Project1
标题:
如何在改变武器后改变战斗外形并变化特技
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作者:
dragonlibra
时间:
2016-4-24 19:09
标题:
如何在改变武器后改变战斗外形并变化特技
如何在改变武器后改变战斗外形并变化特技
作者:
夜狠简单
时间:
2016-4-24 21:46
是在战斗中替换武器的时候,还是在菜单里面
作者:
chd114
时间:
2016-4-29 19:12
同楼上,另外,你说的变换特技是指一个技能在不同武器下效果不同还是根据装备的武器获得不同的技能?
作者:
邪月长啸
时间:
2016-4-29 21:50
#------------------------------------------------------------
# 脚本来自www.66rpg.com,作者柳柳,转载和使用请保留此信息
#------------------------------------------------------------
class Game_Actor < Game_Battler
C3_W_SKILL = []
C3_A1_SKILL = []
C3_A2_SKILL = []
C3_A3_SKILL = []
C3_A4_SKILL = []
C3_W_SKILL.push [1,11,""] #武器编号,武器附带技能编号,战斗图前缀
C3_W_SKILL.push [0,0,""]
C3_W_SKILL.push [0,0,""]
C3_W_SKILL.push [0,0,""]
C3_W_SKILL.push [0,0,""]
C3_W_SKILL.push [0,0,""]
C3_W_SKILL.push [0,0,""]
C3_W_SKILL.push [0,0,""]
C3_W_SKILL.push [0,0,""]
C3_W_SKILL.push [0,0,""]
#战斗图前缀后面会自动跟上角色的数据库编号。
#比如你使用上面的设定,你的1、2、3、4号角色可以用1号武器(铜剑)
#则你的battlers/下面应改有"剑_1.png","剑_2.png","剑_3.png","剑_4.png"
#一个武器可以重复设置多种技能,防具也是。
C3_A1_SKILL.push [0,0] #盾编号,附带技能编号
C3_A2_SKILL.push [0,0] #头盔编号,附带技能编号
C3_A3_SKILL.push [0,0] #甲编号,附带技能编号
C3_A4_SKILL.push [0,0] #装饰品编号,附带技能编号
#--------------------------------------------------------------------------
# ● 变更装备
# equip_type : 装备类型
# id : 武器 or 防具 ID (0 为解除装备)
#--------------------------------------------------------------------------
def equip(equip_type, id)
case equip_type
when 0 # 武器
if id == 0 or $game_party.weapon_number(id) > 0
old_weapon_id = @weapon_id
weapon_i = 0
for weapon_i in C3_W_SKILL
if weapon_i[0] == old_weapon_id
if weapon_i[1] != 0
forget_skill(weapon_i[1])
end
end
end
for weapon_i in C3_W_SKILL
if weapon_i[0] == id
if weapon_i[1] != 0
learn_skill(weapon_i[1])
end
if weapon_i[2] != ""
@battler_name = weapon_i[2]+@actor_id.to_s
else
@battler_name = $data_actors[@actor_id].battler_name
end
end
end
$game_party.gain_weapon(@weapon_id, 1)
@weapon_id = id
$game_party.lose_weapon(id, 1)
end
when 1 # 盾
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor1_id
am_i = 0
for am_i in C3_A1_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A1_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor1_id], $data_armors[id])
$game_party.gain_armor(@armor1_id, 1)
@armor1_id = id
$game_party.lose_armor(id, 1)
end
when 2 # 头
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor2_id
am_i = 0
for am_i in C3_A2_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A2_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor2_id], $data_armors[id])
$game_party.gain_armor(@armor2_id, 1)
@armor2_id = id
$game_party.lose_armor(id, 1)
end
when 3 # 身体
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor3_id
am_i = 0
for am_i in C3_A3_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A3_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor3_id], $data_armors[id])
$game_party.gain_armor(@armor3_id, 1)
@armor3_id = id
$game_party.lose_armor(id, 1)
end
when 4 # 装饰品
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor4_id
am_i = 0
for am_i in C3_A4_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A4_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor4_id], $data_armors[id])
$game_party.gain_armor(@armor4_id, 1)
@armor4_id = id
$game_party.lose_armor(id, 1)
end
end
end
end
#------------------------------------------------------------
# 脚本来自www.66rpg.com,作者柳柳,转载和使用请保留此信息
#------------------------------------------------------------
复制代码
作者:
傲天哲
时间:
2016-5-1 13:29
本帖最后由 傲天哲 于 2016-5-1 13:34 编辑
在你要换武器的事件下面加一个更改角色图像和增减特级不就可以了
,战斗中的话就在战斗事件中设置一个脚本:
条件:回合 X(其他也可以) 间隔:回合
显示文字:装备新武器!
更改角色图像(行走图和战斗图)
变更装备
增减技能(减去原来的,加上新的)
本人没试过,完全凭逻辑性写的,如果不可以说一声。
(或者你可以试一下VA和MV,它们数据库有那个武器限制,一开始把角色能学会的技能全给他安上去,然后有些技能要用指定的武器才可使用)
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