Game_Event.prototype.updateChaseMovement = function() { if (this._stopCount > 0 && this._chasePlayer) { this.setTarget($gamePlayer); } else if (this._stopCount > 0 && this._fleePlayer) { this.moveAwayFromPlayer(); } else { this.clearTarget(); Yanfly.ECP.Game_Event_updateSelfMovement.call(this); } };
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