# 执行过渡 Graphics.transition # 主循环 loop do # 刷新游戏画面 Graphics.update # 刷新输入信息 Input.update # 刷新画面 update # 如果切换画面就中断循环 if $scene != self break end end # 准备过渡 Graphics.freeze
class Scene_Title alias old_main main ## def main @extra_window = Window_Yours.new old_main @extra_window.dispose end end
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