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标题: 关于MV中this.isLearnedSkill(skillID)的用法求教 [打印本页]

作者: 负零    时间: 2016-2-19 19:37
标题: 关于MV中this.isLearnedSkill(skillID)的用法求教
  <damage formula>
if (this.isLearnedSkill(3)) {
       value += 2500;
    }
  </damage formula>
我用了YEP_DamageCore的插件,想做出一个例子,即用1号技能(攻击)时,如果使用者学会了3号技能,则伤害增加2500。按上边的代码,似乎并不会判定(或触发)条件,导致不增加伤害,求正确用法。
作者: 负零    时间: 2016-2-19 19:46
已经解决,用user.
作者: 负零    时间: 2016-2-20 11:07
* Skill and Item Notetags:
*   <damage formula>
*    value = 500;
*    value += 2500;
*   </damage formula>
*   This will overwrite the damage formula found at the top and use the
*   strings in the middle as the formula instead. Keep in mind that using
*   comments here will cancel out anything following after. New variables can
*   be used, too, to make damage calculations a bit easier.
*
*   value   - Refers to the amount that will become the base damage value.
*   user    - Refers to the actor/enemy using the skill/item.
*   subject - Refers to the actor/enemy using the skill/item.  #指角色/敌人使用的技能/项目
*   target  - Refers to the target actor/enemy on the receiving end of #目标
*             the skill/item.





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