class Scene_Title < Scene_Base
alias falcaopearl_title start
def start
falcaopearl_title
@sprite1.bitmap.dispose
@sprite1.dispose
@sprite1 = Plane.new
@sprite1.bitmap = Cache.parallax("Mountains3")
#~ @sprite2.wave_amp = 8
#~ @sprite2.wave_length = 240
#~ @sprite2.wave_speed = 300
@command_window.opacity = 0
end
alias falcaopearl_tupdate update
def update
#~ @sprite2.update
@sprite1.ox += 1
falcaopearl_tupdate
end
end
class Scene_Title < Scene_Base
alias falcaopearl_title start
def start
falcaopearl_title
@sprite1.bitmap.dispose
@sprite1.dispose
@sprite1 = Plane.new
@sprite1.bitmap = Cache.parallax("Mountains3")
#~ @sprite2.wave_amp = 8
#~ @sprite2.wave_length = 240
#~ @sprite2.wave_speed = 300
@command_window.opacity = 0
end
alias falcaopearl_tupdate update
def update
#~ @sprite2.update
@sprite1.ox += 1
falcaopearl_tupdate
end
end