Yanfly.Message.Window_Message_createSubWindows =
Window_Message.prototype.createSubWindows;
Window_Message.prototype.createSubWindows = function() {
Yanfly.Message.Window_Message_createSubWindows.call(this);
this._nameWindow = new Window_NameBox(this);
Yanfly.nameWindow = this._nameWindow;
//=============新添加=================================
this._backSprite = new Sprite();
this._backSprite.bitmap = ImageManager.loadSystem('GameOver');
this.addChild(this._backSprite);
};
Yanfly.Message.Window_Message_createSubWindows =
Window_Message.prototype.createSubWindows;
Window_Message.prototype.createSubWindows = function() {
Yanfly.Message.Window_Message_createSubWindows.call(this);
this._nameWindow = new Window_NameBox(this);
Yanfly.nameWindow = this._nameWindow;
//=============新添加=================================
this._backSprite = new Sprite();
this._backSprite.bitmap = ImageManager.loadSystem('GameOver');
this.addChild(this._backSprite);
};