- def __method__ 
-   caller[0][/`([^']*)'/] && $1 
- end 
- Game_Player = Class.new(Game_Player){ 
-   const_set(:MoveHook, true) 
-   const_set(:DIRS, {'down' => 2, 'left' => 4, 'right' => 6, 'up' => 8}) 
-   superclass.constants.each{|c|const_set(c, superclass.const_get(c))} 
-   [:left, :right, :up, :down].each do |d| 
-     define_method([:move_, d].join) do |*a| 
-       dir = __method__[/[^_]+$/] 
-       (self.direction != Game_Player::DIRS[dir] && __move_by_keyboard?) ? 
-         __send__("turn_" + dir, true) : (__move_by_keyboard? && @__wait > 0) || super(*a) 
-     end 
-   end 
-   [:left, :right, :up, :down].each do |d| 
-     define_method([:turn_, d].join) do |*a| 
-       a[0] && @__wait = 5 
-       super 
-     end 
-   end 
-   def update 
-     (@__wait||=0) > 0 && @__wait -= 1 
-     super 
-   end 
-   def __move_by_keyboard? 
-     return ([2,4,6,8].include?(Input.dir4) && !moving? && 
-         !$game_system.map_interpreter.running? && 
-         !@move_route_forcing && !$game_temp.message_window_showing) 
-   end 
- } unless defined?(Game_Player::MoveHook) 
 
- def __method__ 
 
-   caller[0][/`([^']*)'/] && $1 
 
- end 
 
- Game_Player = Class.new(Game_Player){ 
 
-   const_set(:MoveHook, true) 
 
-   const_set(:DIRS, {'down' => 2, 'left' => 4, 'right' => 6, 'up' => 8}) 
 
-   superclass.constants.each{|c|const_set(c, superclass.const_get(c))} 
 
-   [:left, :right, :up, :down].each do |d| 
 
-     define_method([:move_, d].join) do |*a| 
 
-       dir = __method__[/[^_]+$/] 
 
-       (self.direction != Game_Player::DIRS[dir] && __move_by_keyboard?) ? 
 
-         __send__("turn_" + dir, true) : (__move_by_keyboard? && @__wait > 0) || super(*a) 
 
-     end 
 
-   end 
 
-   [:left, :right, :up, :down].each do |d| 
 
-     define_method([:turn_, d].join) do |*a| 
 
-       a[0] && @__wait = 5 
 
-       super 
 
-     end 
 
-   end 
 
-   def update 
 
-     (@__wait||=0) > 0 && @__wait -= 1 
 
-     super 
 
-   end 
 
-   def __move_by_keyboard? 
 
-     return ([2,4,6,8].include?(Input.dir4) && !moving? && 
 
-         !$game_system.map_interpreter.running? && 
 
-         !@move_route_forcing && !$game_temp.message_window_showing) 
 
-   end 
 
- } unless defined?(Game_Player::MoveHook)