//============================================================================= // TO_ShowNumberOnMap.js //============================================================================= /*: * @plugindesc Show variables on the screen when on the map. * @author Truth Originem * * @help * * Plugin Command: * ShowVariable initialize 1 0.5 0.5 100 left 意思是建立一个变量序号为1,在屏幕 * 正中间(左上角为0,0的比例因素),最宽像素为100( * 里面的变量最多占这么大,目前 * 没写成比例),排列方式为左对齐的对象。该对象建立期初是不可见的,内容为变量内容。 * ShowVariable show 1 显示变量序号为1的对象。 * ShowVariable hide 1 隐藏变量序号为1的对象。 * ShowVariable setColor 1 #FF0000 使变量序号为1的对象呈现红色(#FF0000) */ var $dataVariables = null; (function(){ var _Scene_Map_createAllWindows = Scene_Map.prototype.createAllWindows; Scene_Map.prototype.createAllWindows = function () { _Scene_Map_createAllWindows.call(this); if(!$dataVariables){ $dataVariables = new Window_VariableShowTab(); } this.addChild($dataVariables); }; function Window_VariableShowTab(){ this.initialize.apply(this, arguments); } Window_VariableShowTab.prototype = Object.create(Window_Base.prototype); Window_VariableShowTab.prototype.constructor = Window_VariableShowTab; Window_VariableShowTab.prototype.initialize = function(){ var width = Graphics.boxWidth; var height = Graphics.boxHeight; Window_Base.prototype.initialize.call(this, 0, 0, width, height); this.opacity = 0; this._data = []; }; Window_VariableShowTab.prototype.update = function(){ this.contents.clear(); for(var i =0;i<this._data.length;i++){ var data = this._data[i]; if(data.isEnabled()){ this.changeTextColor(data._color); this.drawText(data.getVariable(),data._x,data._y,data._maxWidth,data._align); this.resetTextColor(); } } }; Window_VariableShowTab.prototype.getDatas = function(){ return this._data; }; Window_VariableShowTab.prototype.getData = function(id){ var data = null; for(var i =0;i<this._data.length;i++){ if(this._data[i]._id == id){ data = this._data[i]; break; } } return data; }; var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand; Game_Interpreter.prototype.pluginCommand = function(command, args) { _Game_Interpreter_pluginCommand.call(this, command, args); if (command === 'ShowVariable') { switch (args[0]) { case 'initialize': var data = new VariableData(Number(args[1]),Number(args[2]),Number(args[3]),Number(args[4]),String(args[5])); $dataVariables.getDatas().push(data); break; case 'show': $dataVariables.getData(Number(args[1])).setEnabled(true); break; case 'hide': $dataVariables.getData(Number(args[1])).setEnabled(false); break; case 'setColor': $dataVariables.getData(Number(args[1])).setColor(String(args[2])); break; } } }; function VariableData(){ this.initialize.apply(this, arguments); } VariableData.prototype.constructor = VariableData; VariableData.prototype.initialize = function(id,x_factor,y_factor,maxWidth,align){ this._x = Graphics.boxWidth*x_factor; this._y = Graphics.boxHeight*y_factor; this._maxWidth = maxWidth; this._align = align; this._id = id; this._color = $dataVariables.normalColor(); this._enabled = false; }; VariableData.prototype.getVariable = function(){ return $gameVariables.value(this._id); }; VariableData.prototype.isEnabled = function(){ return this._enabled; }; VariableData.prototype.setEnabled = function(enabled){ this._enabled = enabled; }; VariableData.prototype.setColor = function(color){ this._color = color; } })();
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mikeyh01 发表于 2017-2-8 15:15
使用方法:ShowVariable initialize 1 0.0 0.0 200 left 战斗力:
mikeyh01 发表于 2017-2-8 15:15
使用方法:ShowVariable initialize 1 0.0 0.0 200 left 战斗力:
mikeyh01 发表于 2017-2-8 15:15
使用方法:ShowVariable initialize 1 0.0 0.0 200 left 战斗力:
天空娃娃 发表于 2019-7-12 20:15
按这个插入了,显示Unexpected identifier
天空娃娃 发表于 2019-7-12 20:15
按这个插入了,显示Unexpected identifier
mikeyh01 发表于 2017-2-8 15:13
稍微改动了一下,可以显示:文本+变量,这样就可以做一些屏幕提示了
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