# 按 F5 可以放大缩小窗口,存档记录玩家的偏好
class << Input
alias_method :update_sion_zrscreen, :update
def update
Graphics.switch_room if trigger?(:F5)
update_sion_zrscreen
end
end
class << Graphics
FindWindowEx = Win32API.new('user32', 'FindWindowEx', 'llpp', 'i')
GetSysMtr = Win32API.new('user32', 'GetSystemMetrics', 'i', 'i')
KeybdEvent = Win32API.new('user32', 'keybd_event', 'iill', 'v')
SetWindowPos = Win32API.new('user32', 'SetWindowPos', 'liiiiip', 'i')
HWnd = FindWindowEx.call(0, 0, 'RGSS Player', 0)
#
def switch_room
zoom($game_system.zoom_rate == 2 ? 1 : 2)
end
def zoom(rate)
$game_system.zoom_rate = rate
__zoom__(width * rate, height * rate)
end
def reset
SetWindowPos.call(HWnd, 0, 0, 0, GetSysMtr.call(0), GetSysMtr.call(1), 0)
end
#
def full_screen
__toggle__ if GetSysMtr.call(0) > 640
end
def windowed
__toggle__ if GetSysMtr.call(0) < 640
end
private
def __zoom__(w, h)
w += (GetSysMtr.call(5) + GetSysMtr.call(45)) * 2
h += (GetSysMtr.call(5) + GetSysMtr.call(45)) * 2 + GetSysMtr.call(4)
x = [0, GetSysMtr.call(0) - w].max / 2
y = [0, GetSysMtr.call(1) - h].max / 2
SetWindowPos.call(HWnd, 0, x, y, w, h, 0)
end
def __toggle__
KeybdEvent.call(0xA4, 0, 0, 0)
KeybdEvent.call(0x0D, 0, 0, 0)
KeybdEvent.call(0x0D, 0, 2, 0)
KeybdEvent.call(0xA4, 0, 2, 0)
end
end
class Game_System
attr_accessor :zoom_rate
alias_method :on_after_load_sion_zrscreen, :on_after_load
def on_after_load
Graphics.zoom(@zoom_rate || 1)
on_after_load_sion_zrscreen
end
end
# 按 F5 可以放大缩小窗口,存档记录玩家的偏好
class << Input
alias_method :update_sion_zrscreen, :update
def update
Graphics.switch_room if trigger?(:F5)
update_sion_zrscreen
end
end
class << Graphics
FindWindowEx = Win32API.new('user32', 'FindWindowEx', 'llpp', 'i')
GetSysMtr = Win32API.new('user32', 'GetSystemMetrics', 'i', 'i')
KeybdEvent = Win32API.new('user32', 'keybd_event', 'iill', 'v')
SetWindowPos = Win32API.new('user32', 'SetWindowPos', 'liiiiip', 'i')
HWnd = FindWindowEx.call(0, 0, 'RGSS Player', 0)
#
def switch_room
zoom($game_system.zoom_rate == 2 ? 1 : 2)
end
def zoom(rate)
$game_system.zoom_rate = rate
__zoom__(width * rate, height * rate)
end
def reset
SetWindowPos.call(HWnd, 0, 0, 0, GetSysMtr.call(0), GetSysMtr.call(1), 0)
end
#
def full_screen
__toggle__ if GetSysMtr.call(0) > 640
end
def windowed
__toggle__ if GetSysMtr.call(0) < 640
end
private
def __zoom__(w, h)
w += (GetSysMtr.call(5) + GetSysMtr.call(45)) * 2
h += (GetSysMtr.call(5) + GetSysMtr.call(45)) * 2 + GetSysMtr.call(4)
x = [0, GetSysMtr.call(0) - w].max / 2
y = [0, GetSysMtr.call(1) - h].max / 2
SetWindowPos.call(HWnd, 0, x, y, w, h, 0)
end
def __toggle__
KeybdEvent.call(0xA4, 0, 0, 0)
KeybdEvent.call(0x0D, 0, 0, 0)
KeybdEvent.call(0x0D, 0, 2, 0)
KeybdEvent.call(0xA4, 0, 2, 0)
end
end
class Game_System
attr_accessor :zoom_rate
alias_method :on_after_load_sion_zrscreen, :on_after_load
def on_after_load
Graphics.zoom(@zoom_rate || 1)
on_after_load_sion_zrscreen
end
end