def fgadd(id)
map_id = 1
# return unless self.is_map?
map = load_data(sprintf("Data/Map%03d.rxdata", map_id))
temp = Marshal.load(Marshal.dump(map))
if !$game_system.map_events_number
$game_system.map_events_number = {}
end
sum = $game_system.map_events_number
m_id = $game_map.map_id
sum[m_id] == nil ? sum[m_id] = 2000 : sum[m_id] += 1
new_event_id = sum[m_id]
temp.events[id].id = new_event_id
temp.events[id].x,temp.events[id].y = $game_player.x, $game_player.y
$game_map.events.values += temp.events[id].values
end
def fgadd(id)
map_id = 1
# return unless self.is_map?
map = load_data(sprintf("Data/Map%03d.rxdata", map_id))
temp = Marshal.load(Marshal.dump(map))
if !$game_system.map_events_number
$game_system.map_events_number = {}
end
sum = $game_system.map_events_number
m_id = $game_map.map_id
sum[m_id] == nil ? sum[m_id] = 2000 : sum[m_id] += 1
new_event_id = sum[m_id]
temp.events[id].id = new_event_id
temp.events[id].x,temp.events[id].y = $game_player.x, $game_player.y
$game_map.events.values += temp.events[id].values
end