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标题: 这段显示物品名字的脚本为什么不能显示完整名字 [打印本页]
作者: yang1zhi 时间: 2016-2-6 01:22
标题: 这段显示物品名字的脚本为什么不能显示完整名字
if $mog_rgss_xas_action_name != nil
if damage_item == nil
$game_temp.if_text = "Get " + value.to_s + " x " + item_name[@parameters[0]].name
$game_temp.if_text_time = 40 * MOG::IFA_TIME
$game_temp.if_start = true
elsif gold_effect != nil
$game_temp.if_text = "Get " + gold_effect.to_s + " " +$data_system.words.gold
$game_temp.if_text_time = 40 * MOG::IFA_TIME
$game_temp.if_start = true
end
if $mog_rgss_xas_action_name != nil
if damage_item == nil
$game_temp.if_text = "Get " + value.to_s + " x " + item_name[@parameters[0]].name
$game_temp.if_text_time = 40 * MOG::IFA_TIME
$game_temp.if_start = true
elsif gold_effect != nil
$game_temp.if_text = "Get " + gold_effect.to_s + " " +$data_system.words.gold
$game_temp.if_text_time = 40 * MOG::IFA_TIME
$game_temp.if_start = true
end
物品名字叫“史莱姆之蛋”
应该要显示 Get 1 x 史莱姆之蛋
可是实际却是 Get 1 x 史莱
作者: 夜狠简单 时间: 2016-2-6 12:06
$game_temp.if_text = "Get " + value.to_s + " x " + item_name[@parameters[0]].name
p item_name[@parameters[0]].name, item_name#显示什么?
作者: yang1zhi 时间: 2016-2-6 12:30
本帖最后由 yang1zhi 于 2016-2-6 21:08 编辑
夜狠简单 发表于 2016-2-6 12:06 
$game_temp.if_text = "Get " + value.to_s + " x " + item_name[@parameters[0]].name
p item_na ...
设置宽度的应该是这里
@viewport = Viewport.new(0, 0, 640, 480)
@viewport = Viewport.new(0, 0, 640, 480)
@text = Sprite.new
@text.bitmap = Bitmap.new(120,40)
@text = Sprite.new
@text.bitmap = Bitmap.new(120,40)
@text.bitmap.font.color.set(250, 250, 250,220)
@text.bitmap.draw_hemming_text(0, 0, 120, 40, $game_temp.if_text.to_s,1)
@text.bitmap.font.color.set(250, 250, 250,220)
@text.bitmap.draw_hemming_text(0, 0, 120, 40, $game_temp.if_text.to_s,1)
可是修改后没作用
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