHz,16位音频,而当该用户具有他们的系统设置为192kHz的24位音频,这增加了约6倍的CPU需求。所涉及的用户具有较高端系统。同样,报道在论坛上的一些用户使用USB音频设备,这也将需要更高的CPU使用。在这两种情况下,这些都不是真的可以控制,并且超出了MV具有控制权范围的东西。根据用户提供的数据,它们以高采样率运行其声卡,以及在日志文件警告。这表明,该软件是被迫重新取样。这不是我第一次看到这样的问题,无论是因为他们往往​​承担的16位/ 48000固定的输出。
  
除了一般的问题,当有音频延迟报告,这表明CPU太弱,使游戏在60Fps(延迟)或磁盘速度太慢(导致从回放点滞后)。它已经注意到WebAudio的问题是,它是专为短的持续时间的音频并且需要一个不同的装载机构(MediaElementAudioSourceNode)用于流音频。

更多信息可以看出,在这里:http://forums.rpgmakerweb.com/in ... or-the-music-delays

话虽这么说,我们确实有一些提高业绩的想法,但由于同时日本发行所以需要一段时间。请耐心等待我们。

问题5。苹果系统的独立版本
答:我们仍在努力,但在DRM方面现在仍然有一些无法解决的地方。

发布信息

更多RTP娱乐和纸娃娃系统
 
Female Brian, Eric, Aluxes和Fess有相应的纸娃娃系统了。
Ernest从VXAce加入了此版本!根据他们从RPG Maker中的人物现在被分成不同的表。

Yami制作的反转目标的脚本
现在,您可以瞄准敌人和参与者使用相同的技能!
兼容Yanfly脚本,只要上面摆放他的战斗引擎内核插件。

Marimo制作的士兵战斗图!
非常棒的士兵战斗图!请务必阅读它的使用术语。

下载看过来〜
Dropbox的[dl.dropboxusercontent.com]

最后结语!
我们提供的一切允许免费商用,但只能用于KADOKAWA发售的引擎!现在各位,享受你的时间吧〜

作者: orzfly    时间: 2015-12-16 19:45
建议不光给出原始下载地址,也给一下原始页面的地址啊= =意义比下载链接更大
作者: 沧笙    时间: 2015-12-16 19:55
orzfly 发表于 2015-12-16 19:45
建议不光给出原始下载地址,也给一下原始页面的地址啊= =意义比下载链接更大 ...

已附上,贴于一楼原文,感谢建议
作者: 百里_飞柳    时间: 2015-12-16 21:22
我选择狗带 ,一大段的专业术语,看不懂啊  @余烬之中



Status Updates about the Fixes
目前修复更新情况

Q.4. Editor and Sound Bugs
Answer: Provided by KisaiTenshi.  
The RPG Maker MV editor uses it's own copy of Chromium separate from the copy used to playtest the game. This makes it difficult to determine if the editor is indeed running in GPU accelerated mode or is falling back to a less efficient rendering path. In general if the editor lags, so will the game client. What is questionable is when the game client has different behavior from the editor.
问题4:编辑器和声音相关bug
答:以下由KisaiTenshi回答,
RPG Maker MV编辑器内部使用的是它自带的谷歌Chromium内核副本,是与测试游戏时所用的内核副本相独立的。这使得我们难以确定编辑器是否真的处在GPU加速模式下运行,或正处于低效率的渲染路径。一般来说,如果编辑器出现滞后现象,那么游戏运行也会有滞后问题。在哪些情况下游戏运行测试可能表现出和编辑器内部不同的现象依旧让人疑惑(注:即依旧不知道在哪种情况下,游戏运行不卡,但编辑器内部编辑卡哭,或者反过来的情形)。

Typically the reason for the lag has more to do with the user's GPU, or rather lack of WebGL/OpenGL ES2.0 hardware support. Chromium uses ANGLE by default, but can be forced to use the desktop hardware native OpenGL ES 2.0 driver with the option –desktop-gl. Chromium/Chrome does not currently do this due to bugs in the nVidia drivers that result in rendering bugs.
通常,造成滞后的原因不仅仅与用户的GPU有关,还可能是缺少WebGL / OpenGL ES2.0硬件支持。Chromium引擎默认使用ANGLE,但可以通过设置desktop-gl项来强制调用本地(桌面硬件?)OpenGL ES 2.0驱动。Chromium或Chrome引擎目前不这样做,因为NVIDIA驱动程序内部存在可能导致渲染错误的bug。

A combination of weak CPU + weak GPU (Single-thread Passmark below 800, or GPU Passmark below 500) will no doubt experience poor frame rate and audio stuttering. So make sure to check your GPU if it passes this benchmark.
弱CPU + 弱GPU(CPU单线程评分低于800,或GPU评分低于500)的组合,无疑将遇到较低帧率和音频延迟。所以一定要检查你的GPU是否通过这个评分基准。

One user reported that they were not running the standard mixing rate on their system and it was responsible for audio stuttering. I believe this has a more obvious explanation. Chromium likely does all the mixing at 48Khz, 16 bit audio, and when the user has their system set to 192Khz 24bit audio, this increases the CPU requirements by about 6-fold. The user in question has a high end system. Likewise some users in the forum reported using USB audio devices, this would also require a higher CPU use. In either case, these are not really things that can be controlled and is beyond the scope of what MV has control over. According to the data provided by the user, they are running their sound card at high sampling rates, and the log file warns of this. This would suggest that the software is being forced to resample. This is not the first time I've seen this kind of problem either as they tend to assume a fixed output of 16-bit/48000.
一个用户报告说,他们在自己的系统里采用的并不是标准的音频混合率,所以问题可以全部出在音频延迟上。我相信这有一个更明显的解释。Chromium引擎可能将所有的音频混合处理成48kHz,16位音频,而当用户把他们的系统设置为192kHz、24位音频,这就使CPU负担增加了约6倍。那名报告的用户用的是高端系统。同样,在论坛上的一些用户也回帖说使用的是USB音频设备,这也要求更高的CPU可使用量。无论哪一种情况,真的都不是可以人为控制的,当然超出了MV能够在电脑系统上获得的控制权限。根据用户提供的数据,他们使声卡一直在高采样率状态下运行,而(他们所提交的)日志文件里写了这类警告。这很可能表明软件是被迫重复对音频采样。这也不是我第一次看到这样的问题,因为软件总是​​假定当前为16位/48000的固定音频输出。

In addition to the General problem, when there are reports of audio lag, this suggests that the cpu is too weak to render the game at 60fps (stuttering) or disk speed is too slow (resulting in lag from playback point.) It's been noted that the problem with WebAudio is that it was designed for audio of short duration and that a different loading mechanism (MediaElementAudioSourceNode) should be used for streaming audio.
除了一般性问题,当有音频延迟提示报告出现,这表明CPU太弱而不能使游戏保持在60Fps(存在延迟)或磁盘速度太慢(导致从回放点滞后)。我们已经注意到WebAudio存在的问题,它是专为短历时音频所设计的,并且需要一个不同的装载程序(MediaElementAudioSourceNode)来专门用于处理流音频。

More info can be seen over here: http://forums.rpgmakerweb.com/in ... or-the-music-delays
更多信息可以在这里看到:http://forums.rpgmakerweb.com/in ... or-the-music-delays

That being said, we do have an idea on how to improve the performance but it is taking us a while due to Japanese Release. Please be patient with us.
话虽这么说,我们确实已经有了一个如何提高软件性能的办法,但由于在日本发售mv的事情耗费了我们一段时间,所以请耐心等待我们之后的更新。

Q.5. Mac Standalone
Answer: We're still working on it but we are having troubles right now with the DRM.
问题5。苹果系统脱机版本
答:我们仍在努力解决,但在DRM方面仍然有一些无法解决的问题。

Releases
发布信息

More RTP Recreations and Generator Parts
更多RTP重制素材和纸娃娃系统部件

Female Brian, Eric, Aluxes and Fess should have generator parts now.
We also have Ernest from VXAce to join us this release! The characters are now separated into different sheets based on which RPG Maker they are from.
Female Brian, Eric, Aluxes和Fess现在有相应的纸娃娃部件了。
VXAce中的Ernest也在这次的发布中加入了大家!根据他们是哪一款RPG Maker中的,每个人被分在了不同的表格中。

Invert Target by Yami
You are now able to target enemies and actors with the same skill!
Compatible with Yanfly scripts as long as placed above his battle engine core plugin.
目标转换 by Yami
现在,你可以释放技能并选择目标为敌人或者是队友!
兼容Yanfly脚本,只要放到他的战斗引擎核心插件的上面。

Soldier Battlers by Marimo!
Awesome battlers by Marimo! Make sure to read her terms of use.
士兵战斗图! by Marimo
Marimo制作的非常棒的士兵战斗图!请务必阅读她的使用规约。



作者: doranikofu    时间: 2015-12-18 00:39
感觉官网买的后妈养的么。。。更新都看不到




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