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- #■ BATTLER - MOVE SPEED 
- #■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ 
-   
-   
- #============================================================================== 
- # ■ Game_Character 
- #============================================================================== 
- class Game_Character < Game_CharacterBase 
-   
-   include XAS_BA 
-   attr_accessor :base_move_speed 
-   attr_accessor :dash_move_speed 
-   attr_accessor :move_speed 
-   
-  #-------------------------------------------------------------------------- 
-  # ● Initialize 
-  #--------------------------------------------------------------------------   
-   alias x_move_speed_initialize initialize  
-   def initialize 
-       @base_move_speed = BASE_MOVE_SPEED 
-       @dash_move_speed = 0 
-       x_move_speed_initialize 
-   end   
-   
-  #-------------------------------------------------------------------------- 
-  # ● update_battler_move_speed 
-  #-------------------------------------------------------------------------- 
-   def update_battler_move_speed 
-       @dash_move_speed = @dash_active ? DASH_MOVE_SPEED : 0 
-       sp1 = @base_move_speed 
-       sp2 = @dash_move_speed 
-       sp3 = self.battler.state_move_speed 
-       @move_speed = (sp1 + sp2 + sp3) 
-   end 
-   
-  #-------------------------------------------------------------------------- 
-  # ● Update Animation 
-  #--------------------------------------------------------------------------       
-   def update_animation 
-       super 
-       update_force_move_routine_move 
-   end  
-   
-  #-------------------------------------------------------------------------- 
-  # ● Update Force Move Routine Move 
-  #--------------------------------------------------------------------------         
-   def update_force_move_routine_move 
-       return if @force_action == "" 
-       return if @move_route == nil 
-       command = @move_route.list[@move_route_index] 
-       return if command == nil 
-       if command.code == ROUTE_PLAY_SE     
-          params = command.parameters 
-          params[0].play  
-          advance_move_route_index 
-       end    
-   end 
-   
-  #-------------------------------------------------------------------------- 
-  # ● Update Routine Move 
-  #--------------------------------------------------------------------------       
-  alias x_update_routine_move update_routine_move 
-  def update_routine_move 
-      return if @force_action_times > 0 
-      x_update_routine_move 
-  end 
-   
-  #-------------------------------------------------------------------------- 
-  # ● Can Cancel Move Type Custom 
-  #--------------------------------------------------------------------------     
-   alias x_move_speed_process_move_command process_move_command 
-   def process_move_command(command) 
-       return if can_cancel_move_type_custom?(command) 
-       params = command.parameters 
-       x_move_speed_process_move_command(command) 
-       if command.code == ROUTE_CHANGE_SPEED and @battler != nil and  
-          self.is_a?(Game_Event) 
-          @base_move_speed = params[0] 
-       end         
-   end 
-   
-  #-------------------------------------------------------------------------- 
-  # ● Can Cancel Move Type Custom 
-  #--------------------------------------------------------------------------     
-   def can_cancel_move_type_custom?(command) 
-       return true if command == nil 
-       return true if @force_action_times > 0 
-       return false 
-   end   
-   
- end