(function() {
Scene_Title.prototype.createForeground = function() {
this._gameTitleSprite = new Sprite(ImageManager.loadSystem("ButtonSet"));
this.addChild(this._gameTitleSprite);
this._gameTitleSprite.x = 20
this._gameTitleSprite.y = Graphics.height / 4;
//if ($dataSystem.optDrawTitle) {
// this.drawGameTitle();
//}
};
})();
(function() {
Scene_Title.prototype.createForeground = function() {
this._gameTitleSprite = new Sprite(ImageManager.loadSystem("ButtonSet"));
this.addChild(this._gameTitleSprite);
this._gameTitleSprite.x = 20
this._gameTitleSprite.y = Graphics.height / 4;
//if ($dataSystem.optDrawTitle) {
// this.drawGameTitle();
//}
};
})();