* @help
* When the plugin command is called, the map is generated
* and the player moves to position of start(entrance) event.
*
* Set following tiles and events in a position on the base map.
*
* -Tiles 圖塊
* space :{x:0, y:0} 空白
* room :{x:0, y:1} 室内地面
* pass :{x:0, y:2} 通行
* roof :{x:0, y:3} 屋頂
* wall :{x:0, y:4} 牆
* rubble:{x:0, y:5} 碎石堆(不通行)
*
* -Events
* start:{x:1, y:0} 入口
* goal :{x:1, y:1} 出口
* other:other position than above 其他事件
*
* Appearance rate can be set as events besides the start and the goal.
* Set as the following on a memo space of events.
* The event which has no setting of the appearance rate isn't generated.
*
* -Appearance rate
* each map :<RateMap: [Positive small number of less than 1.0]>
* each room:<RateRoom:[Positive small number of less than 1.0]>
*
* -Plugin Command
* MapGenerator RoomAndPass # Generate map consists of rooms and passes.
* MapGenerator FillRoom # Generate map consists of a room whole the map.
*
* There is no plugin parameter.
*
*
* It's possible to commercial use, distribute, and modify under the MIT license.
* But, don't eliminate and don't alter a comment of the beginning.
* If it's good, please indicate an author name on credit.
*
* Author doesn't shoulder any responsibility in all kind of damage by using this.
* And please don't expect support. X(
*/ 作者: 汪汪 时间: 2015-12-21 13:46
感觉好强大.作者: wabcmcc 时间: 2015-12-21 13:51
地圖自動生成後,自己加工.作者: v2sam 时间: 2015-12-21 14:36
这个是每次都随机变动吗?如果是就是个风来系统啦,顶作者: lukezai 时间: 2015-12-21 15:33
真帅,有地图自动生成,那么游戏中的角色自动生成将来也会有吧。作者: mengjing 时间: 2015-12-21 15:51
这个系统早就想接触一下了..
要详细研究以下怎么操作了..作者: 怕鼠的猫 时间: 2015-12-21 16:00
youtube,此岸看不到地呀!! 作者: 梦幻学习机器 时间: 2016-1-8 09:22
这个好强大,回去试试作者: 无名小兵 时间: 2016-1-8 11:21
这个好喜欢,VA里就一直很喜欢随机迷宫。。。。赞作者: 白衣仙卿 时间: 2016-1-10 22:05
留一下,画地图太累了作者: RM无节操小分队 时间: 2016-1-20 19:39
为什么我使用这个插件后,会显示这个,而且怎么设置都没用