这是脚本:
class Rw_Jn
def initialize
@index = 0
@view = Viewport.new(20,0,451,465)
@view.z = 9998
@back2 = Sprite.new(@view)
@back2.bitmap = RPG::Cache.picture("辅助技能框.png")
@叉号 = Press.new("叉号",430,5,9998,@view)
#描绘
@actor = $game_party.actors[0]
@data = []
for i in [email protected]
skill = $data_skills[@actor.skills]
if skill != nil
@data.push(skill)
end
end
@sprite = Sprite.new(@view)
@sprite.bitmap = Bitmap.new(451,465)
for i in [email protected]
x = 14+i%7*60
y = 271+i/7*78
bitmap = RPG::Cache.icon(@data.icon_name)
@sprite.bitmap.blt(x, y + 4, bitmap, Rect.new(0, 0, 47, 47))
@view2 = Viewport.new(130,60,300,450)
@view2.z = 10000
@text = Sprite.new(@view2)
@text.bitmap = Bitmap.new(450,450)
@text.bitmap.font.size = 15
@text.bitmap.font.name = ["宋体"]
@text.bitmap.font.bold = true
end
end
def update
mouse_x, mouse_y = Mouse.get_mouse_pos
@叉号.update
if @叉号.pressed or Mouse.trigger?(Mouse::RIGHT)
$ext = true
end
if mouse_x>1 and mouse_x<32 and mouse_y>1 and mouse_y<32
if Mouse.trigger?(Mouse::LEFT)
common_event_id = 196
#设置事件
common_event = $data_common_events[common_event_id]
$game_system.map_interpreter.setup(common_event.list, 0)
$game_system.map_interpreter.update
end
end
if mouse_x>15 and mouse_x<443 and mouse_y>280 and mouse_y<416
#(坐标x,坐标y,横个数,纵个数,单格w,单格h,间隔w,间隔h)
n = 判断格子(20,270,7,2,41,42,22,22)
if @index != n
@index = n
if @index !=0 and @data[@index-1]
@x = 70+(@index)%5*30+10
@y = 30+(@index)/7*30+40
@name = @data[@index-1].name
@cost = @data[@index-1].sp_cost
@description = @data[@index-1].description
refresh
else
if @back and @Edge and @back.visible = true
@text.bitmap.clear
@back.visible = @edge.visible = false
end
end
end
else
@index = 99
if @back and @edge and @back.visible = true
@text.bitmap.clear
@back.visible = @edge.visible = false
end
end
end
def refresh
if @back and @edge and
@back.visible = @edge.visible = false
end
@text.bitmap.clear
@text.bitmap.font.size = 17
@text.bitmap.font.color = Color.new(0,255,0)
@text.bitmap.draw_text(@x-81,@y-60,80,32,@name)
@text.bitmap.font.size = 15
@text.bitmap.font.color = Color.new(255,255,255)
description = @description.scan(/./)
hang = 0
@xx = @x
for i in 0...description.size
cx = @text.bitmap.text_size(description).width
if @xx > @x+cx*12
hang +=1
@xx = @x
end
@text.bitmap.draw_text(@xx-81,@y-42 + hang*17,cx,32,description)
@xx +=cx
end
@back,@edge = System.draw_skin(@x+40,@y,9999,200,44+(hang+1)*17,Color.new(255,255,255), Color.new(17,17,17,125))
@back.visible = @edge.visible = true
@text.bitmap.draw_text(@x-81,@y-42 + (hang+1)*17,100,32,"消耗:MP:#{@cost}")
end
def dispose
@叉号.dispose
@back2.dispose
@view.dispose
if @view2
@view2.dispose
end
if @text
@text.dispose
end
if @sprite
@sprite.dispose
end
end
end [qq]88342430[/qq](ΦωΦ)作者: yang1zhi 时间: 2016-3-28 12:14
应该还有个脚本吧作者: 邱小谦 时间: 2016-3-28 12:42